Tau. Posted May 27, 2016 Share Posted May 27, 2016 Rip Mirage interception. Link to comment Share on other sites More sharing options...
superbot34 Posted May 27, 2016 Share Posted May 27, 2016 Speed: Speed most noticeably has had its FOV reduced on cast, which should help with motion sickness complaints. Other players in range now get to 'opt-in' to Volt's Speed buff, by activating a pickup that Volt leaves behind on cast. This activation occurs on contact. I can hear the rage already. Link to comment Share on other sites More sharing options...
Blood_Poppy Posted May 27, 2016 Share Posted May 27, 2016 (edited) YES..!! Tennogen Baby..!! AND... Edited May 27, 2016 by Blood_Poppy Link to comment Share on other sites More sharing options...
Guest Posted May 27, 2016 Share Posted May 27, 2016 so basically, what was said in the devstream was a lie, you pushed the ability rework out before you find a middle ground. Link to comment Share on other sites More sharing options...
Demoonic Posted May 27, 2016 Share Posted May 27, 2016 RIP Trinity.... Link to comment Share on other sites More sharing options...
TWINKIIIES Posted May 27, 2016 Share Posted May 27, 2016 REKT Link to comment Share on other sites More sharing options...
JydiLehi Posted May 27, 2016 Share Posted May 27, 2016 Thank you Link to comment Share on other sites More sharing options...
LastGamerGod22 Posted May 27, 2016 Share Posted May 27, 2016 Nice update Link to comment Share on other sites More sharing options...
Stoner Posted May 27, 2016 Share Posted May 27, 2016 (edited) Still waiting for this easy fix DE. And that Volt Speed rework better be looked at again because A LOT of people find this completely unneeded. Same goes for Excal Blade's blind effect. WHY? Edited May 27, 2016 by Stoner74 Link to comment Share on other sites More sharing options...
_Je_Suis_Bruxelles_ Posted May 27, 2016 Share Posted May 27, 2016 The nerfs IS YUUUGE !!! Link to comment Share on other sites More sharing options...
Multicom-EN- Posted May 27, 2016 Share Posted May 27, 2016 So you asked for feedback on the passives before releasing them, yet you made ZERO changes. What gives? Link to comment Share on other sites More sharing options...
Hydroxate Posted May 27, 2016 Share Posted May 27, 2016 9 minutes ago, [DE]Megan said: Damage Resistance % = 100 - Square (Average (Tenno Health %)). Do you mean the square root √ or squared ^2 @[DE]Megan? Link to comment Share on other sites More sharing options...
Keeper_One Posted May 27, 2016 Share Posted May 27, 2016 8 minutes ago, [DE]Megan said: Oberon: All wildlife (neutral or enemy faction) within a 10 meter range of Oberon will become allies and fight for Oberon for 20 seconds. It ain't passive...it's humiliation... Link to comment Share on other sites More sharing options...
.Ivo Posted May 27, 2016 Share Posted May 27, 2016 Welcome to the new meta Link to comment Share on other sites More sharing options...
Giantconch Posted May 27, 2016 Share Posted May 27, 2016 Mirages ability to CC enemies is effectively being gutted, Trinities ability to reduce damage is taking a hard nerf, yet enemies can still hurt you through walls so cover means absolutely nothing, while enemy scaling is totally broken making most frame not viable for late game use.... DE priorities: 1. Find what users are doing to counteract the cheesy enemies there are in the game 2. take that counter away Link to comment Share on other sites More sharing options...
Rajani_Isa Posted May 27, 2016 Share Posted May 27, 2016 10 minutes ago, [DE]Megan said: • Enemies that are being Devoured by Inaros can no longer be hurt/killed by another player, only the user Devouring the enemy can cause damage to it at that time. Thank you! Link to comment Share on other sites More sharing options...
S41CO Posted May 27, 2016 Share Posted May 27, 2016 funniest video I have ever seen XD Link to comment Share on other sites More sharing options...
-BigB0ss- Posted May 27, 2016 Share Posted May 27, 2016 The nerf is real... :( Link to comment Share on other sites More sharing options...
Espadda Posted May 27, 2016 Share Posted May 27, 2016 dammit i hope excalibro will still deal high dmg, and that valkyr hysteria, it was nicer before, now i costs more..... T^T Link to comment Share on other sites More sharing options...
Thural Posted May 27, 2016 Share Posted May 27, 2016 when is Chroma getting a passive? Link to comment Share on other sites More sharing options...
AzoreanEve Posted May 27, 2016 Share Posted May 27, 2016 You talked about a minor rework on Limbo... Why are you suddenly silent about it? And you kept the garbage passive with nothing to declare? The only thing I was really worried about... Link to comment Share on other sites More sharing options...
-Temp0- Posted May 27, 2016 Share Posted May 27, 2016 Goodbye valkyr, mirage and excal, y'all be missed. Link to comment Share on other sites More sharing options...
Zergoss Posted May 27, 2016 Share Posted May 27, 2016 Vauban Passive as well as Oberon (and others) still seem lackluster Vauban needs to rely on others staying near him to get more armor (being a cc frame, why does he need more armor to start with) Link to comment Share on other sites More sharing options...
CuteFoxyFox Posted May 27, 2016 Share Posted May 27, 2016 Thanks for nerfs! eee i meant reworks... yes reworks Link to comment Share on other sites More sharing options...
Yokoshima_Onikiba Posted May 27, 2016 Share Posted May 27, 2016 Any ETA on a fix for Inaros' sandstorm range being ~ half the listed radius? Link to comment Share on other sites More sharing options...
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