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Trinity Revisions Feedback [Post Update 18.13]


(PSN)Magician_NG
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Oh cmon. Thats so weak for an ultimate. The biggest issue people were having was the 99% self damage trick. Under normal circumstances it can't be easely archieved.

What they should've changed was that self damage won't give invunerability but only enemy fire does. Problem solved.

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Nerf, nerf, nerf.... none of these nerfs would even be an issue if the enemies had proper scaling in levels/health/damage as people wouldn't need to "cheese".  They can keep craming nerfs down our throats and we can keep on keeping on but eventually we won't have a chance in late game areas.

Edited by ParaStatic
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3 minutes ago, kubbi said:

Oh cmon. Thats so weak for an ultimate. The biggest issue people were having was the 99% self damage trick. Under normal circumstances it can't be easely archieved.

What they should've changed was that self damage won't give invunerability but only enemy fire does. Problem solved.

This. The main problem was the abuse of self damaging 99% blessing Trinity players. That was it.

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here are valkyr and excalibur nerfs:

Valkyr:

Hysteria is Valkyr's Rage Mode - we teased and released her as a Beserker frame and we've iterated on Hysteria a couple of times since release. We are returning to this power to reign in its issues but still thematically invoke her ultimate rage.

The relationship between time spent in Hysteria and energy & incoming damage has changed in two ways.

Firstly, the longer you stay in Hysteria, the more Energy it'll cost you and (but the energy drain ramp up is capped).

Secondly, while in Hysteria you are still invulnerable - the current Hysteria indicator on the UI tells you how much incoming damage you've absorbed and mitigated. The longer you stay in Hysteria, the less effective the mitigation of incoming damage is on the 'End Hysteria' phase. Ending your Hysteria session should be done with care - ensuring no enemies are in the range of Valkyrs Hysteria Aura (20 meters max, they have to be able to see you), or you will take the damage. How you choose to dispose of these enemies is up to you - either kill them, or get a safe distance away to deactivate Hysteria.

Excalibur:

Excalibur's rework made him an indisputable lethal force - a role he will continue to shine in, but now with more reasonable parameters on his Exalted Blade waves.

Exalted Blade’s damage will now diminish according to distance traveled and enemies punctured, and Exalted Blade’s built-in Radial Blind on spin will now cost ½ the Energy of a regular Radial Blind. Although Exalted Blade is a lot of fun, we feel that it completely overshadows all of Excalibur’s other abilities at little cost. The powerful range on Exalted Blade turned Excalibur into more of a turret than a swordsman. This change means that Exalted Blade is more effective when used in close range and using Radial Blind is now a calculated choice. The ability will simply become more engaging in all encounters.

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6 minutes ago, ParaStatic said:

Nerf, nerf, nerf.... none of these nerfs would even be an issue if the enemies had proper scaling in levels/health/damage as people wouldn't need to "cheese".  They can keep craming nerfs down our throats and we can keep on keeping on but eventually we won't have a chance in late game areas.

This, and eventually people will say screw it and just leave, I for one am bordering on that very notion, I'm just annoyed that I bought prime access that will just go to waste.

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7 minutes ago, kubbi said:

What they should've changed was that self damage won't give invunerability but only enemy fire does. Problem solved.

Easier said than done. If you self-damaged yourself 50%, then took 50% enemy damage (down to 2 HP), then got healed 100% damage, then took 100% enemy damage, then cast Blessing how much damage reduction do you get?

How about if you self-damaged yourself 50%, then took 50% enemy damage, then got healed only 50% damage, then took 50% enemy damage, then cast Blessing?

 

On a side note, assuming no rounding error and no cap, solo Trinity can now achieve 99.9999555...% damage reduction (equivalent of x22500 effective health) without Health mods.

Edited by Inarticulate
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2 minutes ago, (PS4)joshw1400 said:

I feel like you guys are overreacting a bit.....

Not exactly, This nerf completely kills the already small-ish Raid population we have in game, Will kill alot of Sorties aswell.

 

Blessing was only broken due to the players who abused it for a constant 99% damage debuff, But DE could have sorted this out alot quicker and easier by making it so Blessing doesn't count self damage.

Edited by Latiac
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guestion to you who thinks it's a nerf

if u have trinity in squad with you how often are you 50 meters away from her? right answer should be never because she can supply u with energy so giving bless a 50 meter cap should not hurt anyone

 

as for bless taking team hp into calculation. one could argue it's bad but think about how easy 99% dmg reduction made everything. no challenge what so ever HELL i could even fire fully charged angstrum and full mag of ogris rounds into my trinity while under 99% dmg reduction and barely lost 75 shields

 

u wanted valkyr's ulti nerfed. now bless takes away team invunerability and everyone complains. get ur S#&$e together community

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2 minutes ago, Latiac said:

Not exactly, This nerf completely kills the already small-ish Raid population we have in game, Will kill alot of Sorties aswell.

 

Blessing was only broken due to the players who abused it for a continues 99% damage debuff, But DE could have sorted this out alot quicker and easier by makign it so Blessing doesn't count self damage.

No people still would have been upset, what DE should have done was leave Bless alone and focus attention on damage scaling, but of course this is putting a band aid on a flesh wound, typical DE mentality.

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1 minute ago, Yuemeria said:

No people still would have been upset, what DE should have done was leave Bless alone and focus attention on damage scaling, but of course this is putting a band aid on a flesh wound, typical DE mentality.

That would work too - DE throw Sorties at us constantly with level 90+ enemies and then go ahead and nerf a crucial thing for them. GG.

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2 minutes ago, Latiac said:

That would work too - DE throw Sorties at us constantly with level 90+ enemies and then go ahead and nerf a crucial thing for them. GG.

Oh god....and with the Mag changes some sorties are going to be damn near impossible to do....crap...

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4 minutes ago, Latiac said:

Not exactly, This nerf completely kills the already small-ish Raid population we have in game, Will kill alot of Sorties aswell.

 

Blessing was only broken due to the players who abused it for a constant 99% damage debuff, But DE could have sorted this out alot quicker and easier by making it so Blessing doesn't count self damage.

 

Just now, Latiac said:

That would work too - DE throw Sorties at us constantly with level 90+ enemies and then go ahead and nerf a crucial thing for them. GG.

You guys are acting like Trinity is the most important thing in the game. There are other ways to get health, we don't know how the new Trinity will be. Chill out and wait till she comes out.

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7 minutes ago, Latiac said:

But DE could have sorted this out alot quicker and easier by making it so Blessing doesn't count self damage.

Someone please explain to me how you intend to keep track of self-damage. Rhino's Iron Skin can do that because it only counts damage dealt to you after the ability is cast so you know exactly where all sources of damage that could potentially contribute are coming from. Damage contributing to Trinity's Blessing is dealt to you before the ability is cast. You'd need to have a running history of all sources of damage you and your squad has taken. How do you count damage that is healed from other sources? How do you count damage dealt 120 minutes ago because you managed to get through 2 hours of Survival without needing to cast Blessing?

Edited by Inarticulate
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omg i fixed it woo, basically people are complaining cause they can they just want something to be salty....after a bit they will forget all about it cept for a few over salty people who won't accept things

Edited by Reedfish
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Just now, Reedfish said:
10 minutes ago, (PS4)joshw1400 said:

well it seems my qoute is broken. people are just crying wolf to be honest... this happens... well every update. in like a week everyone will forget it and not even care/notice aside from really salty people trying to make a mountain out of a molehill.

I never wrote that.

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8 minutes ago, Reedfish said:

omg i fixed it woo, basically people are complaining cause they can they just want something to be salty....after a bit they will forget all about it cept for a few over salty people who won't accept things

lol clearly you must have done many raids.....yup it can easily be done without Trinity blessing, especially Nightmare where everything can one shot you and one mistake can cause a fail of the raid, yup gonna be an absolute cakewalk.

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2 minutes ago, Yuemeria said:

lol clearly you must have done many raids.....yup it can easily be done without Trinity blessing, especially Nightmare where everything can one shot you and one mistake can cause a fail of the raid, yup gonna be an absolute cakewalk.

Exactly, I'm not much of a raider, but I know in any nightmare Scenario, especially raids Trinity is required.

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