Olianu Posted June 1, 2016 Share Posted June 1, 2016 9 minutes ago, Siraphine said: Only if there's constantly enemies available. Trinity is a SUPPORT frame. Meaning she SUPPORTS and SUSTAINS her teammates. Trinity has no real combat ability outside of her weapons, so it's not really an exploit. If Trin could self sustain herself and use that to constantly use damaging abilities, SURE. But she doesn't. It's not an exploit. Thank you. Thank you for trying to point it out but I doubt they will hear your reason. Also, To maximize EV, Link and Blessing, her two best survival skills don't even last 2 seconds for their respective buffs. It is "infinite energy" but only if she stays well protected by her allies. Link to comment Share on other sites More sharing options...
joelou1 Posted June 1, 2016 Share Posted June 1, 2016 Quote The starting Mod Capacity for your gear (new or Forma'd) is now determined by your Mastery Rank and if an item has an Orokin Reactor or Catalyst installed. For example, a Mastery 20 player would experience the following: Claim a new Warframe from the Foundry with no Reactor installed. Observe the 'Unranked' item and see the starting Mod capacity is 20. Install a Reactor, observe the Mod capacity has doubled to 40. The formula is: Starting Mod Capacity = Mastery Rank (x2 if Orokin Reactor/Catalyst installed). The cap on capacity remains unchanged. Please note this is a slight deviation of our discussions on how Mastery Rank will reflect gear level, but by affecting capacity it fundamentally enables you to use Mods the moment you get your hands on new gear or Forma an item. Have fun! But I fail to understand this. This would only affect Newly crafted weapons? Is this cap is 30 for non-reactor items and 60 with it or you meant that there is an even higher cap I'm not aware of. If I have a mastery rank of 16, this means my new weapon has a base of 16. Reactor = x2 = 32? (Unless you rank the weapon above your own rank I supose?) Am I getting this right? Link to comment Share on other sites More sharing options...
Shockwave- Posted June 1, 2016 Share Posted June 1, 2016 The revert on Hysteria is perfect for valkyr, i'm on board with her changes. For trinity I'd still like to see unlimited healing range, and 50m DR range. I like the Idea of being able to spilt up on interception, spy, etc and not have the trinity trying to race around to heal, while you must be near her to get any DR. But I like the 75% cap on DR in exchange for no self damage, that's a good compromise. Link to comment Share on other sites More sharing options...
Siraphine Posted June 1, 2016 Share Posted June 1, 2016 I'm happy to see that MR is finally actually worth more than an, "I'm better at wasting my life away than you" badge. Time to rub an ex-clanmate's note in it -- He was perpetually rank 6 because he refused to try any new frames or weapons. "I can play Rhino Prime forever!" Link to comment Share on other sites More sharing options...
Pyus Posted June 1, 2016 Share Posted June 1, 2016 (edited) 27 minutes ago, [DE]Rebecca said: Mag Changes & Fixes Improved the FX of Mag’s Polarize. Fixed Mag’s Crush FX not playing properly for Clients. Fixed Mag’s Magnetize bubble being invisible when inside it. Fixed Mag dealing self-damage with Magnetize. Mag's Polarize should do a percentage of damage, not a flat amount. It takes 48 polarizations to remove the shields from a Level 135 Corpus Crewman. 18.13.x ruined the ONE thing mag was good at and replaced it with bullet attractor spam that blocks any cross fire, it's like 4 tiny snowglobes blocking most of the map. The rework had the opportunity to bring Mag to a place where she is on par with other frames, now she is a walking corrosive projection. It was one of the few damage abilities that scaled. Edited June 1, 2016 by Pyus Link to comment Share on other sites More sharing options...
4ever4gotin Posted June 1, 2016 Share Posted June 1, 2016 13 minutes ago, Nyxxz said: Crying about losing 99% DR, Just lol. I'm sure there's more frames than Trin not having 4 useful abilities like, 90% of the Frames pretty much. This is not about the 99% DR, this about POOR DESIGN, it's just 75% flat DR ALWAYS. Why would you NOT keep it active? Unless you're an EV trin who has no reason to bless besides just topping off that health. The fact that DE kept that aspect of healing percentage scaling for the pre 18.13.2 because it was good design. It felt REWARDING for healing a low health person, and that's how game play SHOULD be. This is LAZY and BORING. Link to comment Share on other sites More sharing options...
Pachingo Posted June 1, 2016 Share Posted June 1, 2016 When could we possibly get an update on the sound of Boar Prime? It sounds horrible compared to the regular one. Link to comment Share on other sites More sharing options...
Siraphine Posted June 1, 2016 Share Posted June 1, 2016 1 minute ago, Olianu said: Thank you. Thank you for trying to point it out but I doubt they will hear your reason. Also, To maximize EV, Link and Blessing, her two best survival skills don't even last 2 seconds for their respective buffs. It is "infinite energy" but only if she stays well protected by her allies. No one ever does see my reason ;) Oh well. Sad that people don't seem to understand how supportive classes are meant to work in games. Link to comment Share on other sites More sharing options...
-NTB-Cris0407 Posted June 1, 2016 Share Posted June 1, 2016 So when we can expect Vauban Range fix? Vortex? Tesla? Link to comment Share on other sites More sharing options...
DodgingCats Posted June 1, 2016 Share Posted June 1, 2016 (edited) 35 minutes ago, DodgingCats said: Good, good. Saryn Prime's shoulder tendrils are still clippy as hell instead of remaining still like Saryn's boa, but good. Seriously, I hate to nitpick but this is honestly irritating and it's been this way from the moment you gave her to us. Edited June 1, 2016 by DodgingCats Added link to previous thread regarding boa placement. Link to comment Share on other sites More sharing options...
--RV--arm4geddon-117 Posted June 1, 2016 Share Posted June 1, 2016 revert those fixed dmg values back to a % , polarize is a joke and it's not even a funny one Link to comment Share on other sites More sharing options...
CarnageJane Posted June 1, 2016 Share Posted June 1, 2016 My game is now broken after logging out for the Hotfix. It crashes every time I try to restart the game. Link to comment Share on other sites More sharing options...
Stratego89 Posted June 1, 2016 Share Posted June 1, 2016 Welp, the rest is 10/10 but RIP Trinity 2016. Finally got blessing right just to change it again days later to the absolute worst version it's ever had. Seriously DE- it's not too late. You'll see REAL quick that this change isn't going to work out. When you do, I can only ask that you change it back to what it was yesterday. It was perfect. Situational, not overpowered or underpowered. Balanced between solo and team play. Adaptable to any situation. The only things it might have benefited from were a max/min cap of 85%/30% on top of the existing formula and the ability to scale the range with mods. Link to comment Share on other sites More sharing options...
Kirrn.Valanthe Posted June 1, 2016 Share Posted June 1, 2016 (edited) I'm fine with the actual health damage polarize does being kept at a flat number, but the amount of shields/armor that it strips should be % to help with scaling edit: also, please remove the damage cap based on the amount of armor stripped, polarize can't kill a lvl 1 butcher because they have more health than armor. Edited June 1, 2016 by Kirrn.Valanthe Link to comment Share on other sites More sharing options...
TheMortemShadow Posted June 1, 2016 Share Posted June 1, 2016 Thank you DE as always, but I'm still curious if there's any word on changing some of the newly added passives? Feedback for some of the passives have mostly been negative, so I'm still wondering when those will be changed, please. Link to comment Share on other sites More sharing options...
TrinityPrime Posted June 1, 2016 Share Posted June 1, 2016 Rest in peace Kulstar Trinity Link dps builds. Link to comment Share on other sites More sharing options...
Archangel_Micah Posted June 1, 2016 Share Posted June 1, 2016 1 minute ago, Siraphine said: No one ever does see my reason ;) Oh well. Sad that people don't seem to understand how supportive classes are meant to work in games. I can see the reasoning here, as if with self damage, trin loses a damage capability as she has to have one weapon to damage herself, and not too much, meaning late game enemies feel a tickle to it. This meant that trin only had two weapons at a given time for actual combative usage. Unfortunately, people will not see the problems with this as the change will cause more people to steer away from a Bless Trin (people like me) and steer them towards using broken frames like Inaros, Wu Kong, Zephyr, and Valkyr to stay alive. Frames that take one button to press for you to win and not have to worry about your own life or teammates. This is a bigger issue sprouting from the Trin NERF Link to comment Share on other sites More sharing options...
Nyxxz Posted June 1, 2016 Share Posted June 1, 2016 2 minutes ago, 4ever4gotin said: This is not about the 99% DR, this about POOR DESIGN, it's just 75% flat DR ALWAYS. Why would you NOT keep it active? Unless you're an EV trin who has no reason to bless besides just topping off that health. The fact that DE kept that aspect of healing percentage scaling for the pre 18.13.2 because it was good design. It felt REWARDING for healing a low health person, and that's how game play SHOULD be. This is LAZY and BORING. Yeah, throwing a Glaive under your feet to damage yourself allowing you to get the max percentage was a really cool design !! While not a perfect design, Glaive or Hikou your own face for a good blessing was absolutely hideously dumb design. Link to comment Share on other sites More sharing options...
FreezerFlare Posted June 1, 2016 Share Posted June 1, 2016 33 minutes ago, Ibro156 said: What about Energy Vampire. It just a endless free energy to Trin and her teammates. just continuous free energy let's not Link to comment Share on other sites More sharing options...
Wolfnrun Posted June 1, 2016 Share Posted June 1, 2016 Still no volt stuff Link to comment Share on other sites More sharing options...
Azure.M Posted June 1, 2016 Share Posted June 1, 2016 6 minutes ago, Siraphine said: I'm happy to see that MR is finally actually worth more than an, "I'm better at wasting my life away than you" badge. Time to rub an ex-clanmate's note in it -- He was perpetually rank 6 because he refused to try any new frames or weapons. "I can play Rhino Prime forever!" If he doesn't try any new weapons or frames then he's never going to use the MR mod capacity bonuses on new weapons and frames anyway so why would he care if his MR is low? He can just keep playing Rhino Prime forever :P Link to comment Share on other sites More sharing options...
------sepulchrave------ Posted June 1, 2016 Share Posted June 1, 2016 Two thumbs up on the trinity nerf. Take those lazy players out of their comfort zone. Link to comment Share on other sites More sharing options...
ninjamaster5641 Posted June 1, 2016 Share Posted June 1, 2016 4 minutes ago, ninjamaster5641 said: um the mastery rank mod cap thing didn't go thru...... nvm I ate my words Link to comment Share on other sites More sharing options...
Cradicias Posted June 1, 2016 Share Posted June 1, 2016 35 minutes ago, [DE]Rebecca said: Possible fix for Chroma’s Effigy being invisible and dealing no damage as per: https://forums.warframe.com/topic/653506-chroma-effigy-bugged/ Oh, good. A fix for Chroma. But, still no fix for him not having a proper passive or for his coloration issues as per: https://forums.warframe.com/topic/615004-chroma-coloration-issues/ Link to comment Share on other sites More sharing options...
detectivespy Posted June 1, 2016 Share Posted June 1, 2016 all you need to do now is make Mag’s Polarize go of % Link to comment Share on other sites More sharing options...
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