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Hotfix 18.10.4 Operation Rathuum.


[DE]Rebecca

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Hotfix 18.10.4 Operation Rathuum.

Additions

  • Added a Range description to the Ack & Brunt Electromagnetic Shielding Mod.
  • Added damage sounds when struck by Executioner Nok’s Carabus drone.

 

Changes

  • Tweaked distance volume sounds on the Roller Sentries.
  • Upgraded a handful of textures in Kela De Thaym’s Arena to trilinear filtering to improve quality on low-end PCs with anisotropic-filtering disabled.
  • Removed an unintentional Kavat Mod from Transmutation. Soon Kavats… soon.
  • Tweaked Rhino’s default energy color to be slightly more blue.
  • Increase delays on Xiphos turret to reduce the constant start/stop behavior that can occur when it's switching targets.
  • Restored detail in Nyx Prime's textures.
  • Increased the resolution and slightly altered the tinting of Excalibur Prime.
  • Tweaked Vay Molta’s movement and attack sounds.
  • General improvements to audio mixing across all new Rathuum content. Audio elements now better respect volume control and Alt + Tab rules.

 

Fixes

  • Fixed a crash in The Jordas Verdict which prevented any attempts from completing.
  • Fixed a common crash that would occur when teleporting an NPC that was on an emplacement (Ramparts).
  • Fixed Invasion missions being unplayable due to the UI not providing users with the option to select them.
  • Fixed energy color not being displayed on Oberon.
  • Fixed high levels of dynamic music through the Arena.
  • Fixed various other unnecessary loud sounds by enemies, weapons, etc. throughout Kela De Thaym’s Arena.
  • Fixed receiving additional Credit rewards on missions that are not won.
  • Fixed other players getting damaged by projectiles (i.e Ogris)  after Mirage’s Hall of Mirrors expires.
  • Fixed Kela De Thaym’s Mods not being labeled as ‘NEW’.
  • Fixed the Ki'Teer Syandana placing incorrectly on Equinox as per: https://forums.warframe.com/topic/637842-equinox-and-kiteer-syandana/
  • Fixed duplicate Codex entries for the Orokin Spectator Eximus.
  • Fixed missing Hall of Ascension Mods from the Codex.
  • Fixed a hole in Kela De Thaym’s Arena map.
  • Fixed pickups not teleporting to a safe zone after falling outside of the level bounds.
  • Fixed lasers in the Void moving around wildly.
  • Fixed respawning in Kela De Thaym’s Arena with un-upgraded Health values after a host migration.
  • Fixed various freezes and crashes.
  • Fixed UI timer not being accurate when there is a delay between a player dying and the respawn timer being activated in Kela De Thaym’s Arena.
  • Fixed the Electromagnetic Shielding Mod’s damage transfer not scaling with Fusion level.
  • Fixed taking 100% of the Electromagnetic Shielding Mod damage transfer.
  • Fixed Roller Sentries moving while opening/closing which sometimes resulted in them never firing.
  • Fixed repeating transmissions in Kela De Thaym’s Arena.

 

 

 

 

 

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anyone got the new unreleased mod for kavats? what's it's name and what does it do???? I wanna know!!!!! XD

thanks for fixes :) 


but aren't you going to change how gold parts on prime warframes get colored when using the immortal skins? many threads have been talking about this and it ruins fashion frame for many of us >.>

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Can we get an option to turn of Vor, Kela, other bosses from menu? I played just Kela thus far 28 times, haven't gotten all mods, and aside from mute option I failed to see how to mute her, and other bosses as well. I wish there was this option in real life as well... You can have the joke for fix ;)

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DE, please change Excal Prime one more time. Make the helmet stripes their original tint, and make that middle tint the same color as the back/butt. Please. Then it'll be good. Basically, swap the 2nd and 3rd tints on the helmet. Then it'll be perfect.

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