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Ash stealth nerf on Bladestorm to LoS


Noteybook
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27 minutes ago, tnccs215 said:

Regardless of whether that happened or not, I dont consider a nerf to an ability that grants invincibility AND completely desintegrates mor than 18 enemies with a VERY high level cap something bad.

Ran a solo syndicate exterminate this morning and it was only grabbing 2-3 guys tops. That's not ok for 60 energy per cast. 

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1 hour ago, tnccs215 said:

Regardless of whether that happened or not, I dont consider a nerf to an ability that grants invincibility AND completely desintegrates mor than 18 enemies with a VERY high level cap something bad.

 

which is why the nerfs to Excalibur and Valkyr were so widely applauded.  Right? Right? And bladestorm doesn't hit more than 18 enemies, at least that's not what everybody says.

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1 hour ago, tnccs215 said:

Regardless of whether that happened or not, I dont consider a nerf to an ability that grants invincibility AND completely desintegrates mor than 18 enemies with a VERY high level cap something bad.

18 enemies is not a lot. The invincibility is a double edged sword-if someone gets downed, you can't pick them up. Back when bladestorm was actually broken and targeted infinite enemies, you would be stuck bladestorming while teammates died. The same case can happen here if you are stuck bladestorming. The invincibility is needed because of the teleporting, but you lose mobility for power duration which I think is fine.

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17 minutes ago, CrimsonDalekanium said:

 

which is why the nerfs to Excalibur and Valkyr were so widely applauded.  Right? Right? And bladestorm doesn't hit more than 18 enemies, at least that's not what everybody says.

common opinion isnt obligatorily the best one.

And they didn't got that much hate, no. Indeed, many people thought they were necessary, but went too far-- this means most people are aware that this abilities should not be OP as they were.

Personally, I think the changes were fine. The slide blind should have been removed instead of getting an energy cost (cause people use slide for more things than a blind), and Hysteria's immortality should have been removed. But the changes were reasonable.

Edited by tnccs215
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3 minutes ago, Noteybook said:

18 enemies is not a lot. The invincibility is a double edged sword-if someone gets downed, you can't pick them up. Back when bladestorm was actually broken and targeted infinite enemies, you would be stuck bladestorming while teammates died. The same case can happen here if you are stuck bladestorming. The invincibility is needed because of the teleporting, but you lose mobility for power duration which I think is fine.

I've already used bladestorm. 18 enemies might not be a lot, but since that with the right build, you can reduce the length of the animation by A LOT, spamming it compensates.

adnif an enemy gets downed, you simply stop spamming.

Whatever downsite bladestorm might have is astronomically small to its positive sides.

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It's more like a rampant bug that happens with Bladestorm.

https://forums.warframe.com/topic/517403-ash-blade-storm-awareness-or-line-of-sight/

https://forums.warframe.com/topic/642633-ash-bladestorm-nerfed/

https://forums.warframe.com/topic/396773-ash-bladestorm-los-line-of-sight/

https://forums.warframe.com/topic/127075-ashs-blade-storm-now-requires-line-of-sight-for-additional-targets/

There never was a change to how Bladestorm targeted enemies. There was only fixes in updates 10.6 and 10.6.1 that tried to fix some enemies in-range but not being targeted (long before the clone rework). Around the time of the clone rework there still was no change to how enemies were targeted.

https://forums.warframe.com/topic/126269-update-1060-the-vectis/

https://forums.warframe.com/topic/127121-hotfix-1061-10611/

 

Edited by Postal_pat
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7 minutes ago, tnccs215 said:

Whatever downsite bladestorm might have is astronomically small to its positive sides.

Your convenience =/= a positive side for everyone else. Take a step back and look at the pieces here, a characters ultimate ability does almost nothing now.

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6 minutes ago, tnccs215 said:

I've already used bladestorm. 18 enemies might not be a lot, but since that with the right build, you can reduce the length of the animation by A LOT, spamming it compensates.

adnif an enemy gets downed, you simply stop spamming.

Whatever downsite bladestorm might have is astronomically small to its positive sides.

Well, let's take into consideration Ash's other 3 abilities.

Shuriken is nice, especially with syndicate mods. Smokescreen is crap because of the super low duration, and not worth modding for. Teleport is all right, although sometimes buggy.

In his whole kit, Bladestorm as an ultimate seems fine paired with his other abilities. Smokescreen needs a duration buff, and that's about it.

Let's also take into consideration that if you mod Ash that way, it is your choice to do so. Is having the "right build" not a reward? Should I not get the satisfaction of a strong ability after formaing, potatoing, and modding? I mean, those corrupted mods do take some effort to get, as do the forma, as does all the time spent re-leveing.

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4 minutes ago, Postal_pat said:

It's more like a rampant bug that happens with Bladestorm.

https://forums.warframe.com/topic/517403-ash-blade-storm-awareness-or-line-of-sight/

https://forums.warframe.com/topic/642633-ash-bladestorm-nerfed/

https://forums.warframe.com/topic/396773-ash-bladestorm-los-line-of-sight/

https://forums.warframe.com/topic/127075-ashs-blade-storm-now-requires-line-of-sight-for-additional-targets/

There never was a change to how Bladestorm targeted enemies. There was only fixes in updates 10.6 and 10.6.1 that tried to fix some enemies in-range but not being targeted (long before the clone rework). Around the time of clone rework there still was no change to how enemies were targeted.

https://forums.warframe.com/topic/126269-update-1060-the-vectis/

https://forums.warframe.com/topic/127121-hotfix-1061-10611/

 

Ah, all right. Thank you then. It's hard to tell these days if something is a bug, or an intended "change".

or even a stealth nerf :^)

Edited by Noteybook
Words!
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4 minutes ago, (PS4)xKAIOWAx said:

Whats the diference between  press skill button to kill a group of enemies or pull the trigger as a lunatic with symulor or tonkor and kill a entire room? 

tonkor and simulor don't make you literally invincible, and they have a 10 metre range to BS's 50

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Not sure if there are any replies, but there have been instances where the targets are only contained within the same room, sometimes, targets nearby, but beyond a door (even though the door is open) would not get selected for blade storm. it happens. i always thought it was normal. i read it somewhere though, i can't really recall. not sure if it really is the norm

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7 minutes ago, (PS4)xKAIOWAx said:

Whats the diference between  press skill button to kill a group of enemies or pull the trigger as a lunatic with symulor or tonkor and kill a entire room? 

THANK YOU. Someone understands.

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1 minute ago, Noteybook said:

Tonkor does not have 10 meter range. Have you not done artillery fire shots?

Are you saying the tonkor has less range?  in that case, you're helping my argument.  If you're saying the tonkor has more range, I'd like to disagree, but I'm too lazy to test it or find someone who has.

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6 minutes ago, Thural said:

Are you saying the tonkor has less range?  in that case, you're helping my argument.  If you're saying the tonkor has more range, I'd like to disagree, but I'm too lazy to test it or find someone who has.

I'm saying the Tonkor has more range. I extensively use the tonkor, and you can trickshot with it if you learn to use it. Unless you're talking about the explosion range, which can be modded to be bigger.

Simulor has tiny range.

5 minutes ago, Thural said:

no, we'll never be satisfied until no warframe is meta

Maybe if we didn't have broken end-game mechanics we wouldn't need meta. Tell DE to fix it so we can all be content.

Are you also expecting players to not find an easier way to do things?

156ziaf.jpg

Edited by Noteybook
PICTURES
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7 minutes ago, Thural said:

no, we'll never be satisfied until no warframe is meta

The sheer insanity of this comment is staggering. If you truly think that is possible, I feel bad for you. Games with eight or so very clearly defined classes can't be balanced for that let alone a game with 30 or so characters and literally hundreds of weapons and mods. 

Edited by Morty2989
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