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XB1 Hallowed Guardian (18.8.2) [+Hotfixes]


[DE]Megan
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Update: 18.8.2
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OBERON FEYARCH COLLECTION

Embody the power of life with the new Oberon Feyarch Collection. This forest-inspired collection features new Skins for Oberon, Paris and the Ack & Brunt.

OBERON FEYARCH SKIN - Emerge from the darkened forest with this gnarled old soul.
ACK & BRUNT DANAUS SKIN - The unique sword and shield combo of forest warrior Oberon Feyarch.
PARIS DRYAD SKIN - Oberon Feyarch’s signature bow.

Tenno Reinforcements

ZHUGE: This devastating automatic crossbow is the perfect marriage of ancient Earth weaponry and Tenno technology. 

NEZHA CIRCA HELMET: A different look for Nezha!

SIBEAR - Ice in motion can crush mountains, this frozen hammer is no different. (Charge attacks give a 50% status bonus!)

ATLAS SHIKORO HELMET - An alternate helmet for the Atlas Warframe.

WUKONG DASHENG HELMET - An alternate helmet for the Wukong Warframe.

SCYTH SUGATRA - A crystallized companion to the Sibear hammer.

New Cosmetic

LOTUS NOGGLE - A small wobbly statue of The Lotus.

Additions

• There is now an ‘Active Tab Notification Only’ setting in Chat Options. With this setting turned on, you will only see in-game chat notifications from channels that you’re currently active in.
• The final Sortie Mission now has a chance to be an Assassination Mission against a level 100 boss!
• You can now move around in Maroo’s Bazaar while in Vendor mode! Please note that a message will prompt that you’ve been kicked out of Vendor mode if you leave the trading area.
• Added a ‘None’ option to Oberon’s shoulder attachment menu.
• Added a Zoom hint in the Sniper scope HUD to aid players on how to magnify the zoom mechanic.

Conclave Changes & Fixes

• Daikyu flight speed has been increased by 35% in Conclave.
• MK1 Paris charged shot flight speed has been increased by 35% in Conclave.
• Paris, Paris Prime, and Cernos series charged shot flight speed has been increased 50% in Conclave.
• Conclave Weekly Mission Conditioning requirements reduced to 10 Daily Challenges from 20.
• Reduced the range and damage of Nekros’ Soul Punch in Conclave.
• Inaros’ Dessicate and Banshee’s Sonic Boom range has been increased and now hit in a 40 degree FOV.
• Braton series damage has been increased in Conclave.
• Boltor Prime damage has been reduced in Conclave.
• Gorgon series damage has been reduced in Conclave.
• Karak series damage has been increased in Conclave.
• Soma series damage has been reduced in Conclave.
• Dera series damage has been reduced in Conclave.
• Supra damage has been reduced in Conclave.
• MK 1 Kunai damage has been increased in Conclave.
• AkZani damage has been increased in Conclave.
• Attica damage has been increased in Conclave.
• Increased the Dex Sybaris' ammo pool in Conclave.
• Corrected the Azima's ammo pool in Conclave.
• Lowered the damage of the Vaykor Marelok in Conclave.
• Only one embedded Mutalist Cernos arrow will persist for each player.
• Recruit Conditioning will now give a more specific message indicating it’s being disabled.
• Reduced the damage of the Dex Sybaris in Conclave.
• The Ogris can now be used in Conclave.
• The Deft Tempo Mod can no longer be used with the Opticor or Miter.
• Fixed Mag’s Pull stagger not properly being affected by stagger immunity Mods in Conclave.
• Fixed an error in the Sudden Justice Conclave Mod’s localization.
• Fixed Inaros’ Sandstorm lingering even after death in Conclave.
• Increased the recovery speed of targets hit by Oberon’s Reckoning in Conclave.
• Slowed the casting speed of Oberon’s Reckoning animation in Conclave. The Lift attack of Oberon’s Reckoning now occurs just after he raises his hand in Conclave.
• Nyx can no longer alt fire while in Absorb in Conclave.
• Reduced the attack damage on Staticor’s charging mechanic in Conclave.
• Reduced the Dual Toxocyst’s ‘excited’ fire rate from 500% to the intended 150% in Conclave.
• Fixed a script error when casting Oberon’s Reckoning in Conclave.
• Fixed moving shipping crates pushing players out of the Corpus Ship level tileset in Conclaves.
• Fixed a hole in the Grineer Settlement tileset map in Conclaves.

Bursa Changes and Fixes

• Reduced the turn rate of Bursas so that they are slightly easier to flank.
• Fixed an error that caused Bursas to constantly spawn regardless of alarm status in a Mission.
• Bursa weapon damage has been reduced.
• Bursa overall health and armor has been reduced.
• Bursa front-facing damage reduction has been reduced.

Tar Mutalist Changes

• Slowing tar created by Infested units now only affects movement speed.
• The health of the tar now scales according to the level of the Tar Mutalist.
• Increased the tar lifespan from 6 seconds to 10 seconds.

Changes

Spoiler

• Baro Ki’Teer will now have a unique greeting when interacting with Inaros.
• Increased overall ambient lighting across various tilesets to help improve the quality of character lighting.
• Lowered the effect of the Powerfist’s screen shake FX.
• Some visual hints have been added to help players discover caches in Reactor Sabotage Missions.
• Reduced the number of magnetic bubbles that spawn in enclosed areas in Reactor Sabotage Missions.
• Reduced the overall size of Reactor Sabotage tilesets.
• Players can now trade the Carrier Sentinel’s Looter Mod.
• Improvements have been made to the responsiveness of portals and fissures in the Orokin Moon Spy Vaults.
• Adjusted the volume of the Liset’s audio FX.
• Trinity’s Energy Vampire will no longer affect Inaros when in Sandstorm.
• Adjusted the audio FX on the Dual Toxocyst.
• Saryn’s Molt decoys will no longer be destroyed when Saryn enters a Nullifier bubble.
• Damaged Mods acquired via the new-player experience are no longer tradeable.
• Various visual adjustments were made to the Grineer Underwater Sealab tileset’s underwater portions.
• War’s Hilt and Blade now drop from Conculysts.
• ‘Dex’ anniversary weapons are now compatible with base weapon skins.
• Players can now replay Sortie Missions they have already completed, but will only receive in-Missions rewards such as XP, drops, and enemy scans, etc. This means there isn't another chance for daily Sortie Reward Pool.
• Slightly adjusted the timing on a cinematic in the Second Dream Quest.
• Weapon experience has been disabled in Tutorial Missions.
• Improvements have been made to Spy Mission level generation on the Orokin Moon tileset.
• Players can now review the Sacred Vessel more closely in their Landing Craft when playing the Sands of Inaros Quest.
• Improved the interaction between the Chesa Kubrow’s Scavenge and Retrieve Abilities, reducing the amount of downtime between the Kubrow smashing crates and picking up items.
• Add some new death animations to the Grineer.
• Toned down the bright visual FX on Oberon’s Hallowed Ground.
• Improved the visual FX of the ‘Trade’ button in Maroo’s Bazaar.
• Reduced the Sapping Ospreys base damage and removed Proc chance.
• Balanced the Juggernaut to be more manageable in high-level Infested missions, particularly Infested Sorties. The Juggernaut's level will never exceed 80, and there is now a cap on the number of reinforcements that the Juggernaut can spawn during the stomp attack. The Juggernaut is also limited to one spawn per mission.
• Djinn’s Fatal Attraction will no longer affect enemies that have a resistance to being mind controlled. This should prevent issues in completing the Lephantis boss fight with a Djinn equipped.
• Improved the performance of Landing Crafts that contain a plethora of ship decorations.
• Players will no longer have to log in/out to receive the Daily Tribute prompt if already logged in when the login resets.
• Improved the FX on Inaros’ abilities.
• Improved mission loading time.
• Tweaked Sortie Assassination fights so they will no longer be melee only.
• Tweaked sleep/mind controlled reaction animations on bosses.
• Removed a number of unnecessary ziplines in extraction rooms.
• Secondary Weapons that used Sniper Ammo will now consume Pistol Ammo and use Pistol Ammo pickups. Pistol Ammo pickups have been adjusted for these weapons to deliver 10 Ammo on pickup.
• Tweaked animation of the Flameblade’s teleport attack to not be ready to hit players the instant they teleport.
• Tweaked the Stug and Simulor projectiles to properly appear stacked instead of hovering over each other. This also improves the projectiles landing position on objects.
• Reduced the Hyekka Master’s Ignis damage by almost half and reduced the status chance by 10%.
• Reduced the Hyekka Master’s Firebomb damage by 5% and reduced the status chance by 20%.
• Market Gifts can no longer be sent to players who have placed you on their ignore list.
• Companions will no longer share XP while you’re dead in a mission.
• Kubrows will now use the same logic as Sentinels by despawning when you have died. Upon revival Kubrows will respawn unless they were killed due to incoming damage during bleedout.
• Machete Wraith is now tradable!
• Removed unnecessary Ordis lines prompted in your Liset.
• Decreased the rumble amount on controllers when continuously firing the Atomos, Gammacor, Glaxion, and Amprex.
• Tweaked hit points on some enemies for better decapitation or dismemberment.
• Improved login screen loading for less hitches.

Fixes

Spoiler

• Fixed the Celestia Syandana’s energy trail visual FX incorrectly displaying during melee channeling.
• Fixed an error causing lens flare FX to appear twice.
• Fixed the Drekar Ballista Eximus and Drekar Scorpion Eximus not properly appearing in Missions or the Codex.
• Fixed two Landing Crafts that would fly through each other in the landing bay of the Relay.
• Fixed some visual fx causing the torches in the Sands of Inaros Quest to appear pixelated.
• Fixed the Mutalist Cernos’ swarm visual FX not properly appearing.
• Fixed the Xiphos’ air support turret not properly regenerating shields after they’ve been damaged.
• Fixed fires not properly extinguishing for Clients in Reactor Sabotage Missions.
• Fixed an issue causing alarms to pause the timer in Spy Missions indefinitely on the Orokin Moon tileset.
• Fixed an issue with enemy patrols in Grineer Reactor Sabotage Missions.
• Fixed some animation issues with coolant visual FX in Reactor Sabotage Missions.
• Fixed the Ki’Teer Sentinel Mask not properly using energy color.
• Fixed a bright green visual FX showing on Saryn Prime when using Toxic Lash.
• Fixed an issue causing Operator customizations to not load properly when returning from a Mission.
• Fixed Banshee’s Sonar created outdated enemy markers on the minimap.
• Fixed an error causing a warning message to repeatedly play when a player does not have a weapon equipped and is trying to access it.
• Fixed an error preventing players from climbing up or grabbing onto ledges while holding the Staticor.
• Fixed Loki’s Switch Teleport occasionally allowing players to be teleported into walls.
• Fixed the UI incorrectly stating that you had invalid Inventory slots when claiming Daily Tribute items that require a new slot.
• Fixed buff icons displaying as grey squares in the Conclave.
• Fixed a hang when loading into an Orokin Moon Spy mission.
• Fixed Chat tab icons being removed once the tab was maximized.
• Fixed Angstrum, Opticor and Stug displaying incorrect noise levels in the Arsenal.
• Fixed Infested Hives being invincible.
• Fixed always having your Primary equipped when dropping in-game objects (Power Cell, Datamass, etc) even if you had your Secondary or Melee equipped prior to dropping the item.
• Fixed incorrect description on the Secondary Wind Conclave Mod. This Mod is intended to have the effect last for 5 seconds when maxed ranked, not when unranked.
• Fixed not receiving an Inbox message after completing the Sands of Inaros Quest.
• Fixed experiencing a script error when casting Hydroid’s Undertow in the Conclaves.
• Fixed Sentinels not properly calculating rank reduction for Capacity when a player uses a Forma on a Sentinel Mod slot.
• Fixed Sentinels not properly calculating rank reduction for Capacity when a player uses a Forma on a Sentinel Weapon slot.
• Fixed a Landing Craft loading screen that was unnecessarily bright.
• Fixed weapons losing their polarity after a Host Migration.
• Fixed some unusual visual FX on Darvo’s marketplace banners.
• Fixed Hydroid’s Undertow not properly applying to players that walk into the puddle in Conclave.
• Fixed Recruit Conditioning not properly indicating as being on or off when in Russian.
• Fixed Conclave matches formed through Host Migration not properly being joinable through matchmaking.
• Fixed audio FX on modular Corpus enemies not playing properly.
• Fixed an issue allowing players to cast other abilities during Inaros’ Devour after entering the pause menu during Devour’s cast.
• Fixed an issue in Mobile Defense Missions causing the Staticor to stop firing.
• Fixed Archwing Mods having no affect.
• Fixed some audio FX not playing properly for the Braton.
• Fixed the Angstrum not playing the proper audio FX when charging up.
• Fixed weapons with alt fire being usable during Inaros’ Sandstorm.
• Fixed enemies that have their positions ‘painted’ not properly updating on Client’s minimaps.
• Fixed Focus Powers consuming the Energy Conversion Mod’s buff.
• Fixed Inaros’ Scarab Swarm not healing Sentinels.
• Fixed the Staticor’s charged shot harming enemies while in Limbo’s Rift Walk.
• Fixed an error that would occur when an enemy is killed via melee channeling.
• Fixed Inaros’ Devour not being able to consume enemies below his position.
• Fixed the Imperator Syandana sitting high on the neck of many Warframes.
• Fixed Inaros’ Scarab Armor buff persisting through death.
• Fixed players being able to escape the landing craft by wall-climbing through certain areas.
• Fixed Inaros starting at 0 shields when using an Archwing.
• Fixed energy trail visual FX on melee weapons not properly displaying at the start of a Mission when entering a Mission with only a melee weapon equipped.
• Fixed a typo that would appear in Mirage’s Quest subtitles.
• Fixed an error that could occur in the Jordas Verdict Trial when player die in out-of-bounds locations.
• Fixed Captain Vor’s beam visual FX not displaying properly in the tutorial Mission.
• Fixed players not properly being returned to their Landing Craft holding the Operator at the final stage of the Second Dream Quest.
• Fixed Syndicate Missions appearing on Mission Nodes that are unlocked via a Quest, such as the Moon.
• Fixed the Convergence countdown timer being slightly out of sync with the buff display countdown timer.
• Fixed a grammatically incorrect Ordis subtitle.
• Fixed the Extraction marker appearing in Extermination Missions before all enemies have been slain.
• Fixed an error caused the Second Dream Quest to not complete after the final cutscene in the Landing Craft.
• Fixed an error causing a loss of functionality after returning to their Landing Craft from a Mission with an Active Quest.
• Fixed an error that would occur in the Missions Rewards drop table at the End of Mission screen when aborting a Mission.
• Fixed wall latch audio FX being hearable by all players regardless of positional audio.
• Fixed a crash that would occur after killing an NPC during the ‘corpse cleanup’ disintegration FX.
• Fixed the Extraction Marker appearing for Clients in Exterminate Missions when there are still enemies remaining.
• Fixed the Mutalist Cernos not dealing damage to Saryn’s spores, preventing them from being spread.
• Fixed the default Infested Cernos arrow visual FX being set to blue instead of yellow.
• Fixed the Mutalist Cernos visual FX only appearing for a few seconds when used with Ivara’s Navigator.
• Fixed the Dex Sybaris taking its energy color from the player’s Secondary, instead of its assigned color.
• Fixed a crash that would occur when randomizing Equinox’s appearance.
• Fixed the revive screen overlapping with the EOM reward screen at the end of a Mission.
• Fixed the channeling cost stat displaying as 0 on all weapons.
• Fixed an issue causing dagger weapons to endlessly loop its equip animation.
• Fixed some elemental environment FX not properly generating when players spawn into a Mission.
• Fixed some badges displaying too brightly.
• Fixed an extra head floating just offscreen in the Trinity Deluxe skin diorama. Did you see it? That’s alright, it saw you.
• Fixed Inaros’ Sandstorm visual FX covering too large an area when ranged Mods are equipped.
• Fixed visual FX on the Amphis that shone too brightly.
• Fixed Baro Ki’Teer not properly displaying if players already own a noggle purchased from his inventory.
• Fixed an issue that prevented players from completing the Second Dream’s shield-draining puzzle with Inaros.
• Fixed the Staticor sitting improperly in the Arsenal equipment preview.
• Fixed the holster position of the Staticor and thrown sidearms for Nekros and Limbo.
• Fixed the Ninkondi opening and closing in an unusual way when equipped with an attachment in the Arsenal.
• Fixed an issue causing some Challenges to be tracked during tutorial Missions.
• Fixed multiple script errors that would occur after a Sentient loses an arm.
• Fixed a low health warning appearing in Archwing Missions when switching into Archwing mid-Mission.
• Fixed long names overlapping descriptions in the Dojo object selection menu.
• Fixed an issue causing the Stug’s alt-fire to continually repeat the Stug’s firing audio FX.
• Fixed a script error that would occur on the Orokin Moon tileset due to terrain crash visual FX.
• Fixed Loki’s Decoy spawning with no head, weapon or customization when spawning in the Dojo’s dueling room.
• Fixed an error causing Inaros to get stuck when devouring friendly targets affected by the Radiation proc.
• Fixed the spinning fan in Grineer Galleon tilesets becoming stuck if a player turns their attention away from it.
• Fixed an issue causing heavy axe weapons to prevent the preview of weapon skins.
• Fixed Inaros’ Scarab Swarm being usable on corpses.
• Fixed an issue in the Sands of Inaros Quest that could cause menus to freeze after seeing the in-Mission Sacred Vessel diorama.
• Fixed Inaros’ Scarab Swarm not having consistent targeting when moving the camera while aiming.
• Fixed a script error that would occur in the UI for Survival Missions.
• Fixed several overlapping textures and holes in Inaros’ tomb in the Sands of Inaros Quest Mission.
• Fixed an error causing Clients to remain on a black screen when attempting to load into The Second Dream’s Save the Reservoir Mission.
• Fixed Ivara’s arrow texture showing as black.
• Fixed the Simulor not properly applying multi-shot upgrades when used by a Client.
• Fixed Hydroid’s Undertow sometimes displaying a miniature Hydroid when used in Conclave.
• Fixed Hydroid’s Undertow leaving a hitbox in the center of the puddle when used in Conclave.
• Fixed an issue where a client killing someone with an explosion in PvP would permanently break the Kill Feed announcements.
• Fixed an issue in Capture the Cephalon causing the Cephalon to move improperly for clients.
• Fixed Inaros’s Sandstorm visual FX lingering after death in Conclave.
• Fixed arrow ammo count depleting by two instead of one for Clients when using a bow.
• Fixed declined Squad invites sending a ‘Failed to Join’ error message to the sender.
• Fixed an issue causing tags in Relays to not appear over players.
• Fixed some positioning issues on the Sevati Sekhara badge.
• Fixed some confusing wording on Sortie Mission prerequisites.
• Fixed an issue causing cloth shading to not use the proper FX.
• Fixed some terrain in the Orokin Moon Spy Mission tileset that players could pass through to access a Vault without completing the trial.
• Fixed the ‘Repeat Last Mission’ button not properly taking players to the Navigation menu.
• Fixed some objects clipping through terrain on the Orokin Moon Spy Mission tileset.
• Fixed Chroma’s Effigy not taking the proper helmet customization.
• Fixed the Sands of Inaros’ Sacred Vessel diorama becoming stuck on screen, preventing progress in the Quest.
• Fixed Kubrow imprints appearing as brighter in the imprint preview UI compared to when in normal lighting due to adaptive exposure.
• Fixed Synthesis target scan points not being properly scannable in some instances.
• Fixed some hitching caused by deploying Kinetic Siphon Traps.
• Fixed the collision in the Orokin Derelict’s collapsed hallway that would cause players to become trapped under debris.
• Fixed the minimap not working properly on a dead end tile in the Void.
• Fixed the laser traps not properly turning on and off for Clients in the Grineer Underwater Sealab tileset Spy Vaults.
• Fixed performance issues for Hosts caused by using Ash’s Bladestorm.
• Fixed an error causing Infested Runners to appear in all Missions.
• Fixed a visual issue that would occur when ships appear outside your landing craft.
• Fixed Relays showing multiple empty instances. Relays will now show only a single unpopulated instance.
• Fixed the middle ship flying too close to the Landing Craft’s window.
• Fixed not being able to hear the Lotus at the end of a Hijack mission.
• Fixed Lech Kril being associated with Phobos instead of Ceres in Sortie missions.
• Fixed Lisets flying too close to each other when entering a mission.
• Fixed the Liset’s warp sound not playing when leaving various tilesets.
• Fixed incorrect ships appearing on fly-in for Derelict missions.
• Fixed Clients not being able to pass through open doors in the Moon tileset after a console has been activated.
• Fixed buff icons not displaying for Systemic Override (Zenurik) and New Moon (Vazarin) abilities.
• Fixed Mastery Sigils displaying incorrectly on Operators.
• Fixed doors in the Grineer Galleon tileset appearing white/black.
• Fixed Red Veil Marks (Medallions) not glowing red in missions.
• Fixed Context action prompts displaying inside consoles.
• Fixed the Hyekka Master, Crawlers, Eximus’, and Corpus Scrambus’ affecting Limbo while in the Rift.
• Fixed being unable to consistently move during bleedout state.
• Fixed capturing a Corpus target resulting in a crash.
• Fixed the Azima continuously firing as if the trigger was stuck.
• Fixed mantling an edge breaking Ivara’s Prowl ability.
• Fixed the Staticor consuming ammo but not firing projectiles.
• Fixed badge placements on Excalibur, Chroma, Mirage, Saryn and Atlas.
• Fixed duplicate titles in the Market banner.
• Fixed Clients seeing generators in Sabotage missions as active after being destroyed.
• Fixed a UI error in the Conclave End of Mission screen.
• Fixed the Traumatic Redirection (Naramon) skill not using charges on melee attacks.
• Fixed the Dual Kamas Nari and Vali skin not appearing in inventories. This also fixes the skin being absent from the Loki Deluxe Skin Bundle, resulting in an incorrect market price. 
• Fixed various bosses not respecting their behaviors due to Djinn’s Fatal Attraction.
• Fixed the Prisma and Eros arrow quiver appearing as a Skana.
• Fixed players not being able to reconnect to private missions (e.g. Void Key missions) if connection was lost during gameplay.
• Fixed Defense terminals spinning wildly due to Sleight of Hand.
• Fixed Clients being unable to see an ability duration timer after casting Terrify.
• Fixed Clients being unable to cast Terrify in succession. Clients were seeing the animation play, but the ability would not affect enemies until the first duration of Terrify had been completed.
• Fixed being able to select and ‘Continue’ Vor’s Prize quest in the Codex after completing it.
• Fixed Vay Hek repeating unnecessary ability animations for Clients.
• Fixed receiving script errors in the Simulacrum.
• Fixed flashlight FX showing random blocks of shade.
• Fixed an abnormally large flare FX in the Void.
• Fixed Nezha’s Blazing Chakram repeatably knocking down Ambulas.
• Fixed Kavat’s not being levitated by Vauban’s Bastille.
• Fixed the status effects of Saryn’s Toxic Lash and the Traumatic Redirection (Naramon) skill not applying to finishers.
• Fixed players not receiving Orokin Ciphers or Corrupted Mods after completing the Derelict Survival Vault and surviving 10+ minutes.
• Fixed visual issue of doors clipping through walls.
• Fixed Djinn’s Fatal Attraction activating on unalerted enemies.
• Fixed not being able to jump through a broken glass window in the Corpus Ship tileset.
• Fixed overlapping text in the Profile UI.
• Fixed incorrect camera placement when viewing your Arsenal in the Relays.
• Fixed the Mutalist Cernos and Talons consuming the same ammo pool.
• Fixed the Dual Toxocyst getting ‘excited’ from elemental status effects.
• Fixed rendering Ambulas defenseless from casting Loki’s Switch Teleport.
• Fixed players getting out of bounds in certain Uranus Submersible tilesets.
• Fixed Panthera’s blade firing backwards when aimed at the ground.
• Fixed a UI error prompting players to extract before the objective is complete in Alert Survival missions.
• Fixed the Dex Sybaris appearing on the ground as the regular Sybaris when disarmed from a Drahk Master.
• Fixed small cases of companions attacking you if you were Radiation proc’d.
• Fixed incorrect resources spawning in the Jackal boss room. It will now only spawn Ammo as intended.
• Fixed Ripkas sitting incorrectly on Trinity’s Strega Skin.
• Fixed missing impact sounds on Ember’s World on Fire ability.
• Fixed a game freeze when logging out while in the ‘Customize Interior’ screen for the Liset.
• Fixed script error when joining a Spy mission.
• Fixed Hush and Hushed Invisibility not applying to the Ignis.
• Fixed the Huntsman Soma Skin not applying properly to the Soma Prime.
• Fixed Wukong’s Cloud Walker ability leaving weapons visible for a moment when cast.
• Fixed the datamass falling through the floor in Void Mobile Defense missions.
• Fixed a rare case of Gear not being consumed at the end of a mission after a host migration.
• Fixed players not being damaged by the flaming entrance beneath the J3 Jordas Golem.
• Fixed a host migration crash.
• Fixed a crash that occurred when attempting to rejoin a previous mission after aborting during bleedout.
• Fixed the Arsenal search bar not clearing it’s previous search.
• Fixed Life Support drops hovering above the ground.
• Fixed Recent Players list always being in random order.
• Fixed Hyekka’s hitting twice per lunge causing potential one-shot kills.
• Fixed viewing incorrect Leap Damage numbers when previewing Melee weapons.
• Fixed being able to contribute more than what is available in the Clan Dojo Vault.
• Fixed hearing the Soma firing sound throughout the level even when fired from another player.
• Fixed incorrect enemies spawning on faction specific tilesets.
• Fixed the Mios and Lacera whip going invisible when meleeing immediately after switching weapons.
• Fixed the Mios and Lacera whip spazzing around erratically when switching weapons after performing a Quick Melee attack.
• Fixed Sentinel kills not counting toward the Sacred Vessel progress in the Sands of Inaros quest.
• Fixed claimable Foundry items appearing as the same color as the Lisets interior.
• Fixed dark lighting in certain Grineer Galleon tilesets.
• Fixed the Menu being obscured while an Operator ability is active.
• Fixed overlapping UI elements in Interception missions.
• Fixed elevator doors displaying as black.
• Fixed being able to hack panels out of order in the Mastery Rank 5 Test.
• Fixed Banished enemies being able to hack terminals in Interception missions.
• Fixed Inaros appearing transparent after reviving.
• Fixed Maroo’s name not being translated in the Bazaar.
• Fixed UI elements disappearing if HUD scale is greater than 50%.
• Fixed Manic’s spawning before the terminal has been hacked in Cephalon Suda Survival missions.
• Fixed arrows being misaligned on bow weapons while invisible.
• Fixed the Kaszas not having its unique combo attacks.
• Fixed a hole in the map in certain Void tilesets.
• Fixed Mag’s Bullet Attractor targeting Corrupted Vor’s head making it difficult to defeat him due to his stomach weak spot.
• Fixed a client /host replication issue on orbs for Moon puzzle rooms.
• Fixed the Staticor firing in place of a held Mobile Defense Datamass if a host migration occurred.
• Fixed being aborted from a special requirement mission (Melee only, etc.) during the mission countdown if a player joined who did not meet the requirements.
• Fixed a case where every 8th pick up obtained wouldn't produce a HUD message.
• Fixed Energy Conversion and Health Conversion mods occasionally skipping a pickup.
• Fixed Inaros’ diorama missing his cloth attachments.
• Fixed missing death animations on Leech, Mine and Sapping Ospreys.
• Fixed not receiving a Specter Blueprint after completing a Rescue mission.
• Fixed Client’s seeing disappearing Simulor orbs.
• Fixed Teshin’s Relay lanterns having no flame animation.
• Fixed Interception capture circles growing/shrinking very roughly for Clients.
• Fixed a script error when closing a chat tab during a mission.

HOTFIX: 28/04/ 4:50 P.M

  • Fixed Void Sabotage missions being uncompletable.
  • Fixed Sortie Weapon Reward BPs not being tradeable.
  • Fixed being unable to swap between Loadouts (Archwing/Conclave/Coop)

HOTFIX: 03/05/ 11:35 A.M

  • Temporary fix for plat coupons appearing on consoles
  • Asa Syandana "wind" reduced
  • Reverted changes which made Arcane Avalon & Arcane Pendragon untradeable

HOTFIX: 05/05/ 11:55 A.M

  • Temporary fix for plat coupons appearing on consoles
  • Fixed being unable to perform combos or block while using Excalibur's Exalted Blade and Wukong's Primal Fury.

HOTFIX: 05/17/ 2:00 P.M

Additions
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Vauban Prime Access!
Vauban Prime and the newest Prime Gear have arrived: 

 

Vauban Changes
Bounce Revisions

•    Vauban’s Bounce ability has been renamed to Minelayer.
•    Cycle through four deployable trap mines: Bounce, Trip Laser, Shred and Concuss!
-    Bounce: A deployable launch pad that can be attached to any surface. Use on enemies, squad members, or as a personal mobility tool.
-    Trip Laser: Creates a horizontal laser that trips/stumbles incoming enemies. 
-    Shred:  Landmine that flings enemies backwards while ragdolling them, stripping armour in the process. 
-    Concuss: Landmine that makes enemies deaf and confused.

Changes

•    Loki Prime, Bo Prime, and Wyrm Prime have been removed from the Void and put into the Prime Vault until further notice.


Fixes
•    Fixed several Syandanas that were not attaching properly and clipping through Warframes.
•    Fixed several Syandanas not attaching properly when the Nyx Nemesis skin was equipped.
•    Fixed the Pakal shoulder attachment not appearing on Banshee.
•    Fixed Vauban’s Bastille making enemies immune to stun/knockdown/stagger/ragdoll.
•    Fixed enemies being able to move around while in their landing animation from Vauban’s Bounce ability. 
•    Fixed Dual Kama Blueprints being rewarded in T4 Survival missions, and replaced with the intended Dual Kama Prime Blueprint.

HOTFIX 17/05 6:30PM

  • Imperator Vandal blueprint is now tradeable
  • Reduced Vauban Prime Chassis Oxium cost from 14000 to 7000
    • A script has been run to refund those who crafted at the original amount.

HOTFIX 18/05 1:38PM

•    Fixed not being able to trade Landing Craft components.
•    Fixed the Citadella Prime Syandana not displaying it’s proper FX in the Relays. 
•    Fixed not being able to trade the Dera Vandal BluePrint, Karak Wraith BluePrint, Strun Wraith BluePrint, Snipetron Vandal Blueprint/Barrel and Sheev BluePrint.
•    Fixed hearing the AkStiletto Prime firing sound from across the map.

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30 minutes ago, [DE]Megan said:

Fixed a grammatically incorrect Ordis subtitle

10/10

 

34 minutes ago, [DE]Megan said:

The Juggernaut is also limited to one spawn per mission

Does spawn mean when the Lotus states there is a Juggernaut nearby or when the Juggernaut physically spawns? (i.e. can it still be spawned after a failed attempt or will the prompt appear once per mission).

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4 hours ago, [DE]Megan said:

HOTFIX: 28/04/ 4:50 P.M

  • Fixed Void Sabotage missions being uncompletable.
  • Fixed Sortie Weapon Reward BPs not being tradeable.
  • Fixed being unable to swap between Loadouts (Archwing/Conclave/Coop)

Thank you Tenno!

Hotfix is live!

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Quote

I have a new idea for a warframe.

Name: Nexus, born from the darkness that resides in the derelict ship.

First power Fog Slam: Nexus summons Abyss walls around him and then slams them upon the ground, dealing impact damge.

Second Power Reflection: Nexus summons a circlet around him, enemies that attack him within this circle will get 10% of the damge they dealt reflected back at them. (Any staus effect effect will also reflect)

Third Power Hope: Nexus gives off dark aura to him and nearby allies, increaseing health regeneration by 5% and and gains additional armor by 50.

Fourth power Abyss's fury: Nexus summons the fury of the abyss and unleashes a abominal fog that covers a 10 feet radious, It deals corrosive and viral damge to all who dare get in it. (Lasts for 10 seconds at rank 10 and 30 at max.)

Where to find: There is a 25% chance that a part will drop on any derelict mission except lephantis.

I hope my idea may make it into the game, it's a dream that might come true. If it doesn't at least mention it in your next prime time or devstream please. Thank you DE :)

 

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13 hours ago, (XB1)AriesGoddess77 said:
13 hours ago, (XB1)AriesGoddess77 said:

I have a new idea for a warframe.

Name: Nexus, born from the darkness that resides in the derelict ship.

First power Fog Slam: Nexus summons Abyss walls around him and then slams them upon the ground, dealing impact damge.

Second Power Reflection: Nexus summons a circlet around him, enemies that attack him within this circle will get 10% of the damge they dealt reflected back at them. (Any staus effect effect will also reflect)

Third Power Hope: Nexus gives off dark aura to him and nearby allies, increaseing health regeneration by 5% and and gains additional armor by 50.

Fourth power Abyss's fury: Nexus summons the fury of the abyss and unleashes a abominal fog that covers a 10 feet radious, It deals corrosive and viral damge to all who dare get in it. (Lasts for 10 seconds at rank 10 and 30 at max.)

Where to find: There is a 25% chance that a part will drop on any derelict mission except lephantis.

I hope my idea may make it into the game, it's a dream that might come true. If it doesn't at least mention it in your next prime time or devstream please. Thank you DE :)

 

Sorry meant to change the name Lich.

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