PEPIYEA 699 Posted June 8, 2016 Share Posted June 8, 2016 Only 6 shields? That isn't enough to make fps drop under 10. Link to post Share on other sites
Shreiko 1,414 Posted June 8, 2016 Share Posted June 8, 2016 I wonder if we are getting a content update today. Link to post Share on other sites
-Sharpz- 136 Posted June 8, 2016 Share Posted June 8, 2016 1 hour ago, RahuHordika said: I'm still not sold on the pickup thing for Speed, it can be very difficult for teammates to get it due to unpredictable positioning in most groups. It should be applied to all teammates like before but offer a prompt to disable speed (like the X key) so those that do not want to buff will not use it. To those suggesting a roll to remove, utilizing a basic movement feature to disable a movement buff is a terrible idea, especially because it is extremely easy to accidentaly perform it. Indeed...Agree. By the way when is 18.14 Update coming out? Today? I need a new weapon :P. Anyways thanks DE for all the hard work you guys do. Link to post Share on other sites
Nudelsupp3 78 Posted June 8, 2016 Share Posted June 8, 2016 Ok, recasting speed is useful for sure. But after extensive testing, I will say that people I played with, almost never pick up the speed buff, because its too inconvenient or visually unnoticeable while playing. So what Im trying to say is that the speed changes dont matter as long as you keep that pickup feature. Link to post Share on other sites
h41pa 136 Posted June 8, 2016 Share Posted June 8, 2016 thanks but still booring :D sorry i'm waiting for U19 ! :D Link to post Share on other sites
ograzzt 2,874 Posted June 8, 2016 Share Posted June 8, 2016 Good. But Discharge still needs fixes. Its cc is useless against non armored targets because of hp cap, enemies just break from it in seconds no matter what duration you have. Modding for power strength won't help you too, because besides hp caps it also will increse your damage. Link to post Share on other sites
kjhan 11 Posted June 8, 2016 Share Posted June 8, 2016 Holly sweeeeeeet Link to post Share on other sites
Stoner 7,446 Posted June 8, 2016 Share Posted June 8, 2016 1 hour ago, -Tsuri- said: i like it :) "WarCry" is a diff. thing.... its boost your attack-speed but not your movement... and Volt's-speed-thing, disturbs my movement-timing a lot sometimes I know, but that's not my point. Because people whined about going to fast, they implemented this... thing. I have no problem with it though. It's just the way it works that annoys me. They could do something similar to Limbo. It's easy and convenient. I guess they just don't listen to us at all. Link to post Share on other sites
Stoner 7,446 Posted June 8, 2016 Share Posted June 8, 2016 34 minutes ago, Trinkvo said: Rolling to remove speed buff is bad idea. I already suffer with limbo - I cant use roll if I want to stay in rift. Same with speed. I use roll a lot in capture speedruns. How about backflips? It was mentioned earlier in this thread. Link to post Share on other sites
armedpoop 6,468 Posted June 8, 2016 Share Posted June 8, 2016 (edited) No changes to Discharge at all? Or even the riot shield? Can we add a hud waypoint to the speed coil pretty please? Edited June 8, 2016 by armedpoop Link to post Share on other sites
Wiintre 28 Posted June 8, 2016 Share Posted June 8, 2016 On 6/9/2016 at 1:34 AM, Stoner74 said: How about backflips? It was mentioned earlier in this thread. Or a new button that can just dispel some buffs :) Link to post Share on other sites
Circle_of_Psi 6,432 Posted June 8, 2016 Share Posted June 8, 2016 Nice Changes, but Im beginning to get worried that we'll won't hear from Ash & Limbo Reworks, the more its delayed, the less I can play Link to post Share on other sites
----Dante---- 2,015 Posted June 8, 2016 Share Posted June 8, 2016 well its some nice QoL changes but if thats all you ve came up with from 28 pages feedback thread i think ill give up on giving feedback completly. Link to post Share on other sites
venon23 590 Posted June 8, 2016 Share Posted June 8, 2016 new weapon plz when are ash and limbo changes? realy looking foward too them Link to post Share on other sites
[DE]Taylor 8,133 Posted June 8, 2016 Share Posted June 8, 2016 1 minute ago, Dante123pl said: well its some nice QoL changes but if thats all you ve came up with from 28 pages feedback thread i think ill give up on giving feedback completly. Changes are an ongoing process! On top of producing new content and working on U19, our developers have a lot on their plate for these QoL updates and only so much manpower. We absolutely appreciate all of the feedback that our players provide, and we are so grateful to our community for taking the time to help us make Warframe better. I understand why you're feeling what you're feeling, but there are so many members with differing opinions and different priorities that accommodating your guys' suggestions and requests takes time. I hope you understand! :) Link to post Share on other sites
GreyEnneract 6,260 Posted June 8, 2016 Share Posted June 8, 2016 2 hours ago, [DE]Rebecca said: This is going to be a really short Dev Workshop compared to Parts 1 through 4 - but it's worth giving everyone a heads up on! We are still iterating and playing through the changes, but we have some confirmed Volt changes coming in the 18.14 Update. The changes are as follows: Speed: - Volt will be able to see the Speed pickup he creates. - Volt can now recast Speed (like Mirage's Eclipse). Each recast will replace the prior speed pickup to the new casting location. Electric Shield: - Volt can now place up to 6 Shields (was 4). Short and sweet - just some awareness for everyone that we are indeed still reviewing your feedback on the changes. Is that it though? Link to post Share on other sites
tripletriple 3,399 Posted June 8, 2016 Share Posted June 8, 2016 Waiting on damage cap removal, duration scaling ulti and energy drain reduction for shield. If you guys feeling extra nice damage % on ulti so it scales. Link to post Share on other sites
----Dante---- 2,015 Posted June 8, 2016 Share Posted June 8, 2016 (edited) On 8.06.2016 at 11:29 PM, [DE]Taylor said: Changes are an ongoing process! On top of producing new content and working on U19, our developers have a lot on their plate for these QoL updates and only so much manpower. We absolutely appreciate all of the feedback that our players provide, and we are so grateful to our community for taking the time to help us make Warframe better. I understand why you're feeling what you're feeling, but there are so many members with differing opinions and different priorities that accommodating your guys' suggestions and requests takes time. I hope you understand! :) yes i understand that you guys are busy with new content but the problem is ppls been asking for recastable speed since ages another thing is there was no reason to limit volt shields in the 1st place thats why i m kinda upset what you guys came up with Edited June 10, 2016 by Dante123pl Link to post Share on other sites
Kotsender_Quasimir 2,715 Posted June 8, 2016 Share Posted June 8, 2016 (edited) 4 shields were already enough imo, 6 will be plenty! thanks alot, space-mom! <3 3 hours ago, Stratego89 said: Now my question is- is the shotgun falloff not being removed when weapons are shot through his shield finally going to be fixed?? I don't know how many updates it's been or how many reports it's had at this point since this happened. ^ this & other shield/gun synergies like beam extension please :3. you quasi-promised in hotfix 17.4.2.: "Fixed Volt’s Electric Shield giving every ranged projectile a 70m default range. Important note: we will be revisiting the design to allow for interesting range interactions with Volt's Shield and guns ASAP." :3 Edited June 8, 2016 by Kotsender_Quasimir Link to post Share on other sites
Wolfnrun 1,241 Posted June 8, 2016 Share Posted June 8, 2016 14 minutes ago, [DE]Taylor said: Changes are an ongoing process! On top of producing new content and working on U19, our developers have a lot on their plate for these QoL updates and only so much manpower. We absolutely appreciate all of the feedback that our players provide, and we are so grateful to our community for taking the time to help us make Warframe better. I understand why you're feeling what you're feeling, but there are so many members with differing opinions and different priorities that accommodating your guys' suggestions and requests takes time. I hope you understand! :) Yes, I do understand. Thank you for being with us all! =-) Link to post Share on other sites
Aquasurge 383 Posted June 8, 2016 Share Posted June 8, 2016 34 minutes ago, Wolfnrun said: Yes, I do understand. Thank you for being with us all! =-) same here Link to post Share on other sites
ssh83 716 Posted June 8, 2016 Share Posted June 8, 2016 This is good compromise on speed, but shield pick up need to also be changed to happen on release of context button, so it doesn't interfere with other actions that you often do while under shield's protection such as reviving. If they change that, I'd be 100% content with the rework. The 4 is still gonna be crap but... oh well. Not that much worse than before. Link to post Share on other sites
-Amaterasu- 4,302 Posted June 8, 2016 Share Posted June 8, 2016 2 hours ago, RahuHordika said: Which is why I mentioned that interactions would take priority over the toggle, shall the situation arise. Meaning it could be deactivated by mispressing or again reloading Link to post Share on other sites
(PSN)Romulus93 746 Posted June 9, 2016 Share Posted June 9, 2016 2 hours ago, [DE]Taylor said: Changes are an ongoing process! On top of producing new content and working on U19, our developers have a lot on their plate for these QoL updates and only so much manpower. We absolutely appreciate all of the feedback that our players provide, and we are so grateful to our community for taking the time to help us make Warframe better. I understand why you're feeling what you're feeling, but there are so many members with differing opinions and different priorities that accommodating your guys' suggestions and requests takes time. I hope you understand! :) Warframe seems to be doing very well for itself, even gaining a recent momentum of mainstream attention from streamers, players, and media outlets. Maybe DE should expand and grow it's workforce? Link to post Share on other sites
CY13ERPUNK 6,261 Posted June 9, 2016 Share Posted June 9, 2016 good stuff but overload still needs the dmg cap removed and the drain for shield carry is still too high unrelated to volt : excal's mini-blind during EB costs too much for the small benefit that it gives and now it functions more as a deterrent or dis-incentive to use yer melee slide atk during EB, this is bad, IMHO it should either be free and just have small range/duration or if it is going to cost, it should have the full functionality of his #2 Link to post Share on other sites
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