Jump to content
Dante Unbound: Share Bug Reports and Feedback Here! ×

What if you could "conquer" a battle?


Eidolon_Slayer
 Share

Recommended Posts

You know, killing everything that could possibly spawn on the map, via total enemy forces count. If that number falls to zero the mission ends, you get bonus items or rewards that Tenno scavengers acquire [That character that loots while you fight in survival, or defend in ArchWing defense.] This is not an exterminate mission, it's something that can be applied to all types of battles.

Edited by RetiredEdgeLord
Link to comment
Share on other sites

1 minute ago, Senpai-Pie said:

This can't be applied to endless missions for obvious reasons.

Well there could be a ridiculously challenging amount i.e 100,000 enemies. The game modes are called survival, or defense. Not specifically "endless". There is leeway for conquering survival or defense missions.

Edited by RetiredEdgeLord
Link to comment
Share on other sites

1 minute ago, RetiredEdgeLord said:

Well there could be a ridiculously challenging amount i.e 100,000 enemies. The game modes are called survival, or defense. Not specifically "endless". There is leeway for conquering survival or defense missions.

How to ruin Void runs in a few easy steps.

Link to comment
Share on other sites

4 minutes ago, Senpai-Pie said:

This can't be applied to endless missions for obvious reasons.

I agree.

Just now, Senpai-Pie said:

How to ruin Void runs in a few easy steps.

I disagree.

Missions aren't endless anyway.
I would suggest an extra reward for killing a number of enemies, 50-100k i dont care. Don't end the mission, it will end with enemy scaling anyway.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...