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Dallian

¿Why is shatter shield affected by range?

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Hello pple, here a mesa user. Pretty recently I noticed something that ruined one of my favorite builds of mesa, Shatter Shield seems to be affected by range now. I used to build around Staggering Shield, why? Well, shooting gallery was a very useful tool to do some cc up to some degree but when u are playing as a part of a team relying ur survival in shooting gallery is nothing more than a big mistake but if u want to be tanky and somehow do some cc u end up using a lot of energy. Staggering Shield, to me, became a very useful tool to be tanky and somehow punish certain type of very annoying enemies and the best part was that u didn't have to care about range but now u do.

I'm not sure if anyone has somehow pointed this, I didn't look that many topics, but I feel that adding range to an ability that by itself doesn't inflict that much damage is kinda terrible. The tankyness by itself is great but I would like that this "range limitation" was removed or at least, may be if u know, know why was this change implemented.

And for those who might be interested this was the build I used to play with


3f16e32ce6229edb2a2c8240fb67298eo.png

PD: Vigor is just personal taste.

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Shatter Shield itself doesn't need 'em as far as I've tested but I'm pretty sure Staggering Shield has always used range mods. At least I had to put range mods when I tested the mod to see any effect like a week after it was released.

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The damage reduction portion of the ability has no range, that's the range of the damage reflected back to the enemies.

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The more range on shatter shield, the more distant enemies you can reflect back to.

If you get sniped, ridiculously good range will snipe them back, vs taking that bullet right up main street.

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