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Please remove a couple of problem issues to improve Thrown Melees


HAYABU5A
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would like use glaives again but there are a couple of animation issues that prevent that 

1: forward momentum of the throw - it carries you too far forward (off a ledge for example)

why ? on flat ground it not as intrusive but once your holding the elevated position its very clunky/unwieldy and greatly interferes with gameplay in certain situations eg; you have to adjust before throwing or fall into enemies with a weapon thats already dangerous to yourself on explosion

2: screen shake when you launch the throw 

why ? an irl physically unpleasant effect that adds nothing to the feel of thrown melee while interfering unnecessarily with visual tracking in an already busy fast paced environment

removing just these 2 things alone would greatly improve thrown melee usage 

as an aside, further improvement would be to remove or greatly speed up the initial swing animation (the one that goes across the body into the throw position) before the throw even begins - its still too slow to use smoothy in conjunction with other weaponry 

thanks :)

 

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