Gahrzerkire Posted May 26, 2016 Share Posted May 26, 2016 1% of all damage leeched as life. Easy Peasy. (if you deal 1000 damage, you get 10 health.) Seriously? 5 health for every enemy dying within 10m? Desecrate is already MORE then that. Significantly more then that and easily so. Link to comment Share on other sites More sharing options...
Gurpgork Posted May 26, 2016 Share Posted May 26, 2016 And that's saying something, because Desecrate is a crap heal. While I really like the idea of something that gives him an incentive to stand on the front line, the health bonus on death needs to be either percentual or it needs to be at least tripled. Link to comment Share on other sites More sharing options...
(PSN)Crixus044 Posted May 26, 2016 Share Posted May 26, 2016 I was hoping for something more direct like 5% of all damage goes through shields and armor to directly affect health of enemies within 10m. Is that too much to ask for? Link to comment Share on other sites More sharing options...
hukurokuju5 Posted May 26, 2016 Share Posted May 26, 2016 lol 5 hp per kill in tiny 10m.... DE....... Link to comment Share on other sites More sharing options...
ElGuirrix Posted May 26, 2016 Share Posted May 26, 2016 As if you can't have 5~10 enemies to kill in a second, get enough "energy" for a desecrate, and then get more than you spent by desecrating the corpses. 5 is low but not bad. It's manageable without huge issue. Link to comment Share on other sites More sharing options...
Vaul96 Posted May 29, 2016 Share Posted May 29, 2016 I use a despoil build and find this passive could be useful for it IF it scaled with range mods. I'm generally standing further back than 10m in those long survivals to avoid getting one shot (60min+). The idea behind it is good, just not the best execution. Link to comment Share on other sites More sharing options...
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