[DE]Rebecca Posted April 30, 2016 Share Posted April 30, 2016 Hotfix 18.10.2 Operation Rathuum. Event FAQ Changes Rathuum 2 (Medium) now gives 10 Judgement Points upon completion. Rathuum 3 (Hard) now gives 25 Judgement Points upon completion. Reduced the accuracy of long-range Rathuum unit Executioner Harkonar. Executioner Reth: Drakgoon damage reduced by 75%, Reth Roller damage reduced by 50%. Executioner Nok: Damage on his Sobek has been halved, but Status Proc chance has been increased by 10%. Deth Carabus damage reduced to 1% Max Health / tick from 15% Max Health / tick, and a cool down of 6 seconds has been added so they can't immediately attack again once the beam has been broken. Accuracy reduced at longer ranges.There was a bug in the design, the ray was only supposed to last a couple of seconds and then go on cool down. Instead they were just attacking continuously and had no cool down. Status Chance was added to help offset some of the damage lost on the Sobek and Deth Carabus nerfs. He has a chance to apply the Corrosive debuff, which will reduce armour, making his allies deal more damage. Balanced Rathuum executioner weapons by reducing the enemy Drakgoon's weapon by almost half, and increasing the enemy Sobek's Status Chance by 10%. Executioner Dok Thul and Executioner Vay Molta: Damage on the Hinds has been halved, and now falls off between 20-30m, down to a minimum amount of damage. Reduced Rathuum enemy Health and Armor by 50-75%, but boosted Shields. Executioner Garesh: Grappling Hook removed. Carabus enemies have been physically scaled up by 50%. See here for more informtion: https://forums.warframe.com/topic/643410-notice-operation-rathuum-event-faq/?page=3#comment-7198269 Better controlling her movements throughout her Arena to not overlap 'spammy' behaviours. Rollers won't jump up to the main area. Increased time between Orbital strikes and target locks. Fixes Fixed Vor's Prize not being completable due to the Mercury Nav Segment missing from the level. Fixed issues with volume levels of enemies in the Rathuum. Fixed the new Medi Ray Mod not dropping from Kela de Thaym. Fixed missing Subtitles in the Kela de Thaym fight. Fixed various crashes and game freezes. Fixed a crash related to Denial Bursas. Fixes for possible prog stoppers in the Kela de Thaym fight. PSA & Notices: There is currently a bug with The Jordas Verdict which is making it unplayable. We are working on a fix for approx. Monday deployment. Hotfix 18.10.3: Fixed Kela de Thaym's fight breaking if using Nova and Molecular Prime. Link to comment Share on other sites More sharing options...
Fraank Posted April 30, 2016 Share Posted April 30, 2016 okay Link to comment Share on other sites More sharing options...
BritishBob Posted April 30, 2016 Share Posted April 30, 2016 (edited) Sweet. RedText Edited April 30, 2016 by BritishBob Link to comment Share on other sites More sharing options...
-InV-Skitz0 Posted April 30, 2016 Share Posted April 30, 2016 aww yea Link to comment Share on other sites More sharing options...
Axacution Posted April 30, 2016 Share Posted April 30, 2016 ty Link to comment Share on other sites More sharing options...
--Q--Sky-Prime Posted April 30, 2016 Share Posted April 30, 2016 Nice Link to comment Share on other sites More sharing options...
spacedkadet Posted April 30, 2016 Share Posted April 30, 2016 Link to comment Share on other sites More sharing options...
AlexCrytek Posted April 30, 2016 Share Posted April 30, 2016 Perfect Link to comment Share on other sites More sharing options...
Kyrak_Drakhar Posted April 30, 2016 Share Posted April 30, 2016 Thank you! Link to comment Share on other sites More sharing options...
WYK_IchimaruGin Posted April 30, 2016 Share Posted April 30, 2016 good Link to comment Share on other sites More sharing options...
--RV--Meta Posted April 30, 2016 Share Posted April 30, 2016 Thanks for your dedication DE staff. I quite expected you guys to take your weekend like normal people and then come in and do the fixes on Monday. Thanks for throwing your weekend away on work for people that either adore you or hate you...or respect you. Link to comment Share on other sites More sharing options...
AnonNyx Posted April 30, 2016 Share Posted April 30, 2016 Lol at the Red Text. Now farming isn't so bad. Link to comment Share on other sites More sharing options...
Giantconch Posted April 30, 2016 Share Posted April 30, 2016 we'll see if this is any good or not....might still just walk around the third stage not doing anything while i let an ash spam bladestorm Link to comment Share on other sites More sharing options...
spacerocks Posted April 30, 2016 Share Posted April 30, 2016 (edited) Cool Do i get extra bonus points for the event for have 51 kills in the endless mode before this change? (even tho I was totally carried by an amazing Inaros and ash) Edited April 30, 2016 by spacerocks Link to comment Share on other sites More sharing options...
Lance_Lionroar Posted April 30, 2016 Share Posted April 30, 2016 k Link to comment Share on other sites More sharing options...
Multicom-EN- Posted April 30, 2016 Share Posted April 30, 2016 (edited) So we still gotta backtrack and do the 3rd mission 2 times each time we face Kela. Awesome. You guys just don't listen to the community anymore, do you? NOBODY wants to go back and do that AND do the endurance mission. Edited April 30, 2016 by Multicom-EN- Link to comment Share on other sites More sharing options...
Cyndocrit Posted April 30, 2016 Share Posted April 30, 2016 Now this is better! Link to comment Share on other sites More sharing options...
groznez Posted April 30, 2016 Share Posted April 30, 2016 (edited) What about Execution Shells mod? or is it just wrong name for Acid Shells mod? It is listed in here Operation Rathuum info Edited April 30, 2016 by groznez Link to comment Share on other sites More sharing options...
Darthmufin Posted April 30, 2016 Share Posted April 30, 2016 (edited) Still no fix for... ah forget it. what's the point also, "He has a chance to apply the Corrosive debuff, which will reduce armour, making his allies deal more damage." what about the Acid Shells Mod? Currently enemies are only damaged with corrosive, but not procced. Is it intended that we have a version that dosn't apply corrosive procs? Edited April 30, 2016 by Darthmufin Link to comment Share on other sites More sharing options...
Husla Posted April 30, 2016 Share Posted April 30, 2016 (edited) Fix to the sound of enemies in Rathuum. NOPE STILL NOT FIXED. THE ROCKETS FROM GROTH STILL ANNOYINGLY LOUD.. FFS Edited April 30, 2016 by Husla Link to comment Share on other sites More sharing options...
FoxyKabam Posted April 30, 2016 Share Posted April 30, 2016 thanks for the changes should ease a lot of peoples minds Link to comment Share on other sites More sharing options...
Anubias Posted April 30, 2016 Share Posted April 30, 2016 Well thats good to hear i guess XD Link to comment Share on other sites More sharing options...
Lucernam Posted April 30, 2016 Share Posted April 30, 2016 Oh thank you so much! Give my love to everyone on the DE team. Link to comment Share on other sites More sharing options...
SanguineSavant Posted April 30, 2016 Share Posted April 30, 2016 Better than expected, thanks DE. :) Link to comment Share on other sites More sharing options...
ZinGrin Posted April 30, 2016 Share Posted April 30, 2016 4 minutes ago, DERebecca said: Fixed issues with volume levels of enemies in the Rathuum. My ears thank you. Link to comment Share on other sites More sharing options...
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