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[Reference] EHP & Mobility (The War Within 19.3.1)


Kontrollo
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Update: The War Within 19.3.1

 

Explanation

Spoiler
  • BIPS EHP
    • BIPS stands for Balanced IPS, EHP for Effective Health/Hit Points. BIPS EHP answers the question: "How much effective health do I have against a weapon with equal amounts of Impact, Puncture & Slash?".
    • Examples: Sybaris, Burston & Seer have Balanced IPS.
    • Rationale: Physical weapons are prevalent and all physical weapons have an IPS-distribution, so using a basic IPS-distribution to calculate EHP gives us more meaningful numbers.
    • Advantage: closer to reality than neutral EHP
    • Disadvantage: more difficult to calculate/reproduce
  • Neutral EHP
    • This is what's commonly understood as EHP, "neutral" is just for the distinction. It's calculated by reversing the armour reduction, multiplying that with health and adding shields on top. Weapons have neutral damage if all of their relevant multipliers (Shields, Flesh, Ferrite) are exactly 1, which means in PvP: only Heat & Electricity.
    • Examples: Atomos, Serro, Prova Vandal
    • Advantage: easy to calculate
    • Disadvantage: not a good representation for weapons with physical damage

 

  • Misc.
    • Note: charts are ordered by total EHP, which means that ordering for BIPS and neutral is not exactly the same
    • {Average} Warframe:
      • The stats are Shields / Health / Armour (S/H/A) of 148/110/78.
      • Basically, they are derived from all available Warframes in the Conclave, but there are some technicalities:
        • Inaros is not included because his lack of shields makes him quite a different beast.
        • Loki and Loki Prime are the same, there's no reason to pick one over the other. Including him twice isn't necessary.
      • The idea here is to simplify certain calculations. E.g. instead of calculating the damage of a weapon against each existing Warframe, then compare that data to another weapon's, it's simpler to calculate the damage against the {Average}. And because of how damage types work, that's a much better value than using the sum of IPS damage numbers.
    • CSVs: The EHP tables would actually contain decimal values. For ease of use, these are rounded to the nearest integer. However, if you want a more accurate representation: I can help with the formulas, just send me a PM.

 

BIPS EHP:
pevDBDs.png

 

Neutral EHP:
fSNsnfz.png

 

Mobility & Sprint Speed:
Wr9d2Jw.png

 

CSVs

Spoiler

Stats:

Name,Shields,Health,Armour,Mobility,Sprint Speed
Loki,130,100,55,1.0,1.250
Loki Prime,130,100,55,1.0,1.250
Vauban,130,110,45,1.0,1.000
Mirage,135,105,55,1.0,1.200
Nova,130,110,55,1.0,1.200
Limbo,130,110,55,1.0,1.150
Nezha,130,100,95,1.0,1.150
Nyx,145,110,20,1.0,1.100
Banshee,145,110,20,1.0,1.100
Trinity,145,110,20,1.0,1.000
Ivara,145,100,55,1.0,1.150
Mesa,130,115,55,1.0,1.100
Nekros,140,110,55,1.0,1.100
Titania,145,110,55,1.0,1.000
Nova Prime,145,110,55,0.9,1.200
Hydroid,150,110,55,0.9,1.050
Ember,145,110,70,0.9,1.100
Equinox,145,110,70,0.9,1.150
Vauban Prime,145,110,70,0.9,1.000
Nyx Prime,155,110,45,0.9,1.125
Trinity Prime,165,110,20,0.9,1.100
Volt,165,110,20,0.9,1.000
Mag,165,100,55,0.9,1.000
Nekros Prime,165,110,55,0.9,1.100
Ash,145,120,55,0.9,1.150
Oberon,145,115,85,0.9,1.000
Zephyr,165,120,20,0.9,1.150
Ember Prime,155,110,80,0.9,1.100
Mag Prime,165,110,55,0.9,1.000
Excalibur,145,110,110,0.9,1.000
Saryn,145,115,95,0.9,0.950
Valkyr,115,110,200,0.9,1.100
Valkyr Prime,115,110,220,0.9,1.100
Excalibur Prime,145,110,120,0.9,1.000
Volt Prime,165,110,70,0.8,1.000
Saryn Prime,145,115,110,0.9,1.000
Wukong,155,110,110,0.9,0.950
Chroma,145,110,145,0.8,1.000
Ash Prime,155,120,85,0.8,1.200
Rhino,165,110,100,0.8,0.950
Atlas,145,110,170,0.8,0.900
Rhino Prime,165,110,125,0.8,1.000
Frost,165,110,130,0.8,0.950
Frost Prime,175,110,130,0.8,0.950
Inaros,0,225,105,0.9,1.000
{Average},148,110,78,0.9,1.100

Spoiler

BIPS EHP:

Name,Shields,Health,Total,Mobility,Sprint Speed
Loki,118,104,222,1.0,1.250
Loki Prime,118,104,222,1.0,1.250
Vauban,118,112,230,1.0,1.000
Nezha,118,113,232,1.0,1.150
Mirage,123,109,232,1.0,1.200
Nova,118,114,233,1.0,1.200
Limbo,118,114,233,1.0,1.150
Ivara,132,104,236,1.0,1.150
Nyx,132,105,237,1.0,1.100
Banshee,132,105,237,1.0,1.100
Trinity,132,105,237,1.0,1.000
Mesa,118,120,238,1.0,1.100
Nekros,127,114,242,1.0,1.100
Titania,132,114,246,1.0,1.000
Nova Prime,132,114,246,0.9,1.200
Ember,132,118,250,0.9,1.100
Equinox,132,118,250,0.9,1.150
Vauban Prime,132,118,250,0.9,1.000
Hydroid,136,114,251,0.9,1.050
Nyx Prime,141,112,253,0.9,1.125
Mag,150,104,254,0.9,1.000
{Average},135,120,255,0.9,1.100
Trinity Prime,150,105,255,0.9,1.100
Volt,150,105,255,0.9,1.000
Valkyr,105,152,256,0.9,1.100
Ash,132,125,257,0.9,1.150
Oberon,132,128,260,0.9,1.000
Excalibur,132,129,261,0.9,1.000
Inaros,0,261,261,0.9,1.000
Valkyr Prime,105,157,261,0.9,1.100
Ember Prime,141,121,262,0.9,1.100
Saryn,132,131,262,0.9,0.950
Excalibur Prime,132,131,263,0.9,1.000
Nekros Prime,150,114,264,0.9,1.100
Mag Prime,150,114,264,0.9,1.000
Zephyr,150,115,265,0.9,1.150
Saryn Prime,132,135,266,0.9,1.000
Volt Prime,150,118,268,0.8,1.000
Chroma,132,138,270,0.8,1.000
Wukong,141,129,270,0.9,0.950
Ash Prime,141,133,274,0.8,1.200
Atlas,132,144,276,0.8,0.900
Rhino,150,126,276,0.8,0.950
Rhino Prime,150,133,283,0.8,1.000
Frost,150,134,284,0.8,0.950
Frost Prime,159,134,293,0.8,0.950

Spoiler

Neutral EHP:

Name,Shields,Health,Total,Mobility,Sprint Speed
Loki,130,118,248,1.0,1.250
Loki Prime,130,118,248,1.0,1.250
Vauban,130,127,257,1.0,1.000
Mirage,135,124,259,1.0,1.200
Nova,130,130,260,1.0,1.200
Limbo,130,130,260,1.0,1.150
Nezha,130,132,262,1.0,1.150
Nyx,145,117,262,1.0,1.100
Banshee,145,117,262,1.0,1.100
Trinity,145,117,262,1.0,1.000
Ivara,145,118,263,1.0,1.150
Mesa,130,136,266,1.0,1.100
Nekros,140,130,270,1.0,1.100
Titania,145,130,275,1.0,1.000
Nova Prime,145,130,275,0.9,1.200
Hydroid,150,130,280,0.9,1.050
Ember,145,136,281,0.9,1.100
Equinox,145,136,281,0.9,1.150
Vauban Prime,145,136,281,0.9,1.000
Nyx Prime,155,127,282,0.9,1.125
Trinity Prime,165,117,282,0.9,1.100
Volt,165,117,282,0.9,1.000
Mag,165,118,283,0.9,1.000
{Average},148,139,287,0.9,1.100
Ash,145,142,287,0.9,1.150
Oberon,145,148,293,0.9,1.000
Zephyr,165,128,293,0.9,1.150
Ember Prime,155,139,294,0.9,1.100
Nekros Prime,165,130,295,0.9,1.100
Mag Prime,165,130,295,0.9,1.000
Excalibur,145,150,295,0.9,1.000
Saryn,145,151,296,0.9,0.950
Valkyr,115,183,298,0.9,1.100
Excalibur Prime,145,154,299,0.9,1.000
Volt Prime,165,136,301,0.8,1.000
Saryn Prime,145,157,302,0.9,1.000
Inaros,0,304,304,0.9,1.000
Wukong,155,150,305,0.9,0.950
Valkyr Prime,115,191,306,0.9,1.100
Chroma,145,163,308,0.8,1.000
Ash Prime,155,154,309,0.8,1.200
Rhino,165,147,312,0.8,0.950
Atlas,145,172,317,0.8,0.900
Rhino Prime,165,156,321,0.8,1.000
Frost,165,158,323,0.8,0.950
Frost Prime,175,158,333,0.8,0.950

 

Optimal Damage Distribution

Explanation for which damage conversion mods to use on your weapons.

Spoiler

There are two different lines of thought when it comes to picking ranged IPS weapons:

Tthe first one is picking a combo of Primary & Secondary with one geared towards depleting shields (Impact heavy) and the other towards your enemy's health (Puncture heavy). In that case picking a conversion mod is simple.

The second is about trying to kill your opponent with a single weapon and optimising the damage distribution to get the most out of it. Note that it's a question of whether to pick an Impact or Puncture coversion mod again - don't bother with Slash conversion, the former two are overall more potent. Now the question is: Which one is the right one to pick? There's no simple answer because it depends on your enemy's Shields, Health and Armour.

The following two charts show what damage distribution an optimal weapon with only Impact and Puncture would have against individual Warframes:

BDsDhc2.png

The first one is mostly to give you an idea how much this varies between Warframes.

 

8p3XUgJ.png

The second one shows the {Average} Warframe and can be taken as a recommendation; if your enemies don't have overshields from the Overcharged mod, aim for a distribution that's about 54% Puncture to 46% Impact with your Impact & Puncture conversion mods. Slash is mostly neutral, so just ignore that value on your weapon.

If you feel like your enemies have overshields all the time (e.g. you're dueling someone and your enemy spends their Energy only on overshields), then the recommendation changes: optimal would be about 57% Impact to 43% Puncture, on average.

Keep in mind, however, that your enemies don't always have the 50 Energy to respawn with 50 extra shields and that the overshields don't recharge.

So ultimately, my rule of thumb is this: aim for a 50/50 split and when in doubt, use the Puncture mod.

 

Example

The Grakata has I/P/S of 6.2/5.2/4.2 in the Conclave. That's a distribution of about 40%/35%/25%. It's a bit heavy on Impact, so you should put a Puncture conversion mod on it (unless you think all your enemies have overshields all the time).

 

FAQ:

  • What's up with the armour calculations?
    • Warframes have Flesh with Ferrite armour, so all calculations have to be made against those defensive types. Which means that e.g. Radiation isn't nearly as strong as you'd expect (worse than neutral even because of its 0.75x shield multiplier). Corrosive & Toxin are the two strongest elementals.
    • See: Damage Types vs. Tenno
  • Which Mobility/EHP mod should I use?
    • It's ultimately a matter of preference, but I tried calculating the EHP differences of these mods depending on the amount of armour. Note: I did this calculation only once and it's not that simple because it depends on the damage types of your enemies' weapons. So this is just a general guideline:
      With 75 and lower armour go +shields or -health, between 75 and 110 armour choose the one you like better, above 110 armour go +health or -shields.
  • What is {Average} and why do I care?
    • It's an imaginary Warframe with stats averaged from the others (see explanation part above for how exactly that's done). It has Shields/Health/Armour of 148/110/78.
    • Some calculations, e.g. for weapon comparisons, are a lot simpler when done against a single set of stats instead of all of them.

 

Links:

  • Pythadragon's old charts: (as link)

 

Thanks to Pythadragon, Vyrndragon, JeyciKon, Neah, Zerga-08, Xendragon, Zeally, Igo95862, RIOT, Derinkavat, Sky_, JonBenj & Grunt for keeping up with stats and everyone else who's been helpful with this.

Log:

Spoiler

2016-06-15: Update: 18.14.2
2016-06-17: Trinity Prime mobility corrected to 0.9
2016-07-09: Update: Specters of the Rail
2016-07-21: Update: Specters of the Rail 12
2016-08-20: Update: The Silver Grove
2016-08-24: Update: The Silver Grove H3
2016-12-12: Update: The War Within 19.3.1

 

Edited by Kontrollo
Update: The War Within 19.3.1
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Outdated stuff

Spoiler

Update: 18.14.2

Tv4WvLL.png
4vJo4N1.png

Spoiler

Update: Specters of the Rail

cpXhKeZ.png
vHjWxU8.png

Spoiler

Update: Specters of the Rail 12

pply94a.png
Erl7TPX.png
cN7opnJ.png
Iukqz2u.png
yoSMb9F.png

Spoiler

Update: The Silver Grove
aohpwJv.png
QRbU3ir.png
JGcmuH1.png
bPXychz.png
HyLv7SY.png

Spoiler

Update: The Silver Grove H3
SLzucpP.png
CjeOlOx.png
J4JE8Hc.png
qPHVjmA.png
7skJHc4.png

 

Edited by Kontrollo
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Update: Specters of the Rail

Changes:

  • Official: Reduced Volt Prime’s Conclave Mobility base stat to 0.8 (down from 0.9)
  • Unlisted:
    • Trinity Prime shields / health changed from 145/120 to 165/110, giving her ~10 more EHP
    • Wukong's armour is now 110, up from 85, giving him ~8 more EHP
    • Inaros' health is listed as 165 in the UI, his ingame health is still 225, however

Charts:

  • Mesa without melee; if you unequip your melee weapon you gain +30 health through Mesa's passive.
  • Added {Average} Warframe with averaged stats (Shields/Health/Armour: 148/110/75); of course this Warframe doesn't exist, but it's useful to simplify a lot of calculations and comparisons.
  • Rounded EHP values of Min (Loki), Max (Frost Prime) and Average are now shown in charts.

BIPS EHP:
cpXhKeZ.png


Neutral EHP:
vHjWxU8.png

Edited by Kontrollo
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Update: Specters of the Rail 12

Changes:

  • Already happened in SotR 11: Reduced Mesa's passive health bonus with no melee equipped to 25 from 30 in Conclave.

Charts:

  • The idea behind the stats of the special {Average} Warframe is to have single set of stats (Shields / Health / Armour) that adequately represents the whole range of available Warframes. New is that to calculate those stats we decided to remove one of the Lokis and add "Mesa w/o melee". {Average} stats are now (S/H/A) 148/111/75.
    Reasons:
    • Loki and Loki Prime are identical, there's no choice here when picking one or the other.
    • "Mesa w/o melee" is a deliberate choice made by those who use her, trading some offence for defence. Therefore it's a good idea to include that special case, in the {Average}, too.
    • Inaros is still not included because his lack of shields makes him inadequate for the calculations. Sorry, mate.
  • Additions:
    • Mobility & Sprint Speed
    • Optimal Damage Distribution (explanation below)
      • By Warframe
      • On {Average}

 

BIPS EHP
pply94a.png

 

Neutral EHP
Erl7TPX.png

 

Mobility & Sprint Speed
cN7opnJ.png

 

Optimal Damage Distribution

There are two different playstyles when it comes to picking ranged IPS weapon: the first one is picking a combo of Primary & Secondary with one geared towards depleting shields (Impact) and the other towards your enemy's health (Puncture). In that case it's simple which of the conversion mods to pick.

The second is about trying to kill your opponent with a single weapon and optimising the damage distribution to get the most out of it. Here it's a question of whether to pick Impact or Puncture mod again - don't bother with Slash conversion, the former two are overall more potent. The question is, though: Which one is the right one to pick? There's no simple answer because it depends on your enemy's Shields, Health and Armour.

Now the following two charts show what damage distribution an optimal weapon with only Impact and Puncture would have against the individual Warframes:
Iukqz2u.png

The first one is mostly to give you an idea how much this varies from Warframe to Warframe.

 

yoSMb9F.png

The second one shows the {Average} Warframe and can be seen as a recommendation; if your enemies don't have overshields from the Overcharged mod, aim for a distribution that's about 54% Puncture to 46% Impact with your conversion mod. Slash is mostly neutral, so just ignore that value on your weapon.

If you feel like your enemies have Overshields all the time (e.g. you're dueling someone), then the recommendation changes: aim for 57% Impact to 43% Puncture.

Keep in mind, however, that your enemies don't always have the 25 Energy to respawn with 50 extra shields and that the overshields don't recharge. So you may just want to go for 50/50 split and be done with it.

Edited by Kontrollo
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Update: The Silver Grove

Changes:

  • New Warframe: Titania
    • Shields / Health / Armour: 145/110/55, same as Nova Prime. BIPS EHP: 246; Neutral EHP: 275
    • Note: Titania's Mobility is listed as 1.15 in the UI, but ingame tests have shown it to have 1.0 Mobility. That discrepancy is probably due to her passive interfering with the displayed value.
  • Updates to some explanations, e.g. the Overcharged mod now requires 50 Energy to get 50 overshields
    • Note: Overcharged description now says 50% efficiency, it seems to be 100% instead, as you can still get 50 Overshields.

 

BIPS EHP
aohpwJv.png

 

Neutral EHP
QRbU3ir.png

 

Mobility & Sprint Speed
JGcmuH1.png

 

Optimal Damage Distribution

Spoiler

bPXychz.png

HyLv7SY.png

 

Thanks to @Sky_ & @Pythadragon for stats & tests

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Update: The Silver Grove H1

Changes:

  • New Warframe: Nekros Prime
    • Shields / Health / Armour: 165/110/55, same as Mag Prime. BIPS EHP: 264; Neutral EHP: 295
    • Mobility is 0.9, same as Mag Prime, only his sprint speed is a bit faster with 1.1 compared to Mag Prime's 1.0.

 

BIPS EHP
F7IQ9qV.png

 

Neutral EHP
CjeOlOx.png

 

Mobility & Sprint Speed
J4JE8Hc.png

 

Optimal Damage Distribution

Spoiler

qPHVjmA.png

7skJHc4.png

 

Thanks to @JonBenj & @Grunt for the stats.

Edited by Kontrollo
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Update: The War Within Hotfix 19.3.1

Sorry for the delay, but these days most of my attention is directed towards working for the Conclave Discord server: https://discord.me/conclave. And it's not like a lot has happened in the meantime, anyway.

Changes

  • Valkyr Prime got introduced in Hotfix 19.0.7 (22. November)
    • Shields / Health / Armour: 115/110/220. BIPS EHP: 261; Neutral EHP: 306
    • The Prime has 20 more armour than the vanilla variant, which amounts to a negligible +5 BIPS EHP (+8 neutral).
  • Mesa's passive health bonus when not equipping melee was removed in Update 19.2.0 (1. December)
  • Because of these, the values of {Average} change as well:
    • From S/H/A: 148/111/75
    • To S/H/A: 148/110/78
    • Despite moving around in the charts, its BIPS EHP and Neutral EHP are still 255 & 287, respectively. It's just that a few Warframes are really close to each other and the ordering takes fractions into account.

 

BIPS EHP
pevDBDs.png

 

Neutral EHP
fSNsnfz.png

 

Mobility & Sprint Speed
Wr9d2Jw.png

 

Optimal Damage Distribution

Spoiler

BDsDhc2.png

8p3XUgJ.png

 

Thanks to @Sky_ for the stats.

Edited by Kontrollo
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