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What Themes/Inspirations should [DE] go off of for the next 'Frame?


AnOldAlias
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Randomian the RNG warframe.

1.) 100% chance of generic single target damage spell. "with random visual effect"

2.) Randomize the map layout again. "but now all tileset mixes are possible"

3.) 0.00000000001% chance of random prime part. "keep using it, statistically chances increase over time"

4.) 50% for dealing damage to enemies in range 50% chance to kill yourself "high risk high reward"

passive: you have a 20% chance on successful movement commands. "might be a bug, not sure though"

This would be hilarious :D

 

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page five...

Looks like I found myself in limbo...

(bad pun kind of intended)

 

Yet if you are reading this far, check this theme out:

tapdancing chicken tortilla.

Edited by 5HV3N
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though come to think of it...

word punisher comes to mind as best reference to what I have in mind. Others would be arsenal, gunsmith, conventional warfare specialist.

Frame exelling in BOTH team-play and solo-play.


that could be accomplished by giving him(her) generic set of not too op supportive abilities. Stuff like:
1) minor dmg/status/crit chance/crit multiplier buff for allies (all or within area)
2) some minor targetted area denial cc to protect allies while reviving downed allies,
3) ammo restoration (throwing around randomly generated ammo drops in amount scaling with pwr.str would be hilarious)
4) instant status cleanse and short immunity to proc's, coupled with other combat oriented buff for duration (for all allies within certain radius)

so what about solo part?
well, gimmick is: when only primary weapon is equipped, you can equip weapon bag (containing other primary deadly tool) as gear or (option that is more to my liking) companion accesory (sentinels excluded, brows and vats only) and swap them  (via using gear, or when you're close enough to companion to use it)

when this condition would be met:
skill 2) would change from ground targetted to self-cast and increased range at cost of duration
skills 1),2),3) would become way more potent , but would no longer affect teammates. (no more littering with ammo boxes)

 

Also, I doubt that I'm first to come up with sth like this, but I don't really follow fan-concepts.

Edited by 5HV3N
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14 hours ago, thafeel said:

- Blind warframe just like kenshi(or whatever his name is) in Mortal Kombat
- More futuristic warframes
 Basically I want warframe to be more futuristic. Warframe should stop bringing ancient history to this game and maybe focus more on the space and sci-fi elements.

i tried the blind idea failed horribly

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6 hours ago, 5HV3N said:

though come to think of it...

word punisher comes to mind as best reference to what I have in mind. Others would be arsenal, gunsmith, conventional warfare specialist.

Frame exelling in BOTH team-play and solo-play.


that could be accomplished by giving him(her) generic set of not too op supportive abilities. Stuff like:
1) minor dmg/status/crit chance/crit multiplier buff for allies (all or within area)
2) some minor targetted area denial cc to protect allies while reviving downed allies,
3) ammo restoration (throwing around randomly generated ammo drops in amount scaling with pwr.str would be hilarious)
4) instant status cleanse and short immunity to proc's, coupled with other combat oriented buff for duration (for all allies within certain radius)

so what about solo part?
well, gimmick is: when only primary weapon is equipped, you can equip weapon bag (containing other primary deadly tool) as gear or (option that is more to my liking) companion accesory (sentinels excluded, brows and vats only) and swap them  (via using gear, or when you're close enough to companion to use it)

when this condition would be met:
skill 2) would change from ground targetted to self-cast and increased range at cost of duration
skills 1),2),3) would become way more potent , but would no longer affect teammates. (no more littering with ammo boxes)

 

Also, I doubt that I'm first to come up with sth like this, but I don't really follow fan-concepts.

 

I'm developing 3 concepts for fun. One of them is very similar to your idea! But mostly on the whole arsenal theme and an ammo retoration skill. Other than that I'm way somewhere else. Still, nice to see people would like something like this. My other two concepts are just too wtfbbq weird.

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  • 1 month later...

A seahunter theme :)

1a- Throw a beeping explosive causing to attract enemies and explode

1b- Throws a harpoon that impales an enemy and pulling it causes enemies to suffer knockdown

2- Throw a trapnet onto enemies that pins them down for melee finishers and ground finishers, killing causes gore which also drops extra loot based on number of cut bodies

3- Sing a seashanty that buffs allies' ability damage and deafens enemies, like silence. Slows seahunterframe because he dances while singing

4- Summons a swivel gun, rapidly fire explosive rounds with Artemis bow style chanelling, disables sprint and parkour while active

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On Thursday, April 14, 2016 at 0:00 AM, Taedber said:

What about a frame that could use the tile environment to execute enemies? For example an ability could be smash an enemie into a console to stun them and deal lots of damage.

Sounds nice

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I think a theme rendered from the Entropic principles of thermodynamics would combine many of the ideas and requests I'm noting on this thread. 

 
This warframe would govern the acceleration and deceleration of particles (motion), thereby creating an exceptionally dynamic character model that masters Temperature, Time and Chaos (viably creating a supplement radiation elemental likewise).   
 
1. Temperature: By compelling the activity of external conditions this Warframe could cause either fire or ice status effects, having enemies in a radius to either slow dramatically or burst into flames, with such abilities dubbed "Combustion" or "Thermal Exhaust". Or for an even more interesting ability, we combine the two concepts so that those in the immediate vicinity would suffer fire status effects, as those further away on the outer ring of the ability radius would freeze (the power being titled "Exergy"). 
 
2. Time: Commanding the motion of matter as to hasten the movement of the warframe or slow the motions of all nearby enemies. The former ability multiplies the characters general movement and attack speeds (as well as other casting animations times) for a duration (Entropic Ascent); while the latter reduces all action times of hostile forces for a period (Anergy
 
3. Chaos: Given Entropy's general correlation with the chaos of natural systems while also seeing a sizable interest in a radiation elemental... I find a suitable home for one in this warframe concept. A duel power that incurs chances to either send enemy units into a blind frenzy or causes them to flee randomly would be very tasteful I think. 
 
I am interested in hearing the community's reception on this idea. 
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16 minutes ago, (XB1)EntropysAcolyte said:

I think a theme rendered from the Entropic principles of thermodynamics would combine many of the ideas and requests I'm noting on this thread. 

 
This warframe would govern the acceleration and deceleration of particles (motion), thereby creating an exceptionally dynamic character model that masters Temperature, Time and Chaos (viably creating a supplement radiation elemental likewise).   
 
1. Temperature: By compelling the activity of external conditions this Warframe could cause either fire or ice status effects, having enemies in a radius to either slow dramatically or burst into flames, with such abilities dubbed "Combustion" or "Thermal Exhaust". Or for an even more interesting ability, we combine the two concepts so that those in the immediate vicinity would suffer fire status effects, as those further away on the outer ring of the ability radius would freeze (the power being titled "Exergy"). 
 
2. Time: Commanding the motion of matter as to hasten the movement of the warframe or slow the motions of all nearby enemies. The former ability multiplies the characters general movement and attack speeds (as well as other casting animations times) for a duration (Entropic Ascent); while the latter reduces all action times of hostile forces for a period (Anergy
 
3. Chaos: Given Entropy's general correlation with the chaos of natural systems while also seeing a sizable interest in a radiation elemental... I find a suitable home for one in this warframe concept. A duel power that incurs chances to either send enemy units into a blind frenzy or causes them to flee randomly would be very tasteful I think. 
 
I am interested in hearing the community's reception on this idea. 

Love the idea because the themes of temp,time & chaos It would be very unique & multi dimensional but hard to implement into the game 

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The embodiment of RNG. His name is Activision and most of his abilities are trash one of them is random and spits some random affect that's compete garbage and you can't ever get anything good from it. Then there's that one time the ability does something good and everybody still hates you. 

 

Its a prank bro

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2 minutes ago, (XB1)EntropysAcolyte said:

Care to share you concerns regarding the technical problems?  

Ok for example 

Temp:kinda like a mixing ember & hydroid in a since when you think about it

Time: how will.they implement the manipulating of time for you and your allies as well your enemies 

Chaos:pretty much a idea based around terrify but x10 

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Just now, tennorod said:

Ok for example 

Temp:kinda like a mixing ember & hydroid in a since when you think about it

Time: how will.they implement the manipulating of time for you and your allies as well your enemies 

Chaos:pretty much a idea based around terrify but x10 

(1) Temperature: Admittedly it could potentially create a hybrid, but not necessarily. The look and complexity of the abilities can easily transcend a simple fusion.  

(2) Time: not as diffcult as one might first conceive. An ability which amplifies the warframe overall movements could be likened to having fury, rush and natural talent active in concert. And slowing enemies is as simple as causing an ice status effect, impeding or dramtically reducing every action speed. Therefore the developers wouldn't need to invent new game mechanics, they would only have to capatilize on pre-existing ones. 

(3) Chaos: Any ability centered around the concept of chaos need not only be a mock version of terrify. Radiation status effects already exist and have not been fully explored in warframe abilities. Having all your enemies fight each other or flee depending on random probability also melds with the concept of statistical disorder. 

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Just now, (XB1)EntropysAcolyte said:

(1) Temperature: Admittedly it could potentially create a hybrid, but not necessarily. The look and complexity of the abilities can easily transcend a simple fusion.  

(2) Time: not as diffcult as one might first conceive. An ability which amplifies the warframe overall movements could be likened to having fury, rush and natural talent active in concert. And slowing enemies is as simple as causing an ice status effect, impeding or dramtically reducing every action speed. Therefore the developers wouldn't need to invent new game mechanics, they would only have to capatilize on pre-existing ones. 

(3) Chaos: Any ability centered around the concept of chaos need not only be a mock version of terrify. Radiation status effects already exist and have not been fully explored in warframe abilities. Having all your enemies fight each other or flee depending on random probability also melds with the concept of statistical disorder. 

Ok that sounds simplier

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The Werewolf Frame: Furion. If it can run on the ceiling and has unlimited wall latch... And It feels like playing the Xenomorph from Aliens. Then sold first day. Plus the whole Unviersal Monsters vibe with Inaros and the Health only gimmick turned out to be really, really awesome. Inaros feels like the Mummy, Undead, and Vampire. Furion I guess could capture the Werewolf, Creature from the Black Lagoon, and Jeckel and Mr.Hyde feel. 

I'd also take a Mecha Frame. Overwatch and Armored Core inspired while mixing in the Bursa with a Warframe would go over well. 

 

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19 minutes ago, tennorod said:

Ok that sounds simplier

Other interesting abilities may have to deal with duration itself. Say for example that a dualistic ability such as vexing armor was implemented for the entropy driven Warframe, except instead of each effect being triggered by shield or health reduction, this power would change inherently with the passing of time. Beginning in a state of low entropy, the warframe's systems are more stable and all incoming damage is reduced, but with each passing second it's tolerance to damage decreases. However while stability and therefore durability decreases, the entropy of the warframe systems increase and it progressively deals more damage retrospectively. 

 
In the first second incoming damage would be reduced by 100% percent, 50% at the midway point, and 0% at the last second (conversely, all damage dealt by the Warframe would be multiplied 1, 1.5, 2)  Mods which increase duration would cause a gradual conversion, while those that decrease duration would cause a hasten conversion. 
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18 minutes ago, (XB1)EntropysAcolyte said:

Other interesting abilities may have to deal with duration itself. Say for example that a dualistic ability such as vexing armor was implemented for the entropy driven Warframe, except instead of each effect being triggered by shield or health reduction, this power would change inherently with the passing of time. Beginning in a state of low entropy, the warframe's systems are more stable and all incoming damage is reduced, but with each passing second it's tolerance to damage decreases. However while stability and therefore durability decreases, the entropy of the warframe systems increase and it progressively deals more damage retrospectively. 

 
In the first second incoming damage would be reduced by 100% percent, 50% at the midway point, and 0% at the last second (conversely, all damage dealt by the Warframe would be multiplied 1, 1.5, 2)  Mods which increase duration would cause a gradual conversion, while those that decrease duration would cause a hasten conversion. 

Sounds nice

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