[DE]Rebecca Posted May 2, 2016 Share Posted May 2, 2016 Hotfix 18.10.4 Operation Rathuum. Additions Added a Range description to the Ack & Brunt Electromagnetic Shielding Mod. Added damage sounds when struck by Executioner Nok’s Carabus drone. Changes Tweaked distance volume sounds on the Roller Sentries. Upgraded a handful of textures in Kela De Thaym’s Arena to trilinear filtering to improve quality on low-end PCs with anisotropic-filtering disabled. Removed an unintentional Kavat Mod from Transmutation. Soon Kavats… soon. Tweaked Rhino’s default energy color to be slightly more blue. Increase delays on Xiphos turret to reduce the constant start/stop behavior that can occur when it's switching targets. Restored detail in Nyx Prime's textures. Increased the resolution and slightly altered the tinting of Excalibur Prime. Tweaked Vay Molta’s movement and attack sounds. General improvements to audio mixing across all new Rathuum content. Audio elements now better respect volume control and Alt + Tab rules. Fixes Fixed a crash in The Jordas Verdict which prevented any attempts from completing. Fixed a common crash that would occur when teleporting an NPC that was on an emplacement (Ramparts). Fixed Invasion missions being unplayable due to the UI not providing users with the option to select them. Fixed energy color not being displayed on Oberon. Fixed high levels of dynamic music through the Arena. Fixed various other unnecessary loud sounds by enemies, weapons, etc. throughout Kela De Thaym’s Arena. Fixed receiving additional Credit rewards on missions that are not won. Fixed other players getting damaged by projectiles (i.e Ogris) after Mirage’s Hall of Mirrors expires. Fixed Kela De Thaym’s Mods not being labeled as ‘NEW’. Fixed the Ki'Teer Syandana placing incorrectly on Equinox as per: https://forums.warframe.com/topic/637842-equinox-and-kiteer-syandana/ Fixed duplicate Codex entries for the Orokin Spectator Eximus. Fixed missing Hall of Ascension Mods from the Codex. Fixed a hole in Kela De Thaym’s Arena map. Fixed pickups not teleporting to a safe zone after falling outside of the level bounds. Fixed lasers in the Void moving around wildly. Fixed respawning in Kela De Thaym’s Arena with un-upgraded Health values after a host migration. Fixed various freezes and crashes. Fixed UI timer not being accurate when there is a delay between a player dying and the respawn timer being activated in Kela De Thaym’s Arena. Fixed the Electromagnetic Shielding Mod’s damage transfer not scaling with Fusion level. Fixed taking 100% of the Electromagnetic Shielding Mod damage transfer. Fixed Roller Sentries moving while opening/closing which sometimes resulted in them never firing. Fixed repeating transmissions in Kela De Thaym’s Arena. Link to comment Share on other sites More sharing options...
Pegasy Posted May 2, 2016 Share Posted May 2, 2016 Thanks Link to comment Share on other sites More sharing options...
Aergarda Posted May 2, 2016 Share Posted May 2, 2016 woot Link to comment Share on other sites More sharing options...
-InV-Skitz0 Posted May 2, 2016 Share Posted May 2, 2016 ty Link to comment Share on other sites More sharing options...
BrokenBullet Posted May 2, 2016 Share Posted May 2, 2016 (edited) 3 minutes ago, DERebecca said: Hotfix 18.10.4 Operation Rathuum. Fixed various other unnecessary loud sounds by enemies, weapons, etc. throughout Kela De Thaym’s Arena. Edited May 2, 2016 by BrokenBullet Link to comment Share on other sites More sharing options...
Hydroxate Posted May 2, 2016 Share Posted May 2, 2016 Awesome! Thanks guys! Link to comment Share on other sites More sharing options...
Ibro156 Posted May 2, 2016 Share Posted May 2, 2016 Thx Link to comment Share on other sites More sharing options...
Annoying_killah Posted May 2, 2016 Share Posted May 2, 2016 Neat Link to comment Share on other sites More sharing options...
Chr1st16n Posted May 2, 2016 Share Posted May 2, 2016 nice Link to comment Share on other sites More sharing options...
GinKenshin Posted May 2, 2016 Share Posted May 2, 2016 anyone got the new unreleased mod for kavats? what's it's name and what does it do???? I wanna know!!!!! XD thanks for fixes :) but aren't you going to change how gold parts on prime warframes get colored when using the immortal skins? many threads have been talking about this and it ruins fashion frame for many of us >.> Link to comment Share on other sites More sharing options...
-KyloRen- Posted May 2, 2016 Share Posted May 2, 2016 d Link to comment Share on other sites More sharing options...
SaggiTariuS Posted May 2, 2016 Share Posted May 2, 2016 thx Link to comment Share on other sites More sharing options...
KIREEK Posted May 2, 2016 Share Posted May 2, 2016 Still no fix for the wrong emissive in dojos: Link to comment Share on other sites More sharing options...
HellEnforcer Posted May 2, 2016 Share Posted May 2, 2016 Oh, they mentioned to Dr. Tengus. Long time without knowing of that guy. Link to comment Share on other sites More sharing options...
xacegod Posted May 2, 2016 Share Posted May 2, 2016 Can we get an option to turn of Vor, Kela, other bosses from menu? I played just Kela thus far 28 times, haven't gotten all mods, and aside from mute option I failed to see how to mute her, and other bosses as well. I wish there was this option in real life as well... You can have the joke for fix ;) Link to comment Share on other sites More sharing options...
Wolfnrun Posted May 2, 2016 Share Posted May 2, 2016 Ok Link to comment Share on other sites More sharing options...
EmptyDevil Posted May 2, 2016 Share Posted May 2, 2016 5 minutes ago, DERebecca said: Removed an unintentional Kavat Mod from Transmutation. Soon Kavats… soon. Link to comment Share on other sites More sharing options...
angrykenji Posted May 2, 2016 Share Posted May 2, 2016 6 minutes ago, DERebecca said: Hotfix 18.10.4 Operation Rathuum. Removed an unintentional Kavat Mod from Transmutation. Soon Kavats… soon. damn! Link to comment Share on other sites More sharing options...
oceano4 Posted May 2, 2016 Share Posted May 2, 2016 I hope the Ack and Brunt mod got a bit more range, so it;s not almsot useless... And the Twin Komack got better treatment... Link to comment Share on other sites More sharing options...
AnonNyx Posted May 2, 2016 Share Posted May 2, 2016 Had to Lel at the UI Bug Treaty... ...but still missed all those Injectors ._. Link to comment Share on other sites More sharing options...
OniDax Posted May 2, 2016 Share Posted May 2, 2016 (edited) DE, please change Excal Prime one more time. Make the helmet stripes their original tint, and make that middle tint the same color as the back/butt. Please. Then it'll be good. Basically, swap the 2nd and 3rd tints on the helmet. Then it'll be perfect. Edited May 2, 2016 by AntoineFlemming Link to comment Share on other sites More sharing options...
DaftMeat Posted May 2, 2016 Share Posted May 2, 2016 11 minutes ago, DERebecca said: Tweaked Rhino’s default energy color to be slightly more blue. Rhino is feeling a little more blue these days... Link to comment Share on other sites More sharing options...
PotatoTrapdoor Posted May 2, 2016 Share Posted May 2, 2016 Still no fix for: Link to comment Share on other sites More sharing options...
hiky40 Posted May 2, 2016 Share Posted May 2, 2016 So, you made excal prime WORSE.. AGAIN? thanks for nothing Link to comment Share on other sites More sharing options...
AEP8FlyBoy Posted May 2, 2016 Share Posted May 2, 2016 Loved that "Sound of Silence" reference. Someone has been listening to Disturbed. :3 Link to comment Share on other sites More sharing options...
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