Casardis Posted April 8, 2016 Share Posted April 8, 2016 Thank you for the hotfixes. Still no fixes for this? Link to comment Share on other sites More sharing options...
tonusorange Posted April 8, 2016 Share Posted April 8, 2016 (edited) Thx for fix Edited April 8, 2016 by tonusorange Link to comment Share on other sites More sharing options...
Kencen Posted April 8, 2016 Share Posted April 8, 2016 thats nice, but chat are still dead, comeon DE fix chat or if its Region restrictions remoce it, coze its a terible think, its makes warframe less interesting to play if chats are dead, cant trade with anyone, go to void with any teams or host anything in recruting chat coze there's no one in chat, so please make it how it used to be Link to comment Share on other sites More sharing options...
GDani877 Posted April 8, 2016 Share Posted April 8, 2016 Still no fix for the 2 year old bug wich changes your energy color on your melee to default when you are not the host. Link to comment Share on other sites More sharing options...
Rydian Posted April 8, 2016 Share Posted April 8, 2016 - Things that need to be fixed because they seriously negatively impact the ability for people on the forums to actually do bug reports, post info, and communicate with the devs and staff members.The automatic formatting on the forums is horrible. Forum formatting strips information and tags. Software that parses forum posts removes closing notifications erroneously. Scripts used for input methods on the forums insert info the user didn't type. Uable to disable automatic text parsing in forum input field. Inability to preview entered input without posting a public message to all users. Pasting certain strings inserts formatting the user did not enter. List bbcode messed up, inserting an extra list object and HTML. Link to comment Share on other sites More sharing options...
--Q--Poeps Posted April 8, 2016 Share Posted April 8, 2016 2 hours ago, aerosoul1337 said: Hyekka MASTER is not the real problem. Why do you STILL insist that "the most inconspicuous enemy must deal the most damage in the universe"? A Level 50 hyekka is stronger than level l135 bombards. Never had a prolem with Hyekkas, just stay airborn. Link to comment Share on other sites More sharing options...
Sannidor Posted April 8, 2016 Share Posted April 8, 2016 Fixed the Sibear requiring 30k Cryotic? No? Oh well... Link to comment Share on other sites More sharing options...
CrazyCatLad Posted April 8, 2016 Share Posted April 8, 2016 2 hours ago, Dante123pl said: why body count timer is still not built into melee system? long combo timer should be feature not a bandaid mod. Truth. Link to comment Share on other sites More sharing options...
JRalpho Posted April 8, 2016 Share Posted April 8, 2016 (edited) so how can i get update 18.8.1? can someone help me please? Edited April 8, 2016 by JRalpho Link to comment Share on other sites More sharing options...
aerosoul1337 Posted April 8, 2016 Share Posted April 8, 2016 Speed Holster aura doesn't work at this moment... if anyone cares. No one uses it I guess, I was testing toxic chroma and accidentally found that Speed Holster doesn't work at all. Link to comment Share on other sites More sharing options...
DreadWarlock Posted April 8, 2016 Share Posted April 8, 2016 (edited) 3 hours ago, aerosoul1337 said: Hyekka MASTER is not the real problem. Why do you STILL insist that "the most inconspicuous enemy must deal the most damage in the universe"? A Level 50 hyekka is stronger than level l135 bombards. Because the Hyekkas are only a problem if you aren't aware of their presence, other wise they only hit you if your legs are glued to the ground and it's masters are strong as hell still, you probably use too many "invincible" or long range frames, but Scorchers and Hyekka Masters pratically one shot anyone that doesn't have above 200 points of armor. Well, Scorchers are easy to deal with, Hyekka Masters are not, they are every little bit as tanky as any heavy units. Edited April 8, 2016 by DreadWarlock Link to comment Share on other sites More sharing options...
LordAngellis Posted April 8, 2016 Share Posted April 8, 2016 1 hour ago, Necrius said: Still no fix for BS Sibear's resource cost. They confirmed on yesterday's prime time 30,000 cryotic is the correct amount, in order to give people who farm extraction missions for keys something to use it upon. Link to comment Share on other sites More sharing options...
SHADOW.XIII Posted April 8, 2016 Share Posted April 8, 2016 (edited) Thanks for the patch DE. Quote Still no fix for BS Sibear's resource cost Is it 30k cryotic that much? That's 300 excavations, do low level excavation mission, 20 excavations each, that's only 15 missions. Yes, that means you are not going to get it today but do 1 mission every day (or 1 mission with 10 excavations each a day) and you will get it within a month? If you want faster then run more than 1 mission daily. Edited April 8, 2016 by SHADOW.XIII Link to comment Share on other sites More sharing options...
MokutoBunshi Posted April 8, 2016 Share Posted April 8, 2016 3 hours ago, aerosoul1337 said: Hyekka MASTER is not the real problem. Why do you STILL insist that "the most inconspicuous enemy must deal the most damage in the universe"? A Level 50 hyekka is stronger than level l135 bombards. CRAP! NO FREAKEN WAY!..unless... imagine if OUR catbrows (still gonna call em that) did that much damage?? Awesome... FIX ALL THE BUGS! ]\'[ Link to comment Share on other sites More sharing options...
Insizer Posted April 8, 2016 Share Posted April 8, 2016 3 hours ago, DERebecca said: Market Gifts can no longer be sent to players who have placed you on their ignore list. I really want to hear the story(s) that prompted this. Link to comment Share on other sites More sharing options...
Cluele55 Posted April 8, 2016 Share Posted April 8, 2016 Where else do I have to report the issue with Nezha who does not respond to the gravity areas in the void? The up-flowing water in the void and the areas where gravity is reduced does not apply to Nezha as it does with the rest of the warframes. I love to use Nezha but this is preventing me from using it in the void because it is pointless to attempt the time limited parkour rooms if the anti-gravity area does not work for the warframe. :( Link to comment Share on other sites More sharing options...
Insizer Posted April 8, 2016 Share Posted April 8, 2016 3 hours ago, Zahnny said: Can I request a fix for the Hyekka? When in a mission in which the Grineer are on your side (I personally experienced this in an invasion) the Hyekka's ability in which she covers the floor in some kind of fire still damages me even though we're allied. This may have already been fixed as I've not experienced it in a while but I've not seen it in the patch notes thus far either. Make a forum post in the appropriate subforum and include a pic if you can. It may get noticed then.Also, you can then post a link of it to update notes with the words: "Still no fix for". Link to comment Share on other sites More sharing options...
Insizer Posted April 8, 2016 Share Posted April 8, 2016 (edited) Not necessarily a bug but: Still no fix for: 14 minutes ago, Cluele55 said: Where else do I have to report the issue with Nezha who does not respond to the gravity areas in the void? The up-flowing water in the void and the areas where gravity is reduced does not apply to Nezha as it does with the rest of the warframes. I love to use Nezha but this is preventing me from using it in the void because it is pointless to attempt the time limited parkour rooms if the anti-gravity area does not work for the warframe. :( Make a forum post in the appropriate subforum and include a pic if you can. It may get noticed then. Also, you can then post a link of it to update notes with the words: "Still no fix for". Edited April 8, 2016 by Insizer wanted to post a thread link about an issue, and decided not to make a new post... again Link to comment Share on other sites More sharing options...
LABAL Posted April 8, 2016 Share Posted April 8, 2016 The health of the tar now scales according to the level of the Tar Mutalist. Seriously? How much firepower do you need to kill a puddle? What next? Maggots? Explosive barrels? Ark traps? Security cameras? Void lasers? Sapper mines? Broken windows? Actually, I'm fine with that last one. Go ahead. Link to comment Share on other sites More sharing options...
Zahnny Posted April 8, 2016 Share Posted April 8, 2016 11 minutes ago, Insizer said: Make a forum post in the appropriate subforum and include a pic if you can. It may get noticed then.Also, you can then post a link of it to update notes with the words: "Still no fix for". Unfortunately I don't care enough to do it. It's bad but it wasn't anything that bothered me too much. I know it makes me lazy. Link to comment Share on other sites More sharing options...
tifanator Posted April 8, 2016 Share Posted April 8, 2016 How does trading the Quanta/Prova work, do they have to be unranked/unused to trade like Syndicate weapons? Link to comment Share on other sites More sharing options...
Camelslayer Posted April 8, 2016 Share Posted April 8, 2016 (edited) Sooo I take it this means we aren't getting a change to the absurd Sibear Cryotic costs. At least yet. Edited April 9, 2016 by Camelslayer Link to comment Share on other sites More sharing options...
-NEO-Roguelike Posted April 8, 2016 Share Posted April 8, 2016 4 hours ago, DJNeonNight said: Nice, good for those that bought 10 of them xD Whats about those didnt bought any cos think whant its untradeble? DE are u kidding me? Link to comment Share on other sites More sharing options...
Ixxolos Posted April 8, 2016 Share Posted April 8, 2016 Oh yeah that's right DE thanks for making the vandal weapons tradeable, pity i sold them due to them not being so last week! Dang it wasted ducats, what will Baro think of me. that 10k creds was well worth the effort on my part kudos. Link to comment Share on other sites More sharing options...
ZoneDymo Posted April 8, 2016 Share Posted April 8, 2016 casuals can rejoice I see..... also " Kubrows will now use the same logic as Sentinels by despawning when you have died. Upon revival Kubrows will respawn unless they were killed due to incoming damage during bleedout. " The hell? despawn? what kind of odd choice is that? What kind of sense does it make for a creature to just fade out of existence when you go down? And man, I was hoping we would go the other way around, make kubrows HELP when you are down by killing enemies that are hurting allies that are helping you up....ya know....but useful....like the entire point of them is..............but no, lets do a complete 180 and remove any little functionality that is there....good stuff. Link to comment Share on other sites More sharing options...
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