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Resource Syndicate - Relay Maintenance Council


Isycius_Ievel
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Relay Maintenance Council

-Concept/Lore
Relay Maintenance Council is Tenno Council operated organization related with maintaining quality Relay. Initially, they did not required any donation to maintain Relays. However, as Corpus and Grineer started to secretly cooperate to shutdown Tenno's Supply Channels, Tenno Council could not sufficiently supply the Relay enough to be maintained.

In order to avoid panic that could ensue from shutting down the relays, Tenno Council requests help from Tenno for Relay Maintenance.

They give 2 + (1 additional for every 4 mastery ranks) daily and one Research quota of resources that needs to be collected in order to continue the operation of relay at full capacity.

RMC functions in manner similar to Cephalon Simaris that they do not have any ranks and all the rewards are accessible from the get go with enough scores. In order to increase their score, you simply need to fulfill their daily requested material (In interface similar to the Dojo Labs?) In addition, instead of being completely neutral (Like Cephalon Simaris), they are partially allied to all syndicates available, more detail below.

Research request material is bit different and functions in manner similar to Simaris's old Research quota. Entire user base must collectively donate resources in order to unlock new rewards that RMC can create based on those donations.

Usual daily requests are listed below.

Spoiler

-Credits (2000) : 5000 * (Tenno's Rank + 1)
-Nano Spore (2000) : 300 * ((Tenno's Rank + 1) / 2)
-Alloy Plate (2000) : 300 * ((Tenno's Rank + 1) / 2)
-Cryotic (2000) : 200 * ((Tenno's Rank + 1) / 2)
-Ferrite (2000) : 100 * ((Tenno's Rank + 1) / 2)
-Salvage (2000) : 100 * ((Tenno's Rank + 1) / 2)
-Circuit (2000) : 100 * ((Tenno's Rank + 1) / 2)
-Plastids (3000) : 100 * ((Tenno's Rank + 1) / 2)
-Rubedo (3000) : 100 * ((Tenno's Rank + 1) / 2)
-Polymer Bundle (3000) : 100 * ((Tenno's Rank + 1) / 2)
-Detonite Ampule, Fieldron Sample, and Mutagen Sample (3000) : 30 * ((Tenno's Rank + 1) / 2)

(Above mission level always appear on 1st daily request)

-Control Module (3000) : 3 * ((Tenno's Rank + 1) / 5)
-Morphics (4000) : 2 * ((Tenno's Rank + 1) / 5)
-Gallium (4000) : 2 * ((Tenno's Rank + 1) / 5)
-Neural Sensors (5000) : 1 * ((Tenno's Rank + 1) / 5)
-Neurodes (5000) : 1 * ((Tenno's Rank + 1) / 5)
-Orokin Cell (5000) : 1 * ((Tenno's Rank + 1) / 5)

(Missions below doesn't apear until 4th daily request is unlocked.)

-Argon Crystal (5000) :  1 * ((Tenno's Rank + 1) / 10)
-Ducats (5000) :  20 * ((Tenno's Rank + 1) / 10)
-Orokin Cipher (5000) : 2
-Pherliac Pod (5000) : 50
-Forma (5000) :  1

Purpose of resources are randomly chosen from table below.
/Relay Operation Budget (Credit)
/Operative Funding (Credit)
/Relay Coolant Refill (Cryotic)
/Grineer Technology Investigation (Detonite Ampule, Neurode)
/Corpus Technology Investigation (Fieldron Sample, Neural Sensor)
/Anti-Infested Research (Mutagen Sample, Pherliac Pod)
/Orokin Technology Research (Orokin Cell, Argon Crystal, Orokin Cipher)
/High Value Purchase (Ducat)
/High Value Upgrade (Forma)
/Minor Research Funding
/Relay Equipment Upgrade
/Relay Room Maintenance
/Relay Network Maintenance
/Relay Defense System Maintenance
/Relay Decoration Maintenance
/Local Settlement Support Cache
/Operative Equipment Upgrade


Research quota is a way to unlock new reward RMC can offer. Unlike Daily contribution, this one doesn't have limit on how much you can contribute, and just like Cephalon Simaris, they have progress meter on their current research, and once that meter is met, they will complete the research. Timer is set to 72 Hours and will only progress further if they met % of resources required. Every 1% progression allowing them to research 30 minute further. (If stagnated at 40% or so, they will just stay in 28.8 Hours line without further progression.) At same time, even users managed to met the quota of 100% resource contribution in first hour, it will still take 72 hours or so.

Possible Rewards table

Spoiler

-Market Retired weapons
/Snipetron
/Gorgon
/Machete

-Various Modification mods (Ideas listed below, recycled from old idea article.)
-Exclusive Sigils
-Exclusive Skins?

-Misc Items
/Void Package
/Fusion Core Package

-New player assistance?
/Continuity
/Intensify
/Streamline

-'Extra' Rare resource (Cycles out every 3 days, have limitation per Tenno)
/Argon Crystal
/Control Module
/Gallium
/Morphics
/Neural Sensors
/Neurodes
/Orokin Cell

-Syndicate Medallions, in which syndicate gave to the council in thanks for allowing them to use a room and Relay systems to contact Tenno.
/Defender Insignia
/Lawful Medallion
/Intriguing Datum
/Executive Quittance
/Honored Mark
/Bountiful Seed

 

-'Various' Modification Mods Ideas

Spoiler

------------Primary

Rift Booster (D : Vazarin) [Rifle]
-This mod drastically increases the damage. However, it increases time required for bullet to actually start travelling from the location where you shot the bullet.
Rank / Effect / Cost
0  /  +30% damage, +0.1 seconds delay  /  2
5  /  +180% damage, +0.6 seconds delay  /  7

Decaying Charge (V : Madurai) [Rifle]
-This mod increases the damage, and grants additional damage increase if you shot in recently reloaded clip.
Rank / Effect / Cost
0  /  +12% Damage, Doubled for 4 seconds after reload  /  9
5  /  +72% Damage, Doubled for 4 seconds after reload  /  14

Tactical Intervention (R : Unairu) [Sniper / Bow]
-Increases Critical Chances when attacking enemy that is currently in attacking animation.
Rank / Effect / Cost
0  /  +40% Critical Chance During Intervention  /  2
5  /  +240% Critical Chance During Intervention  /  7

Overheat  (- : Naramon) [Unique - Gorgon / Supra]
-Increase weapon's damage depending on numbers of bullet continuously fired. (Capped at 50.)
Rank / Effect / Cost
0  / +1% Extra Fire Damage per shot, resets after 2 seconds. /  7
5  / +6% Extra Fire Damage per shot, resets after 2 seconds. /  12

 

------------Melee

 

Obsidian Edge (= : Zenurik) [Channelling]
-Allows melee weapon to ignore certain amount of defense. However, it forces constant channelling.
Rank / Effect / Cost / Conclave
0  /  Ignores 15% of Armor, channels constantly.  /  2
5  /  Ignores 90% of Armor , channels constantly. /  7

Shield Flux (V : Madurai) [Channelling]
-Allows Channelling to use Shield as energy after energy is completely drained.
Rank / Effect / Cost
0  / +25% Shield to Energy on Channelling /  4
3  / +100% Shield to Energy on Channelling /  7

 

------------Warframe

 

Steel Resolve (D : Varazin)
-This mod increases Warframe's Armor while performing melee attacks. (Must be in attack animation.)
Rank / Effect / Cost
0  /  +30% Armor during Melee Attack  /  6
5  /  +150% Armor during Melee Attack  /  11

Rising Intensity (V : Madurai)
-This mod increases power strength of the Warframe. This mod starts with lower value than Intensity itself, but multiplies its effectiveness based on melee multiplier.
Rank / Effect / Cost
0  /  +3% Power Strength, Multiplied by Combo Counter  /  6
5  /  +18% Power Strength, Multiplied by Combo Counter   /  11
-Effect of this mod doesn't apply during Blade Storm, Hysteria, or Exalted Blade.

Draconic Determination (V : Madurai) [Exilus]
-Equipping this mod causes constant health drain in manner similar to a hull breach, but increases total speed, in manner similar to Volt's Speed effect.
Rank / Effect / Cost
0  /  4% Increase on Speed, 2 damage per second  /  2
5  /  24% Increase on Speed, 2 damage per second  /  7

 

------------Extra

 

Ammo Manufacturing (Dethcube)
-Deth Cube will occasionally craft an ammo for your weapon if your ammo reserve isn't full.
Rank / Effect / Cost
0  /  An ammo drop for equipped weapon in every 5 seconds  /  5

Synchronized Heartbeat (Wyrm)
-Sentinel revives its owner when its owner is down. However, if revive is completed this way, sentinel will lose ability to activate precept. (It does not disable Coolant Leak, Sanctuary, and Animal Instinct.)
Rank / Effect / Cost
0  /  Sentinel revives you in 5 second then disables precept  /  7

Critical Underflow (D : Varazin) (Archwing Gun)
-Increased ammo replenish speed when ammo is getting replenished from 0.
Rank / Effect / Cost / Conclave
0  /  +30% Ammo replenish from 0  /  4  /  C5
3  /  +120% Ammo replenish from 0  /  7  /  C5

 

Criticism and suggestions would be great!

Edited by Isycius_Ievel
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