[DE]Steve Posted June 15, 2016 Author Share Posted June 15, 2016 Just now, DelterSkelter said: Will the arena have solid walls around it, like the dojo duels? Or is it possible to throw the ball out of bounds? Force field prevents this... Link to comment Share on other sites More sharing options...
-SD-Etrusco Posted June 15, 2016 Share Posted June 15, 2016 What is the minimum amount of Tenno to start a game? Link to comment Share on other sites More sharing options...
Ibro156 Posted June 15, 2016 Share Posted June 15, 2016 (edited) Forgot to ask this. Can you do trick shots? You know, because its sports >.> Edited June 15, 2016 by Ibro156 Link to comment Share on other sites More sharing options...
Stoner Posted June 15, 2016 Share Posted June 15, 2016 It looks like a mix of slam ball and hockey with a touch of warframe. Omg, i need it! For those who don't know what slam ball is: And... Hockey for the non-canadian ; ) jk Link to comment Share on other sites More sharing options...
Wolfnrun Posted June 15, 2016 Share Posted June 15, 2016 (edited) 2 hours ago, [DE]Steve said: TODAY is the goal. Yeah I was afraid it would come off as RL rip off but I'm happy to say it is not playing like RL at all IMO. Its our most relaxed competitive mode, but its still very "Warframe". This made me happy!... I can't wait! Question : Will there be Lunaro music??? Edited June 15, 2016 by Wolfnrun Oh the excitement has got to my grammer Link to comment Share on other sites More sharing options...
Kinperor Posted June 15, 2016 Share Posted June 15, 2016 Will Lunaro give access to exactly the same pool of conclave rewards? Link to comment Share on other sites More sharing options...
Alma_Elma Posted June 15, 2016 Share Posted June 15, 2016 (edited) So basically Lunaro is a Lacrosse game directed by Michael Bay? Edited June 16, 2016 by Alma_Elma Link to comment Share on other sites More sharing options...
Cray Posted June 15, 2016 Share Posted June 15, 2016 45 minutes ago, [DE]Steve said: Smart. I will bring this up. Team visibility does come up as a concern currently. ISSUE: What if I make my colors the inverse before going in, so my Sun loadout looks like Moon, and vice versa? Link to comment Share on other sites More sharing options...
TwonkeyKong Posted June 15, 2016 Share Posted June 15, 2016 (edited) 9 minutes ago, DeltaPhantom said: ISSUE: What if I make my colors the inverse before going in, so my Sun loadout looks like Moon, and vice versa? predetermined color palettes for each loadout a moon loadout only has access to moon colors etc... sun colors @@@@ moon colors @@@@ + neutrals / greys ... for example ;D Edited June 15, 2016 by ChubbysCurryMcToastKing Link to comment Share on other sites More sharing options...
Brasten Posted June 15, 2016 Share Posted June 15, 2016 1 minute ago, ChubbysCurryMcToastKing said: predetermined color palettes for each loadout a moon loadout only has access to moon colors etc... Perhaps a strong Aura or Highlighting color. Similar to Rhino's Roar outline but stronger. That way we don't have to sacrifice individual coloration. Link to comment Share on other sites More sharing options...
_Raiklar_ Posted June 15, 2016 Share Posted June 15, 2016 so whats the eta for deployment? Link to comment Share on other sites More sharing options...
HalfDarkShadow Posted June 15, 2016 Share Posted June 15, 2016 (edited) @[DE]Steve*cues in Space Jam music* I am curious now if the "Sun" and "Moon" Cephalons (via Cephalon Sark, Apnar, and Vull) in Conclave will have some part [aesthetically] in Lunaro~I just love those little guys <3 Co-commentators while your match plays out anyone? Edited June 15, 2016 by HalfDarkShadow Link to comment Share on other sites More sharing options...
(PSN)xKAIOWAx Posted June 15, 2016 Share Posted June 15, 2016 Oh God why this game dont focus in ninjas? This lunaro will be the new version of archwing and conclave , nobody play Link to comment Share on other sites More sharing options...
Awazx Posted June 15, 2016 Share Posted June 15, 2016 Warframes turned into vulgar rugby players. Are we losing our role in the galaxy? Link to comment Share on other sites More sharing options...
CrazyCatLad Posted June 15, 2016 Share Posted June 15, 2016 Doesn't appeal to me because I joined this game 3.5 years ago to shoot up space marines, robots and zombies. That's why I still play this game. Best of luck with this release. Hope some other PVE additions make it into this update too. Link to comment Share on other sites More sharing options...
TwonkeyKong Posted June 15, 2016 Share Posted June 15, 2016 1 hour ago, Ibro156 said: Forgot to ask this. Can you do trick shots? You know, because its sports >.> https://gfycat.com/MajesticSpanishAsianelephant Link to comment Share on other sites More sharing options...
TrinityPrime Posted June 15, 2016 Share Posted June 15, 2016 (edited) Alright, I recolored my 3rd Trinity Prime specifically for Lunaro. I'm ready. Edited June 15, 2016 by KnotOfMetal Link to comment Share on other sites More sharing options...
TheJadrimian Posted June 15, 2016 Share Posted June 15, 2016 8 minutes ago, HalfDarkShadow said: *cues in Space Jam music* I am curious if the "Sun and Moon" Cephalons will have some part [aesthetically] in Lunaro! I just love those little guys <3 Co-commentators while the game plays out anyone? The Cephalons from CTC don't get nearly enough props. They're the best. Looking forward to Lunaro, but I was wondering how it works with Conclave's Recruit Conditioning feature? It's important that people just starting out in Annihilation or CTC are insulated from veterans, but would a player be able to reach rank 3 in the syndicate by playing Lunaro and then wind up locked out of Recruit Conditioning if they later decide to try one of the more murder-y modes? Link to comment Share on other sites More sharing options...
Man_In_Suitcase Posted June 15, 2016 Share Posted June 15, 2016 5 minutes ago, Awazx said: Warframes turned into vulgar rugby players. Are we losing our role in the galaxy? Tenno aren't permitted any downtime from the continuous slaughter of other races? Please, even genocidal maniacs Tenno are entitled to some R&R. Link to comment Share on other sites More sharing options...
jinxeverything Posted June 15, 2016 Share Posted June 15, 2016 (edited) @[DE]Steve Twisting an already suggested idea in this thread! Now that Obstacle Course been rendered somewhat useless thanks to Bullet Jump, will DE rework it to be Lunaro play ground? Will we be able to play with bots but for much less XP in case we just wanted to play by ourselves? Will there ever be a Tenshin team or a Syndicate team or even current factions (like Rathuum) to fight against in the distant future as a way to solve a conflict without shedding blood or just to test might? Awesome work BTW :) Edited June 15, 2016 by Prinny13 Link to comment Share on other sites More sharing options...
homiedudemanguy Posted June 15, 2016 Share Posted June 15, 2016 this explanation will be in game too correct? p.s. this sounds amazing so far Link to comment Share on other sites More sharing options...
DVNC Posted June 15, 2016 Share Posted June 15, 2016 @[DE]Steve In missions you can build up a lot of momentum, often triggering the falling sound effect, by briefly sliding and quickly double jumping on rinse-repeat; will double jumping also drop the lunaro? Link to comment Share on other sites More sharing options...
HalfDarkShadow Posted June 15, 2016 Share Posted June 15, 2016 (edited) 2 hours ago, TheJadrimian said: The Cephalons from CTC don't get nearly enough props. They're the best. Looking forward to Lunaro, but I was wondering how it works with Conclave's Recruit Conditioning feature? It's important that people just starting out in Annihilation or CTC are insulated from veterans, but would a player be able to reach rank 3 in the syndicate by playing Lunaro and then wind up locked out of Recruit Conditioning if they later decide to try one of the more murder-y modes? #CephalonApnarbestwaifu Seriously though, did you know they all have names? lol But anyways, actually that's a good point actually. I have feeling that it will be it's own entity, either having it's own Recruit Conditioning feature, or just having it omitted all together [for now], since we'll all be more-or-less on the same page for the first few weeks. I'm sure they have something worked out xD Edited June 15, 2016 by HalfDarkShadow Link to comment Share on other sites More sharing options...
HalfDarkShadow Posted June 15, 2016 Share Posted June 15, 2016 (edited) 29 minutes ago, Prinny13 said: @[DE]Steve Twisting an already suggested idea in this thread! Now that Obstacle Course been rendered somewhat useless thanks to Bullet Jump, will DE rework it to be Lunaro play ground? Actually with your first bullet, that would be an awesome idea. For an offhand example, regarding the more sillier "Mario Party minigame" esque-styled maps; having one Lunaro arena similar to the grid that's at the end of the clan-obstacle course, where instead of falling platforms maybe having the ground create pillars randomly, and lowering others throughout the match. Something to that extent lol. I think having pillars or other platforms changing every few minutes/seconds would definitely be a welcomed addition! Edited June 15, 2016 by HalfDarkShadow Link to comment Share on other sites More sharing options...
NinjaMan Posted June 15, 2016 Share Posted June 15, 2016 (edited) 5 hours ago, [DE]Steve said: How do Warframe Powers/Stats/Passive and my Mods affect it? They don't. We are trying out Lunaro as 'pure' and simple as we could stand. No powers, mods are disabled, all Warframe stats are the same... you'll still look cool as hell though! Edited June 15, 2016 by NinjaManTR Link to comment Share on other sites More sharing options...
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