EdBazokatone Posted April 30, 2016 Share Posted April 30, 2016 This event was easy enough already, I don't get it.. Link to comment Share on other sites More sharing options...
Bawalbaba Posted April 30, 2016 Share Posted April 30, 2016 This was needed, thanks, DE. Link to comment Share on other sites More sharing options...
Fooni Posted April 30, 2016 Share Posted April 30, 2016 Welp that was fast. Good one DE! Link to comment Share on other sites More sharing options...
colin23567 Posted April 30, 2016 Share Posted April 30, 2016 Excellent! Now to go back to basic training RATHUUM! Link to comment Share on other sites More sharing options...
SmerfMaruda Posted April 30, 2016 Share Posted April 30, 2016 Please.. add +1 Judgement Points per killed enemy in ENDLESS Rathuum. Please.. please :) Link to comment Share on other sites More sharing options...
JIMMY-ZEPP Posted April 30, 2016 Share Posted April 30, 2016 nice Link to comment Share on other sites More sharing options...
crimsonspartan1 Posted April 30, 2016 Share Posted April 30, 2016 NICE. Less grind, more fun Link to comment Share on other sites More sharing options...
direcyphre Posted April 30, 2016 Share Posted April 30, 2016 Sounds like a good start! Link to comment Share on other sites More sharing options...
S0V3REiGN Posted April 30, 2016 Share Posted April 30, 2016 6 minutes ago, DERebecca said: Balanced Rathuum executioner weapons by reducing the enemy Drakgoon's weapon by almost half, and increasing the enemy Sobek's Status Chance by 10%. Hell of a nerf, now they will just hit us with the butt of the weapon. Link to comment Share on other sites More sharing options...
Darkwave1098 Posted April 30, 2016 Share Posted April 30, 2016 3 minutes ago, Multicom-EN- said: So we still gotta backtrack and do the 3rd mission 2 times each time we face Kela. Awesome. 2 beats 4 at least. It's quite doable now. Link to comment Share on other sites More sharing options...
nms. Posted April 30, 2016 Share Posted April 30, 2016 (edited) These Rathuum nodes could have served as a nice conclave team deathmatch bot practice, if the entire arena sticked to conclave rules, mechanics and loadouts. Even without the nerfs on the enemy, it still was a press 4 or simulor cheese. The endless mode was just a jump around and roll the dice for the one tap with an ash camping energy for his permanent 4 spam. I guess this just highlights the exact reason why conclave had to branch away from PVE. Edited April 30, 2016 by nms. Link to comment Share on other sites More sharing options...
Blood_Poppy Posted April 30, 2016 Share Posted April 30, 2016 Thanks For the Fast update.. Link to comment Share on other sites More sharing options...
EvilChaosKnight Posted April 30, 2016 Share Posted April 30, 2016 Nice work on the points and nerfing the sniper and drones. The rest was probably not really neccessary but, well, you guys have the data. Link to comment Share on other sites More sharing options...
N64Gamefreak Posted April 30, 2016 Share Posted April 30, 2016 Can Zura be scanned now? Link to comment Share on other sites More sharing options...
Master-Ouroboros Posted April 30, 2016 Share Posted April 30, 2016 Love you DE! Sorry for the rage earlier! Link to comment Share on other sites More sharing options...
h41pa Posted April 30, 2016 Share Posted April 30, 2016 thanks !:D Link to comment Share on other sites More sharing options...
xxswatelitexx Posted April 30, 2016 Share Posted April 30, 2016 Did you forget to fix - Invasions - Not being clickable? Link to comment Share on other sites More sharing options...
Konachibi Posted April 30, 2016 Share Posted April 30, 2016 THANK YOU! Looking at all the balance changes, it does make me wonder what the guy who made the initial setups was thinking, if enemies have to have their health and armour scaled down by 50-75%. Was he trying to turn Rathuum into a new raid? Link to comment Share on other sites More sharing options...
Feuershark Posted April 30, 2016 Share Posted April 30, 2016 Well, thank you for buffing the number of points given by Rathuum 3 But ... Did you really have to nerf the executioner that hard ? Or was I the only one ot complaining about the difficulty ? Link to comment Share on other sites More sharing options...
PsychedelicSnake Posted April 30, 2016 Share Posted April 30, 2016 THE TYRANNY OF NOK HAS ENDED. THE EVIL IS DEFEATED. Link to comment Share on other sites More sharing options...
Farris Posted April 30, 2016 Share Posted April 30, 2016 (edited) \o/ Yay Edited April 30, 2016 by Farris Link to comment Share on other sites More sharing options...
Cerenax Posted April 30, 2016 Share Posted April 30, 2016 Thx DE! ♥ Link to comment Share on other sites More sharing options...
Multicom-EN- Posted April 30, 2016 Share Posted April 30, 2016 1 minute ago, Darkwave1098 said: 2 beats 4 at least. It's quite doable now. 5* But yes. It's doable, but still annoying as hell. But this is the game we all love, Grindframe :) Just too much sometimes..... :) Link to comment Share on other sites More sharing options...
InDueTime-EN- Posted April 30, 2016 Share Posted April 30, 2016 woohoo its less of grind to farm her now THANKS DE. Link to comment Share on other sites More sharing options...
GoSonic Posted April 30, 2016 Share Posted April 30, 2016 7 minutes ago, groznez said: What about Execution Shells mod? or is it just wrong name for Acid Shells mod? It is listed in here Operation Rathuum info Yes, wrong name. Link to comment Share on other sites More sharing options...
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