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Update 18.13.0: TennoGen, Passives, & Reworks 


[DE]Megan
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10 minutes ago, SirMajava said:

 

Excal Blind FTW

Radial Javelin also stuns enemies for a few seconds, and Slash Dash knocks enemies down while increasing your survivability by mobility, although it takes some time to learn how to use it correctly

 

8 minutes ago, POIKILO said:

I'm a bit confused, were you trying to reply to someone else? I never mentioned "endless" in my post, or anything about the grind or Damage 3.0. I never even said I was against those things? The one similarity between your reply and my post is Limbo - but even then, I don't have high hopes for DE reworking him. 

Yes I was answering to someone's comment, it seems i failed to quote properly.

 

Edited by DreadWarlock
Mistakes
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32 minutes ago, S0ulCal1ber said:

some of these changes feel no different than before just tweaked a bit...

but based on the comments in this thread I can see why this rework was needed. you get used to generic builds designed to do 1 job and forget everything else.

valkyr feels no different from before except being careful of energy and use..

trinity still technically does the job it was designed for in the first place.. 

how the heck anyone can find blinding/flattening/slaughtering etc with little to none effort or challenge "entertaining".... makes this update fairly deserved.

will just have to suck it up and get used to it and find new methods to roflstomp the game.

Ever heard of specialisation? Typically when you play in a party, it is common sense to have each player perform or use a frame which is the best at what it does, to do only that - maximises potential survivability overall. For instance, a bless for damage reduction, crowd control, damage, and buffer, works better than four frames doing their own thing. Now if this was solo, this wouldn't be as bad, not that it isn't bad enough. However, right now DE are toning down specialised skills. What this means is improved balance between selection of frames when choosing which one to take into a mission. But wait, how does this fare in END game standards? Personally, I don't mind mirage, but look at bless. Its now based on average health in the party, which is questionable in missions where players are one-shotted by enemies. What does it lead to? All players at end game utilising permanent builds incorporating Quick Thinking, or self-damage weapons to reinforce chances of a high bless. Now wait a minute, isn't this counter-productive to the idea of balance in Warframe? How do you expect to fare in high level content such as raids given both the level of damage output by enemies, and the lack of survivability (Nova) on frames, as well as 'slighty' effective support frames? If it was endless missions, it would be a challenge. But certainly with Sorties and Raids, it is becoming more of a hassle than what you would call 'entertainment'.

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1 minute ago, DreadWarlock said:

Radial Blind also stuns enemies for a few seconds, and Slash Dash knocks enemies down while increasing your survivability by mobility, although it takes some time to learn how to use it correctly

 

Yes I was answering to someone's comment, it seems i failed to quote properly.

 

Radial Blind was the ability tha i always built my Excalibur around so yea i know :D slash das is nice and exalted blade is only back up but i didnt use it if i could just melee things to wave 40+ with friend, exalted felt kind of cheap until those proper t4 mission when it was useless without a buff squad and good build so i always used radial blind.

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Wait, do the interception changes also affect Arch-Wing interception...? If they do, its going to be a lot harder to farm AW affinity. I dont care about draco, but if AW is affected, please change this.

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3 minutes ago, Shashu13 said:

yeah, I agree. More excal nerfs, he wasnt OP before this nerf, rather i would say he was more balanced and fun to use in endgame. Sigh, all these nerfs are gonna make me quit this game as DE don't care about the players at all.

There are many more Warframes in the sea. 

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9 minutes ago, POIKILO said:

Wow. I'm not the only one who's upset about this update, and it seems like both new and old players mostly agree this wasn't a great change.

The Passives
Honestly, DE, this was an extremely rude action on your behalf - you guys have asked for feedback on the passive abilities, and even opened up a couple of discussion threads for the community. Lots of players gave good critiques and suggestions, and I've seen some really great, well thought-out ideas that some very dedicated community members obviously have worked on for months. But then what happened? It appears you guys have read none of the feedback. Zip, nada, nothing. It feels like you guys created those discussion threads to placate us, and then proceeded to ignore everything.  And now, you have locked those 2 threads and opened up new threads only about Volt, Mag, Trinity, Mesa, Valkyr, and Excaliber with promises of "you to give us your honest and tested feedback on the revised and reworked abilities." 

But our question is - will you, DE, even consider our feedback?

Honestly, I feel it would have been better to stall the update, and then take the time to carefully read through the discussion threads. Maybe you could have made the passive abilities better rather than rushing ahead and angering many players. I know it is difficult to create new content, but you've asked the community to help you out with ideas. We did give lots of feedback, but the way you've dealt with this feels like a giant slap in the face.

 

The warframes

Oberon: I am honestly unsurprised at this point. Oberon's always been at the bottom of the "Important Things to Consider" list. His passive is embarrassingly useless, and from what I've read I'm not the only one upset about this. There were some good suggestions on different passives for Oberon - but as I've detailed above, you guys at DE have completed ignored player feedback.

Nyx: Her new passive does not synergize at all with her abilities. Chaos and Mind Control are considerably weakened by it. Stop making Nyx into Loki 2.0 by copy-pasting his abilities onto her, and don't try to make Loki similar to Nyx. It'd be really nice to have these two warframes unique from one another.

Limbo: DE, alright, this wasn't the worst passive you could've have given to Limbo, but if you've read the feedback maybe you could have found better ideas. Also, what about the massive amount of bugs attached to Limbo's abilities? It's fairly obvious he's not on the top of your priority list or one of your favorite frames, but it's been a while since anything's been done about the bugs.

Nekros: 10 metres for his passive ability - that's a very small range. Nekros usually won't be that close to enemies when he's killing them, or even that close to his teammates when they're killing enemies. His passive overall could have been thought on a bit more.

Mag: Her passive ability...is this some kind of placating joke? Please, there were so many good ideas in the feedback forums if you bothered to read them. Plus, what's up with the lack of scaling on Shield Polarize?

In regards to the other frames, I don't play them enough to give criticisms. Others have provided feedback, so it'd be good to check them out.

 

In regards to all the 'nice' alerts, it's kind of fairly obvious you're trying to placate us with bribes of potatoes and shiny trinkets. I'll take the taters and toys, but I'm still very unhappy with how this update turned out. I'm still hoping you guys will take player feedback more seriously, it's not too late to change things up.

 

To be fair, I never against any rework "Rework" DE made since I play this game for about a year now. But this "Rework" just place mag to be completely useless endgame! Especially in Corpus missions. I understand the past nerf they did on Mesa's peacemaker because it was overpower and overuse, they didn't only nerf Peacemaker build once but twice. by nerfing greedy pull and the utilize of Peacemaker from auto-targeting to semi-auto / manual. Peacemaker was dead because of these reasons, now you bring it back with OVERPOWERING trait? And to what end? massive Nerf on mag and killing other builds for it?

 

To DE,

If you're reading this and similar posts anywhere, do make a considerable amount of effort for this "Rework" to be something worth celebrating about or at very least acceptable in next Hotfix / Update. Otherwise Warframe may end up  losing huge amount of players for this reasons.

 

--RV--Rumara

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5 hours ago, NordicFire said:

I quit. You nerfed excalibur again. Really. Worst decision ever. Such a good warframe, now is being nerfed to the ground. Thank you, for disappointing your fans once again.

Give me a break. Nerfing Exalted Blade's effective range is hardly nerfing him into the ground, and don't even TRY to argue the move doesn't completely drown out the rest of his kit. If you REALLY want to see what nerfing into the ground looks like, I'll be MORE than happy to link you to dozens of Patch Notes from league of legends.

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5 hours ago, [DE]Megan said:

•    Trinity: Revive fallen allies faster from further away.
•    Vauban: Other Warframes within 20 meters give you 25% bonus armour.

Please don't make passives that are entirely reliant on team mates. 

As much as I love the concept of Trinity being better at reviving, there is no bonus at all for players who choose to play her solo.

While certain things should be more optimal with a group, nothing should ever require a group to use.

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1 minute ago, Xarteros said:

Please don't make passives that are entirely reliant on team mates. 

As much as I love the concept of Trinity being better at reviving, there is no bonus at all for players who choose to play her solo.

While certain things should be more optimal with a group, nothing should ever require a group to use.

Although in all honesty,  Vauban's not that great of a solo frame :L

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I main Mag, and I'm trying to withhold judgement until I've had more time to adjust to the changes, but so far I'm feeling frustrated and disappointed with polarize. I took her on today's sortie and no matter how you mod it or combine it with her other powers, polarize does not scale well at all as a damage-dealing power. The beauty of the old shield polarize was that its percentage-based damage was equally effective at any enemy level. I suppose I'll just have to stop thinking of her as a nuke frame and start thinking of her purely as a utility frame...

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1 minute ago, Talithan said:

Although in all honesty,  Vauban's not that great of a solo frame :L

It doesn't matter if a frame isn't that great of a solo frame, a player is able to play solo with any Warframe he or she wishes even if it isn't a great frame to solo. Passives shouldn't rely on teammates as it's useless to many players who like to solo, yes it's great for those players who always do co-op, but shouldn't a passive help in all situations? I agree Vauban isn't that great of a solo frame, but that doesn't matter because people will still solo with him and his passive will be literally useless to them. 

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1 minute ago, AgentScarlet said:

I main Mag, and I'm trying to withhold judgement until I've had more time to adjust to the changes, but so far I'm feeling frustrated and disappointed with polarize. I took her on today's sortie and no matter how you mod it or combine it with her other powers, polarize does not scale well at all as a damage-dealing power. The beauty of the old shield polarize was that its percentage-based damage was equally effective at any enemy level. I suppose I'll just have to stop thinking of her as a nuke frame and start thinking of her purely as a utility frame...

Yeah, and based on this nerfs, seems they want all warframes to be utility frames. Or tanks but not damage... leave damage to other games.

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Just now, TheMortemShadow said:

It doesn't matter if a frame isn't that great of a solo frame, a player is able to play solo with any Warframe he or she wishes even if it isn't a great frame to solo. Passives shouldn't rely on teammates as it's useless to many players who like to solo, yes it's great for those players who always do co-op, but shouldn't a passive help in all situations? I agree Vauban isn't that great of a solo frame, but that doesn't matter because people will still solo with him and his passive will be literally useless to them. 

True that. DE'll probably take a second look at it if it's brought up enough.

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6 minutes ago, AgentScarlet said:

I main Mag, and I'm trying to withhold judgement until I've had more time to adjust to the changes, but so far I'm feeling frustrated and disappointed with polarize. I took her on today's sortie and no matter how you mod it or combine it with her other powers, polarize does not scale well at all as a damage-dealing power. The beauty of the old shield polarize was that its percentage-based damage was equally effective at any enemy level. I suppose I'll just have to stop thinking of her as a nuke frame and start thinking of her purely as a utility frame...

To be fair Shield Polarize was never supposed to be a Damage ability, more like a Shield buffing/removing tool(which is how it works in early game), it only became a damage dealing, because endgame shields are just ridiculous. The way I see it we should probably focus on Magnetize instead, but it's too soon to be precise about anything.

Edited by DreadWarlock
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OK So I'm not sure if this was intentional or not, but I was running the (very) generous Gift From Lotus Alerts, and there was an Ash there. No bigggie, except when he used his #4, it for some reason targeted me as an enemy as well -.- I thought it was  a lag thing so I moved on. Shorty after, a clanmate and I were running void missions. Again, nothing out of the ordinary, I was running the (smexy) Saryn Prime and he had Excal, we both had excellent connection and basically no latency. We ran into a hall and he was cornered by enemies, so I decided to melee the Corrupted around him and I got them-except for one thing: I ended up performing a stealth kill manuver, ON HIM. Yes, Saryn kicked his leg and shoved Broken War through his back. Explain how this happened, or is it a bug???

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2 minutes ago, Talithan said:

Have you actually tried them?  Or are you pulling a league of legend's player stunt and crying "oh no, some changes that aren't directly buffs! Now my character is nerfed into the ground and I can't abuse one ability any more!!!111!!1!!"

This is pretty much how many people are taking these changes. And considering what's being said about possible future changes in many devstreams, i don't think these changes are as bad as it seems.

OK So I'm not sure if this was intentional or not, but I was running the (very) generous Gift From Lotus Alerts, and there was an Ash there. No bigggie, except when he used his #4, it for some reason targeted me as an enemy as well -.- I thought it was  a lag thing so I moved on. Shorty after, a clanmate and I were running void missions. Again, nothing out of the ordinary, I was running the (smexy) Saryn Prime and he had Excal, we both had excellent connection and basically no latency. We ran into a hall and he was cornered by enemies, so I decided to melee the Corrupted around him and I got them-except for one thing: I ended up performing a stealth kill manuver, ON HIM. Yes, Saryn kicked his leg and shoved Broken War through his back. Explain how this happened, or is it a bug???

This is not a new bug, it happened to me once before, it's a rare bug appearently, as i never had this problem again ever since

Edited by DreadWarlock
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Just now, SP3CT3R7 said:

OK So I'm not sure if this was intentional or not, but I was running the (very) generous Gift From Lotus Alerts, and there was an Ash there. No bigggie, except when he used his #4, it for some reason targeted me as an enemy as well -.- I thought it was  a lag thing so I moved on. Shorty after, a clanmate and I were running void missions. Again, nothing out of the ordinary, I was running the (smexy) Saryn Prime and he had Excal, we both had excellent connection and basically no latency. We ran into a hall and he was cornered by enemies, so I decided to melee the Corrupted around him and I got them-except for one thing: I ended up performing a stealth kill manuver, ON HIM. Yes, Saryn kicked his leg and shoved Broken War through his back. Explain how this happened, or is it a bug???

Yeaaaah...definitely a bug.

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2 minutes ago, Talithan said:

Have you actually tried them?  Or are you pulling a league of legend's player stunt and crying "oh no, some changes that aren't directly buffs! Now my character is nerfed into the ground and I can't abuse one ability any more!!!111!!1!!"

Depends on what he plays. If he only does end-game then its perfectly justified.

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