7grims Posted April 30, 2016 Share Posted April 30, 2016 Its good to see this event, the enemies arent mindless artificial difficulty with brainless AI. THIS IS THE KIND OF DESIGNED DIFFICULTY WE BEEN ASKING FOR AGES. It's fun, engaging, well done, I tip my hat for you guys, good work. Start implementing this kind of AI and enemy design trough all the game ;) (except the high enemy levels, that just forces us to cheese out with tank frames, which is what all the players are doing to bypass those high numbers) Link to comment Share on other sites More sharing options...
hukurokuju5 Posted April 30, 2016 Share Posted April 30, 2016 what? they just do insane damage and are CC resistant.... same ai.... same aimbot Link to comment Share on other sites More sharing options...
notlamprey Posted April 30, 2016 Share Posted April 30, 2016 43 minutes ago, hukurokuju5 said: what? they just do insane damage and are CC resistant.... same ai.... same aimbot Yup. There is nothing that strikes me as 'better' about these enemies. They are designed to force "cheese or pain" gameplay, which is essentially no gameplay at all. Pass. Link to comment Share on other sites More sharing options...
BlackCoMerc Posted April 30, 2016 Share Posted April 30, 2016 8 hours ago, notlamprey said: Yup. There is nothing that strikes me as 'better' about these enemies. They are designed to force "cheese or pain" gameplay, which is essentially no gameplay at all. Pass. The only improvement was their dodge ability. That was cool. The rest is the same over used garbage: sponges, that one shot players; cheap abilities, like super speed, teleporting, drones and grapple hooks. Frankly, the event is awful. Some of the worst design I have seen in Warframe to date (which at this point takes some doing). Link to comment Share on other sites More sharing options...
7grims Posted April 30, 2016 Author Share Posted April 30, 2016 14 hours ago, notlamprey said: Yup. There is nothing that strikes me as 'better' about these enemies. They are designed to force "cheese or pain" gameplay, which is essentially no gameplay at all. Pass. That is cause the artificial difficulty is still there. The exaggerated high enemy levels are still at play, besides that, the enemies are agile, move, dodge, unique powers, unique looks, etc, makes it more skillful. Sadly we are all cheesing out with tank frames and tonkor, because of the artificial difficulty. Link to comment Share on other sites More sharing options...
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