Meenmu Posted June 15, 2013 Share Posted June 15, 2013 (edited) I noticed (while dealing with the atrocious autoroll problem)that during certain actions it is impossible to change which skill is selected. It seems almost as though scrolling through selection of skills is treated like an action (e.g. jumping) and is therefore blocked by other things (e.g. obnoxious awful autoroll). Edit: Meant to post this in bug section. Oopsie. It is possible to move the topic over there? Edited June 15, 2013 by Meenmu Link to comment Share on other sites More sharing options...
AXCrusnik Posted June 15, 2013 Share Posted June 15, 2013 With a few recent additions to the keyboard configuration menu you can get rid of "autoroll" if you mean that tap shift to roll function. There are now keybind options for "Sprint/Roll", "Toggle Sprint", "Hold to Sprint" and "Roll" Link to comment Share on other sites More sharing options...
Meenmu Posted June 19, 2013 Author Share Posted June 19, 2013 With a few recent additions to the keyboard configuration menu you can get rid of "autoroll" if you mean that tap shift to roll function. There are now keybind options for "Sprint/Roll", "Toggle Sprint", "Hold to Sprint" and "Roll" Ah, thanks but the "autoroll" I was talking about was the overactive landing roll. It seems if your feet leave the ground at any point, and reconnect with forward momentum, you roll, regardless of distance "fallen." Often, (I think in conjunction with the "in air" bug and possible the "unable to jump on slanted surface" bug and framerate issues) you will end up rolling (without the dive: just a landing roll) simply from tapping jump. Very annoying when trying to get a running start to a jump over a gap. Also, when running over uneven ground where your feet leave the ground for a moment, you will end up involuntarily falling into a series of rolls that catapults you off of an edge. Also happens when you land any sort of jump that isn't straight down. While the last bit kinda makes sense when falling from great heights, this often happens even from short falls. Link to comment Share on other sites More sharing options...
Meenmu Posted June 21, 2013 Author Share Posted June 21, 2013 Am noticing a lot of UI things in general are tied to action in game. A lot of the "can't do anything right now" moments in games, like standing up after being revived, rolling, landing, etc. block not only the skill selection, but also the opening of the chat window. Link to comment Share on other sites More sharing options...
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