xXDeadsinxX Posted May 11, 2016 Share Posted May 11, 2016 Thanks DE awesome update! Link to comment Share on other sites More sharing options...
0RI0N7 Posted May 11, 2016 Share Posted May 11, 2016 @[DE]Megan Thank you for the updates! Link to comment Share on other sites More sharing options...
Void_Vis_Vires Posted May 11, 2016 Share Posted May 11, 2016 Fixed melee combo timer not counting down during an ultimate ability that transforms a weapon. (Hysteria, Exalted Blade, etc.) welp.........there goes that...sigh Link to comment Share on other sites More sharing options...
Gurpgork Posted May 11, 2016 Share Posted May 11, 2016 So does that mean that I should consider rebuilding my Oberon after all? Link to comment Share on other sites More sharing options...
WeaverDuck Posted May 11, 2016 Share Posted May 11, 2016 8 minutes ago, Finedaible said: I'm glad to see some tweaks to renewal. However, I feel the ability would be much easier to use if it continued healing the caster and allies even after topping off their HP. This would allow a Rage user to semi-channel the ability for his allies by taking damage. Broberon is the "paladin" of warframes after all, and it would give us a use for the new Ack & Brunt mod Electromagnetic Shielding. Just saying. Give this man a cookie! Maybe not allies but atleast Oberon Link to comment Share on other sites More sharing options...
SasoDuck Posted May 11, 2016 Share Posted May 11, 2016 24 minutes ago, [DE]Megan said: Fixed Channeling not activating after running out of Energy if ‘Toggle Channel’ is on. So does this mean that if I toggle Channeling on, then run out of energy, but then regenerate my energy, it will automatically turn channeling back on? Link to comment Share on other sites More sharing options...
Distruco22 Posted May 11, 2016 Share Posted May 11, 2016 (edited) Duplicate. Edited May 11, 2016 by Distruco22 Link to comment Share on other sites More sharing options...
Distruco22 Posted May 11, 2016 Share Posted May 11, 2016 1 minute ago, Gurpgork said: So does that mean that I should consider rebuilding my Oberon after all? I don't think so, His heal doesn't instantly effect players and still travel's so he still isn't very good as a team frame. Link to comment Share on other sites More sharing options...
0Skyrim0 Posted May 11, 2016 Share Posted May 11, 2016 Meh. Link to comment Share on other sites More sharing options...
Artemis_Frame Posted May 11, 2016 Share Posted May 11, 2016 (edited) Updated it. Went in. Tries to login... waiting... popup "There is an updated version of the launcher available. Please quit the game and open the launcher for update." Gee thanks that helps a lot -,-. Does it... Same thing.... -,- thanks -,- BTW The new weapons stats aren't that wow... why u say it a good rifle in update notes?? Spoiler Spoiler Ignore this -,- Edited May 11, 2016 by Artemis_Frame Link to comment Share on other sites More sharing options...
IEpicWolfI Posted May 11, 2016 Share Posted May 11, 2016 Omfg that Iron Skin Link to comment Share on other sites More sharing options...
Gilmaesh Posted May 11, 2016 Share Posted May 11, 2016 29 minutes ago, [DE]Megan said: Fixes • Fixed slow-loading Clients not being able to accept the next mission picked by their squad. This resulted in having to start the mission countdown timer to get the mission started. Wow, i thought this bug was going to stay until the end of this game, nice job getting rid of it. Thanks Link to comment Share on other sites More sharing options...
Chroia Posted May 11, 2016 Share Posted May 11, 2016 22 minutes ago, TARINunit9 said: THIS ISN'T ADDRESSING THE ACTUAL PROBLEM!!!! It needs to be INSTANT!!!! Or to not-dispel when you hit max HP. Link to comment Share on other sites More sharing options...
Maicael Posted May 11, 2016 Share Posted May 11, 2016 31 minutes ago, [DE]Megan said: Fixed certain enemies being able to continue their attack while downed or staggered. I hope this means that those Scorpions hit with Desiccate no longer still shoot out their grapple hook. Link to comment Share on other sites More sharing options...
Kacc Posted May 11, 2016 Share Posted May 11, 2016 Really.....new VIOLIN Stradevari Gun XD Link to comment Share on other sites More sharing options...
Xrkr Posted May 11, 2016 Share Posted May 11, 2016 So ... Executioner Harkonar's sporting an Opticor, now. Experimenting with giving her shots a bit of a telegraph, then? Link to comment Share on other sites More sharing options...
HadrosaurHero Posted May 11, 2016 Share Posted May 11, 2016 Lewis gun? Is that you!? What's ironic is that I was thinking about a primary version of the azima that would have 2 disks on the side instead of one, and it was based on the lewis gun. :P Link to comment Share on other sites More sharing options...
Drufo Posted May 11, 2016 Share Posted May 11, 2016 (edited) After trying the Fatal Teleport augment, I'd like to make a few suggestions: first, it would be awesome if the finisher animation could be a random one from Blade Storm [the damage would be the same of the weapon still], even to (band-aid) solve the problem I faced with enemies that aren't subject to finishers (eg MOAs) that makes this augment less useful; second, it could be that if hitting the melee button during the finisher, you equip your melee (a la Slash Dash) -> this could apply to normal Teleport, too Edited May 11, 2016 by Drufo Link to comment Share on other sites More sharing options...
Kaotyke Posted May 11, 2016 Share Posted May 11, 2016 37 minutes ago, [DE]Megan said: Chroma : Everlasting Ward: Elemental Ward Augment - Allies that leave the radius will retain the effect for 100% of the remaining duration. Link to comment Share on other sites More sharing options...
That1Cactus Posted May 11, 2016 Share Posted May 11, 2016 36 minutes ago, [DE]Megan said: Fixed slow-loading Clients not being able to accept the next mission picked by their squad. This resulted in having to start the mission countdown timer to get the mission started. YESSSS Now I will suffer a little bit less with my low-end playing. Link to comment Share on other sites More sharing options...
04wrxga Posted May 11, 2016 Share Posted May 11, 2016 Just tried Fatal Teleport and it seems to be buggy. Sometimes you teleport to target and stand there, sometimes you teleport to target with no attack and teleport back to the starting point. Link to comment Share on other sites More sharing options...
bhp92 Posted May 11, 2016 Share Posted May 11, 2016 Still no fix for: Link to comment Share on other sites More sharing options...
Curry_in_a_Hurry Posted May 11, 2016 Share Posted May 11, 2016 36 minutes ago, EmptyDevil said: Nice! Not fond of the Ash augment though. Finishers will kill anything in the majority of cases, so extra damage is superfluous and the ability doesn't cost a lot of energy to begin with. I think the point is its an auto-finisher, like you don't have to focus on meleeing. Also when teleporting sometimes trying to do a finisher just does a regular melee, so this might be good. Link to comment Share on other sites More sharing options...
Kacc Posted May 11, 2016 Share Posted May 11, 2016 Fixed a map hole in Phobos that let players fall out of the tileset. 100% it is not that hole. And ONLY PHOBOS?? Meeen, You have hole in Trial ( HEK ver) hole in greneer planet tileset (above evac point) on Uranus (def. room) Ice planet tilesets ( high room without roof) Need more? See forums sir... Link to comment Share on other sites More sharing options...
ElMuuffinMagico Posted May 11, 2016 Share Posted May 11, 2016 aguante bansheeee!!! Link to comment Share on other sites More sharing options...
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