Temptress Posted April 6, 2016 Share Posted April 6, 2016 (edited) For a frame being as fast as lightning, his shield is quite stationary! Even with the upcoming rework, I find it quite boring that his shield only received a visual update, offering that his future play style is only standing still like a radio tower. So what if we could have that shield move with volt? Imagine this. Volt casts his shield down. enemies are shooting between this crack between the shield and a pillar to hit whatever point volt's defending. Currently, he'd have to put another shield down and overlap it. costing 100 energy total. What if he could pick up that shield and adjust it? When he picks up the shield, it would shrink down to a lancer size shield, covering only Volt's body. During pick up, it would pause the duration timer on the shield, and slowly eat energy instead. When placed back down, it would expand into large shield again and it would go back into duration timer. Adjusting the location of where the shield is without casting another one would be a minor QOL change. However, holding it would add new depth for one reason alone. Riot Volt. Giving Volt the power to place a shield, pick it up, and carry it around at the cost of a constant energy drain would give players the option to become a walking wall. This isn't a new idea to the world of Warframe, as we already have shielded enemies in this game. As for Volt players? this is another layer of playing. This is good for Volt because it keeps the idea of staying mobile, gives them the bonus shield damage, and gives new and old players alike two different build to work with. So, how do we balance the mobile volt shield? Make it only the size of Volt's model, so enemies shooting at him from an angle / sides / behind still can hit him, versus being an OP super shield. Remove the primary and switch to secondary only mode, since one hand is already being used to hold the mobile shield, and cancel the shield when jumping. (Possible augment: Bullet jumping with mobile shield gives you a lightning bullet jump). He can't bash enemies with the shield, since it's not a solid entity, but he can use that bonuses you get from the shield. Alright, let's answer questions that you might be thinking. What happens if the volt places two or more shields and picks up one? Other shields aren't being picked up, therefore they stay stationary. Can Volt B pick up Volt A's shield? No, it's only Volt A can pick up Volt A's shield What's wrong with having a stationary skill? this seems to be viewed from a solo player. Nothing wrong with the mechanics of shield itself. I just don't understand why a mobile frame has a stationary shield. Having it move at the will of the user gives the teams something to stand their ground behind & a mobile wall to work with at any time. That's what I would do to change Volt's shield in game. Thanks for your time! TL;DR: Current / future shield is stationary. Let him pick it up and move it around like a shield lancer. 25/04/2016 EDIT: The idea is now in play. Here's to the Tenno that are giving future Volt players a better tomorrow. Edited April 26, 2016 by Server New information Link to comment Share on other sites More sharing options...
TheRaidNade Posted April 6, 2016 Share Posted April 6, 2016 seems like a good idea Link to comment Share on other sites More sharing options...
Wolfnrun Posted April 6, 2016 Share Posted April 6, 2016 Hmmm, I like this! So I no longer have to waste speed as I have a shield moving with me! Link to comment Share on other sites More sharing options...
RunningFox Posted April 6, 2016 Share Posted April 6, 2016 I actually really like this idea, it would definitely add another layer of complexity to Volt. Link to comment Share on other sites More sharing options...
(PSN)Quo_Tee Posted April 6, 2016 Share Posted April 6, 2016 That would be awesome Link to comment Share on other sites More sharing options...
Drufo Posted April 6, 2016 Share Posted April 6, 2016 Yeah, this idea is on the forums since a long time, and I always supported it. It's nice to have a stationary shield (it does his dirty job well) but having the ability to move with it ( similar to Odonata's shield) would be really nice. I suspect that they will add this as an augment, though Link to comment Share on other sites More sharing options...
Temptress Posted April 6, 2016 Author Share Posted April 6, 2016 44 minutes ago, Drufo said: Yeah, this idea is on the forums since a long time, and I always supported it. It's nice to have a stationary shield (it does his dirty job well) but having the ability to move with it ( similar to Odonata's shield) would be really nice. I suspect that they will add this as an augment, though If they make it his augment, i'd be fine with it, personally. However, I feel as if the design of it being mobile from the get go with resonate better with newer players who choose volt. Link to comment Share on other sites More sharing options...
(XBOX)Black Sifra x Posted April 6, 2016 Share Posted April 6, 2016 Its a good idea, but i would add if you have the shield picked put and use shock you will throw the shield at the enemy and it will do the same thing but with more power to the first enemy it hits The lighting bullet jump would be a bullet jump with speed, but they have this if you have the argument speed mod. The pic is an arrow pointing left if you can't see it Link to comment Share on other sites More sharing options...
iDEBz Posted April 7, 2016 Share Posted April 7, 2016 Why not make it a hold to cast a stationary and tap to cast a mobile shield. That way you can still support your team while giving yourself some personal protection. Link to comment Share on other sites More sharing options...
Wolfnrun Posted April 9, 2016 Share Posted April 9, 2016 On 4/7/2016 at 7:41 AM, iDEBz said: Why not make it a hold to cast a stationary and tap to cast a mobile shield. That way you can still support your team while giving yourself some personal protection. I was thinking volt arcs a mobile shield, recast to drop and arc a new one Link to comment Share on other sites More sharing options...
Wolfnrun Posted April 10, 2016 Share Posted April 10, 2016 On 4/6/2016 at 5:39 PM, (XB1)StormStriker777 said: Its a good idea, but i would add if you have the shield picked put and use shock you will throw the shield at the enemy and it will do the same thing but with more power to the first enemy it hits The lighting bullet jump would be a bullet jump with speed, but they have this if you have the argument speed mod. The pic is an arrow pointing left if you can't see it Throw a shield!?! That sounds awesome! Link to comment Share on other sites More sharing options...
OzoneSlayer Posted April 14, 2016 Share Posted April 14, 2016 When the shield is attached to him let his melee weapons get the damage buff Link to comment Share on other sites More sharing options...
Aquasurge Posted April 14, 2016 Share Posted April 14, 2016 after this change, i feel like DE should focus more on speed and shock. Link to comment Share on other sites More sharing options...
InglriousB Posted April 14, 2016 Share Posted April 14, 2016 Sounds really cool, though I wouldn't mind if other volts could take other shields as well, could be fun :P Link to comment Share on other sites More sharing options...
AdunSaveMe Posted April 14, 2016 Share Posted April 14, 2016 I'd like it more if the shield didn't shrink to only cover volt. That way your allies lose the shield as well. Link to comment Share on other sites More sharing options...
(PSN)GbHaseo Posted April 14, 2016 Share Posted April 14, 2016 As a Volt main, I really like this idea, the shields are nice don't get me wrong, but it feels so stiff for a quick character. Addiing an option to go mobile is a great idea :) Link to comment Share on other sites More sharing options...
kitsu Posted April 14, 2016 Share Posted April 14, 2016 Great idea, though one thing that bugs me is the amount of energy that is wasted on carrying such a thing, and for those that run primed flow or high efficiency, what would be the point of moving one from far locations when recasting a new one works just as well? Mind you this is good if you placed a shield in a bad spot or something, its just there needs to be something, more to this, to make it a beneficial change to his shield. As for riot mode, which I quite like, there is the issue of someone putting in a high efficiency build and then riot shielding into a corner, preventing everything from hurting them. Having a high drain would make it somewhat pointless to carry a shield from point a to point b. Also would carrying a riot mode shield limit a player to their secondary as they carry the riot shield? It is a great concept in of itself. It is just the implementation and abuse that could occur. Most likely while carrying shield like a riot shield, have any hits on the shield drain the remaining duration, something similar to quick thinking when it converts energy into health, have the riot mode convert duration into effective mobile health with a minor side of drain to carry. Also just thoughts on like, would volt shoot through riot mode shield, or above it. And I'd love to be able to shield bash enemies in such a mode, though that might make volt more of a mini mobile tank... Hm, so many thoughts. Link to comment Share on other sites More sharing options...
IfritKajiTora Posted April 14, 2016 Share Posted April 14, 2016 (edited) I wrote this about Volt Shield 2 or 3 times on Warframe forum, my idea sounded that: VOlt Press 3, his shield is 3-4x smaller and shield move with him, so he can get damage on legs, you can crouch but you move slower then ofcourse. Press again 3 to make shield 3-4x bigger and he puts it on the ground. Edited April 14, 2016 by IfritKajiTora Link to comment Share on other sites More sharing options...
voltocitygel Posted April 14, 2016 Share Posted April 14, 2016 As a volt main, this idea sounds wonderful. It adds to not only his mobility, but his versatility and ability synergy with range and melee. But why limit it to secondary whilst carrying the shield? It is immaterial, after all, and could just as easily be attached to a holder on the arm or something. Personally I would love to be able to shoot my dread through a mobile shield. More moving, less camping. Speaking of volt and mobility, does anyone else think his movement speed is a bit low? I mean, given all the other frames with movement above 1.00, he actually seems on the slower side, unless you're using speed 24/7. Link to comment Share on other sites More sharing options...
--Cup_Noodle.nVbs-- Posted April 14, 2016 Share Posted April 14, 2016 Great idea, DE should focus more on reworking ult tho Link to comment Share on other sites More sharing options...
Evanescent Posted April 14, 2016 Share Posted April 14, 2016 sexy af. Link to comment Share on other sites More sharing options...
DoctorWild Posted April 14, 2016 Share Posted April 14, 2016 Don't know how I feel about it. All additions to Volt are welcome, but I don't think that it realy needs it, when I'm moving it's hard that i get hit (cuz precision drop when you are fast), and when I'm staying, i just use it the classic way. A realy nice addition is that rockets and granades bounce off from volt shield, so bombard are a bit more manageable. I think that the community will respond nicely just because they want some changes, not because they want it. Link to comment Share on other sites More sharing options...
IfritKajiTora Posted April 14, 2016 Share Posted April 14, 2016 (edited) 3 hours ago, voltocitygel said: As a volt main, this idea sounds wonderful. It adds to not only his mobility, but his versatility and ability synergy with range and melee. But why limit it to secondary whilst carrying the shield? It is immaterial, after all, and could just as easily be attached to a holder on the arm or something. Personally I would love to be able to shoot my dread through a mobile shield. More moving, less camping. Yeah but when I maded 2 or even 3 Volt threads about his changes, and I mentioned that shield should move with him and be abble to place on the ground like it is now, nobody cares about it -_-. Ughhh warframe forum community. Edited April 14, 2016 by IfritKajiTora Link to comment Share on other sites More sharing options...
Sold0ut Posted April 14, 2016 Share Posted April 14, 2016 I'm very much for making it an Augment at this point, because it would be the kind of change that Augments SHOULD bring. And other than that, Volt's already got some really good utilities to his skills, especially with the new CC, so becoming a living shield would be a bit much. He could just plant a shield behind him, aim at his enemies, and never have trouble again. Link to comment Share on other sites More sharing options...
DoctorWild Posted April 14, 2016 Share Posted April 14, 2016 (edited) Volt is already fine as it is, so my suggestion is: "Is it fun?Ye? Then add it.", but having a shield and going around is pretty lame, just shotting behind your shield.... BUT what if it has some quick melee attack with the shield? Running around against enemies will proc impact damage (a bodycheck) and doing some weird sound XD (like a gong), pressing E before going against something will knock down your foes and deflect rockets (some defense against bombards), doing quick melee in air will do a little aoe which will stun. Something similar to a greener shield lancer. Com'on, as addition will be quite fun. P.S add some "weird" sounds effect when Volt hit with the shield, like a street fighter's game would do. Edited April 14, 2016 by DoctorWild Link to comment Share on other sites More sharing options...
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