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Dev Workshop Part 2: ...& more Warframe Changes.


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1 hour ago, [DE]Rebecca said:

Excalibur:

Excalibur's rework made him an indisputable lethal force - a role he will continue to shine in, but now with more reasonable parameters on his Exalted Blade waves.

Exalted Blade’s damage will now diminish according to distance traveled and enemies punctured, and Exalted Blade’s built-in Radial Blind on spin will now cost ½ the Energy of a regular Radial Blind. Although Exalted Blade is a lot of fun, we feel that it completely overshadows all of Excalibur’s other abilities at little cost. The powerful range on Exalted Blade turned Excalibur into more of a turret than a swordsman. This change means that Exalted Blade is more effective when used in close range and using Radial Blind is now a calculated choice. The ability will simply become more engaging in all encounters.

That is just a carefully worded way of saying "we are nerfing the everloving F%^& out of him and basicaly making his 4th absolutely useless".

What reason would I have now use it now over ANY crit based melee that uses Blood Rush and Body Count? Because with the current enemy scaling if the waves are doing feces damage and the melee hits themselves aren't triggering the only high level viable melee mods then Exalted Blade is for all accounts practically useless in high level play.

The answer to the question is none. I have no reason. It is practically better to use my crit melee.

You want to balance this? You want to make Exalted Blade the powerhouse it is meant to be but make it more melee focused with the waves as just an added benefit? Then activate Blood Rush and Body Count on it and give like a 5% crit chance buff. So now it still deals the damage YOU say it is supposed to be dealing but you actually have to get up close to make it effective. Because what is wrote here is pretty much the death of the ability for anything above level 60.

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Prism Nerf was entirely justified. Not much more can be said

The Hysteria change won't change the fact that its inferior to crit melee with shadow debt mods by a large faction and will only change which frames are "meta" for melee while significantly reducing her usability for newer players while just minorly increasing the downtime for veterans with zenurik/pads.

EB changes are almost perfect, the damage drop-off based on punch through seems excessive as does the energy on the spin considering it doesn't open enemies to finishers and conveys a weaker bonus to melee damage that actual RB offers.

Trinity could use a change on blessing to a cap of 95% or even 90% allowing for a very effective and powerful damage mitigation tool without providing nigh-immortality.

Bladestorm could use a stance since they ARE the first frame unique weapon

 

 

Also, any word of saryn changes? She has a lot of bugs and parts of her kit that actually cause anti-synergy and I recall in devstream 61 that she has a revist planned after she has "marinated"

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7 minutes ago, lvl999ArchNecromancerIRL said:

Since it is an anger ability it doesn't really make much sense for her to control precisely when she comes in or out of it.

I would say there's precedent in an anger driven character....always-angry.gif

15 minutes ago, Magnulast said:

Mirage is used for Raids.

-snip-

But I don't prefer sorties or raids to be less manageable with under-skilled players that rely heavily on these tools.

You know, after further consideration, I don't think this is really that big of a deal.  The EV/Bless/Runner/Mirage meta will probably go away, but throw a Vauban in there (already a very common thing), and let the Mirage run around the map instead of being forced to stand on a pad due to low manning, and it shouldn't be that bad.  Additionally, the mapwide stun can actually be a problem in the boss battle phase, as keeping the panic buttons and battlefield safe can stunlock the enemies and prevent the bomb carrier spawning.  With this change, that will not be an issue, so that may actually be a positive.

One question for @[DE]Rebecca, is it LoS from our resident sassy lady, or LoS from the detonation point of Prism?  One of Prism's most useful qualities in blinding has been the ability to choose where to center the ability, especially in a game filled with self centered radial abilities.  Thanks in advance.

Still super salty about tenny tiny itty bitty non finisher opening slide blind costing energy.  That's total garbage and needs to simply be stricken from the changes. I'm sorry to use such language, but that one's a terrible enough idea that it really does deserve that strong of a response.  The "proposed change instead of x" is simply: it shouldn't cost any energy, as it's the ONE SINGLE COMBO MOVE in EB that actually rewards you for doing something other than spamming E.

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2 minutes ago, OzoneSlayer said:

75 meter range isn't enough for you?

What does this even mean? No one even mentioned the range. The problem is the LoS hit registration which is very much broken. It's been broken on Teleport/Swith Teleport for years, it's been broken on Radial blind, and it will be broken on Prism. If they actually FIX the LoS issue the nerf might not be so bad.

 

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What I want to know is if nova is going to get some tweaks as well because she is my main after all. If her 4 were to get ruined by a tweak I would be incredibly upset because she needs things slowed to survive even low level enemies. Also regarding what was stated above this is what I have to say. The changes to Valk and excal are nececary minus the energy to use the miniature blind. They'll collect dust for me though because the fun will be gone for me however that doesn't mean others wont still enjoy them after the change. As for Mirage I use Prism for damage and sometime blinding nearby enemies to get revives and such but not much else because I prefer synoid mirage. A decrease on the casting time would be appreciated due to the LoS change though.

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3 minutes ago, UFOLoche said:

My main issue with this is that it's just taking away, outside of Mirage(And even then).

I disagree - skills as powerful as Prism have really spoiled a lot of players. Yeah, they're taking away some of the Warframes' power, but that's the entire point. The inability to rely on broken game mechanics will end up doing a lot of good for both DE and players. Hell, the entire reason Nullifiers exist was due to degenerate gameplay.

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  1. Suggestion for Hysteria: Health drains over time, energy increases the longer she goes without healing with life-steal.(Healing/ Life-strike reduces energy drain) Encourages the player to only use hysteria only when needed. Dynamically rewards and adjusts time in hysteria. Immune to healing abilities while in Hysteria. (Blessing, Renewal, Scarab Swarm.)
  2. Suggestion for Blessing: Make blessing radiate outward in a wave fashion similar to Molecular Prime/ Polarize. (Maybe Strength determines how fast it travels inversely?) No longer a map wide ability. Something needs to be done about 99% damage reduction though.

Super happy about these nerfs tbh, much needed.

Edited by Viedra_Lavinova
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5 minutes ago, -Osa- said:

Question: does mag's magnetize bubble deal damage to all enemy's in a bubble or just the enemy it was casted on like it currently is? if it damages all enemies you might want to rework the damage buff it gives because with a sniper you can deal upwards of 2mil with a sniper because of the auto headshots and damage buff....i'm already planning on a build around it and i'd hate for it to get nerfed later on..

it does damage over time in an aoe, scaling down the damage based on distance from the center, increasing the aoe damage based on how much damage the Magnetize has absorbed from us, the enemies, and shrapnel that got sucked in

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Just now, ThatOddDeer said:

Also, any word of saryn changes? She has a lot of bugs and parts of her kit that actually cause anti-synergy and I recall in devstream 61 that she has a revist planned after she has "marinated"

I already know this one: "we need saryn to heal before we beat her again."

Let's be honest, there's a snowball's chance in hell that any frame that is remotely popular will get anything resembling a buff. Limbo's getting a spitshine at best and oberon is so covered in his own feces that he doesn't even notice the smell. Zephyr's on suicide watch since movement 2.0, and hydroid would have drowned himself ages ago if only he could.

But hey! At least new players can feel better now that they won't be outpreformed by the frames that worked. it's something, right?

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1 hour ago, 321agemo said:

In regards to prism, if LoS is added, then perhaps reducing casting time would also be appropriate.

Right now the casting animation takes so long anyway, i might as well just use excalibur radial blind for lower cost and quicker casting time.

Agreed!! No LoS was basically the only reason people picket Mirage over Excal's blind. Now it would be much faster to just bullet jump and blind with Excal

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5 minutes ago, That1Cactus said:

All teams will crumble if Trinity's savior status is taken away.

Honestly, I think there's something to be said about just how many team dynamics are dependent on her, and if that's really a good thing.

I'm all for the devs reigning in our abilities, but I hope they remain mindful of Sorties and Trials as they do so.

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3 minutes ago, Farge said:

I disagree - skills as powerful as Prism have really spoiled a lot of players. Yeah, they're taking away some of the Warframes' power, but that's the entire point. The inability to rely on broken game mechanics will end up doing a lot of good for both DE and players. Hell, the entire reason Nullifiers exist was due to degenerate gameplay.

This could also point to a much needed change for nullifying enemies and energy leech enemies. I guess it's more wishful thinking but all of this may actually make balancing enemies and scaling easier. 

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5 minutes ago, (PS4)Sreza said:

it does damage over time in an aoe, scaling down the damage based on distance from the center, increasing the aoe damage based on how much damage the Magnetize has absorbed from us, the enemies, and shrapnel that got sucked in

aaaaaaaah interesting....thx!!

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9 minutes ago, That1Cactus said:

Please please PLEASE DO NOT NERF TRINITY

She's the only best support I love to main and I don't want to see her stomped into dust. All teams will crumble if Trinity's savior status is taken away.

YqqIV8X.jpg

 

Too bad, they'll do it whether you want it or not because their die-hard fans will support this even though they don't play Trin. I saw the proof in my own topic about this subject. It'll happen, and actual Trin users like me and you just have to deal with it. Hope you enjoy the 10k credits you'll get from selling her.

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10 minutes ago, That1Cactus said:

Please please PLEASE DO NOT NERF TRINITY

She's the only best support I love to main and I don't want to see her stomped into dust. All teams will crumble if Trinity's savior status is taken away.

YqqIV8X.jpg

 

Aw... Sad Trinity... I will hug!

But... to be completely honest, this has been coming for awhile... She, even as the amazingly awesome team-healer and nurse she is, shouldn't be able to save a teammate from dying from more than 3 tilesets away.

The ability itself is great, but the range is absurdly high.

Edited by AEP8FlyBoy
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1 hour ago, [DE]Rebecca said:

Trinity's Blessing & Ash's Bladestorm are both under review as well. If we determine a course of action for either of these powers, we will let you know here. Feel free to link us threads on either of these with your thoughts!

Will post simple ideas here instead:

 

Ash's Bladestorm: Instead of launching Ash everywhere, make him go into an invulnerable, immobile "meditating pose" and have the shadow clones strike enemies around for him instead, without moving the camera. Reduce the damage of the ability slightly, increase the ability's speed, and then grant Ash a temporary slash damage bonus and additional Shurikens for every enemy killed in that manner.

The idea would be to make his Shurikens, Teleport and melee strikes much more powerful after using Bladestorm, encouraging players to use the rest of his kit rather than chaining Bladestorms over and over.

 

Trinity's Blessing: Instead of healing everyone instantly, have Trinity trigger healing pulses around herself that grant shields and health back to nearby allies depending on how close they are to her. Allies would also be granted a temporary damage reduction based on their missing health when Trinity first cast Blessing.

The idea would be to keep Trinity's role as the quintessential healer of this game while also encouraging her to actually be close to her team to make them benefit from her ultimate.

Edited by Bleako
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1 hour ago, [DE]Rebecca said:

Prism’s Blind effect is now affected by the enemy's Line-of-Sight (LoS) to the Prism. Prism’s damage has been buffed slightly to compensate for this change. We found that Prism was able to lock down maps with little recourse, and we feel that these changes will make it a more targeted ability while also increasing its tactical usage.

for prism please consider speeding up the casting animation a little bit to help with this change

thank you 

 

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1 hour ago, AEP8FlyBoy said:

The Focus system as it is, is honestly a joke. There is only one definitive way to earn Focus, and that is by stealth running Exterminate missions with a High-range melee weapon. Coupled with the fact that two schools (Zenurik and Naramon) completely overshadow the other three in terms of general usefulness.

I don't think you realize how DE does this friend. The focus system will NOT be improved and the only easy way to get focus is now going to be removed because players are doing it too efficiently and not spending enough plat on boosters.

Remember when focus first came out and they said they were going to make so that it was shared throughout the team and easier to gain? Look how that turned out. Now we have to go pick up balls every 40 seconds to get our 700 focus at a time in regular missions. The only way to hit your daily cap is to use excalibur after they pulled that crap.

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1 minute ago, Valsako said:

Too bad, they'll do it whether you want it or not because their die-hard fans will support this even though they don't play Trin. I saw the proof in my own topic about this subject. It'll happen, and actual Trin users like me and you just have to deal with it. Hope you enjoy the 10k credits you'll get from selling her.

You're looking upon this whole thing too negatively, nothing is set in stone yet as they are just reviewing the abilities. Even if Trinity get's changed, if you really value playing with her and being the awesome medic on the team, you wouldn't stop using her just because of a minor change that should've been made long ago.

Unless you've come to rely on her infinite range, 99% damage reduction for 30 seconds power for what it is... and not what it should've been all along. I've said this before, do you really think her Blessing should be able to heal teammates from literal miles away?

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Just a thought on Bladestorm.

Take the clones out and make it so Ash fires his wrist blades like throwing daggers in a spin move. Hell even change them to shurikens. You could call it Shuriken Storrm.

That would eliminate the enemy invulnerability that everyone complains about.

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As long as there is a togglable immortality in game there will be SEVERE balance issues and utterly rediculous differences in survivability.

Also, what's wrong with Trin?  She feels good as is.  If it's a matter of her ult doing too much for the team, give it a radius so that others need to pay attention to HER.

Edited by Cytobel
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2 minutes ago, AEP8FlyBoy said:

But... to be completely honest, this has been coming for awhile... She, even as the amazingly awesome team-healer and nurse she is, shouldn't be able to save a teammate from dying from more than 3 tilesets away.

The ability itself is great, but the range is absurdly high.

Totally disagree - whatever they do to Blessing, the one thing I hope they maintain is the infinite range.

Warframe is a pretty mobile game, and I think it's important for a healer to be able to reach anyone at a moment's notice. It would really break the flow of gameplay if you had to stop what you're doing and run over to Trinity, ask for healing, and stand there for a few seconds while you're recovering.

I mean, Nezha can heal allies in a short radius, and how seriously is he regarded as a healer?

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Just now, Bleako said:

Will post simple ideas here instead:

 

Ash's Bladestorm: Instead of launching Ash everywhere, make him go into an invulnerable, immobile "meditating pose" and have the shadow clones strike enemies for him instead, without moving the camera. Reduce the damage of the ability slightly, increase the ability's speed, and then grant Ash a temporary slash/bleed damage bonus for every enemy killed in that manner.

The idea would be to make his Shurikens, Teleport and melee strikes much more powerful after using Bladestorm, encouraging players to use something else other than his ultimate.

 

Trinity's Blessing: Make it a relatively small (but moddable) area-of-effect circle that both grants substantial health regeneration to allies who stand within it, while also lifting enemies that pass over it for the duration. Additionally, lifted enemies would not grant lifesteal and gain toughness, but instead heal players for a small amount of health when killed.

Like Oberon's Renewal? A short range heal and regeneration effect - that costs more the farther it has to go to heal the allies running ahead? There is a reason players hate Oberon even if I still think he brings something to the table, pulling specialists down to a generalist's level is not a good manner of balance.

For Ash, how about an Exalted Wrist blades? Then make his other abilities cheaper while in exalted wrist blades. Dynamic and powerful like players and devs have been saying they wanted.

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