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Update: Lunaro


[DE]Megan
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Update: Lunaro

Lunaro!

Tenno, you’ve fought long and valiantly. Now, put down your arms and join in the newest addition to Conclave. The honor-bound sport, Lunaro!

A contact ball sport played long ago by Tenno of years past, Lunaro is a new Conclave mode that accommodates up to four players per team. This new game mode focuses on skill, mobility, teamwork and creativity. 

Work together on team Sun or Moon to move the ball -- or Lunaro -- up an Orokin arena, into the opponent's goal. Defend your zone by smashing the Lunaro out of your opponent’s possession or knocking them to the ground with a crushing hit.

A letter on 'Lunaro Rules!' from [DE] Steve:
Source: https://forums.warframe.com/topic/660207-lunaro-rules/

 

To get started Playing Lunaro, visit the Conclave station on your Landing Craft. You will be able to play the Practice tutorial there, it'll help! 

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BASIC CONTROLS:
 

Spoiler

Without ball:
•    LMB - Melee strike
-Hitting a player will stagger them and force them to drop the Lunaro if they're carrying it
-Hit a player enough times in a short period and they will be knocked down
-Hitting the Lunaro will ‘charge’ it for 3 seconds and it will knock down any player it hits
•    RMB (hold) - 3m soft vortex that attracts the Lunaro
•    E - shoulder charge

With ball:
•    LMB (tap) - light throw
-Also used for lock-on pass when you see an arrow Chevron above a teammate’s head
•    LMB (hold) - strong throw (twice as powerful as tap LMB)
•    E - shoulder charge
•    Launching the Lunaro from a slide will curve your shot. Tap throw (LMB) while sliding to curve it left, hold to curve it right.
•    Bullet jumping will cause you to drop the Lunaro! 


FURTHER RULES: 

Spoiler

•    Teams Sun and Moon (each with up to 4 players) compete for two 5-minute halves
•    Players on offense must work together to move the Lunaro towards the goal
-Throw the Lunaro with left click – tap for light throw, or hold for strong throw
-The Lunaro is dropped when bullet jumping, or after holding for 5 seconds
-Pass to teammates by tapping left click
-Teammate eligible for pass when marked by arrow chevron
•    Players on defense can stop the opposition by taking away the Lunaro
-Left click to swing at the opposing player
-Press E to perform a shoulder check
-Hold right click to attempt intercepting the Lunaro
•    If a loose Lunaro is struck it will become ‘charged’, knocking down players in its way
-A purple trail indicates if a Lunaro is ‘charged’
SCORING:

•    Shooting the Lunaro into the goal from within the opposing team’s zone nets 1 point
•    Scoring from outside the opposing team’s zone adds +1 point
•    Scoring with a ‘charged’ Lunaro adds +1 point
•    ‘Charged’ goals from outside the zone are worth 3 points total!
•    Attackers must clear the defender’s zone after they score to re-equip their Lunaro scoop

 

Rathuum Additions

Arenas
•    Added a Level 85 Arena to Sedna – Vodyanoi
     - Executioners have received 50-100% more health and 50% more armour.
     - Executioners have a 15% chance to drop an Uncommon Fusion Core and a 5% chance to
       drop a Rare Fusion Core.
•    Added new Modifier – Reinforcements:
    -Adds additional Executioners to the fight (Level 20 = 1 extra, Level 40 = 2 extra, Level 60 = 3
    extra, Level 85 = 4 extra).

Executioners
•    Executioner Dhurnam added to Level 60 and Level 85 Arenas.
    - Dhurnam wields Dual Heks and a Brokk, throws flashbang grenades and can Switch Teleport.
- When you drop him down to 25% Health he goes into a frenzy and jogs much faster. 
•    Executioner Harkonar has been equipped with a modified Buzlok that fires a single high-powered bullet, but emits a laser sight before firing to give players a chance to dodge or move out of LoS.

Rewards
•    “Silent Battery” is a new uncommon shotgun Mod that may drop from Executioner Dhurnam. 

Additions
8pv5NTb.png
•    Riv Elite-Guards Bundle - This ornate set of guards was worn by ancient Lunaro champions. 
•    Riv Arcata Skin  - A stylized Arcata skin for Lunaro.
•    The Riv Comp-Guard and Riv Min-Guard armor sets are available from Teshin!
•    Executioner Dhurnam Noggle Statue has been added to the Market.

Conclave Changes & Fixes

•    You can now use Emotes in the Conclave!
•    Fixed Ammo spawns disappearing forever after a Host Migration in Conclave.
•    Fixed Energy spawn points duplicating in certain tilesets in Conclave. 

Bursa Changes

•    Bursas will no longer drop Common Mods (Revenge, Ammo Drum).
•    Increased the Mod drop rate on hacked Bursas. 

Changes

•    Improved matchmaking to be more reliable overall. 
•    Revised the UI icons for Operator hair to display better.
•    You can no longer send gifts to those who have not finished Vor’s Prize.  the tutorial.
•    Drekar Hellions will now spawn on Uranus Survival missions. 
•    Slightly increased the Mod drop chance on Locust Drones. 
•    Slightly improved screen-to-screen latency between remote clients.
•    Dregs and Lancer Dregs will now drop Morphic Transformer. 
•    Other context actions will take priority over picking up Volt’s Electric Shield. This prevents accidentally picking up the Electric Shield that you placed down to protect you while you revive your fellow Tenno. 
•    Improved the ability to teleport on slopes/stairs. 
•    Improved Interception AI to better prioritize their attacks and hacking objectives. 


Fixes

•    Fixed Operator hair colour appearing incorrectly when summoned in a mission.
•    Fixed gaining an unintended amounts of sudden velocity when rolling in perfect timing with a double jump. A Developer note here: the parkour combination is still possible and remains an effective way to maneuver and travel forward if you have mastered the keystrokes. 
•    Fixed the Prisma Gorgon’s firing sounds cutting out randomly. 
•    Fixed being unable to send a game invite to the previous Host that left the session.
•    Fixed appearing frozen when attempting to join a lobby while in the Simulacrum.
•    Fixed Executioner Zura not attempting to melee you when in range, or switching to her Ripkas.
•    Fixed hearing fully charged sounds when firing the Angstrums last shot as per: https://forums.warframe.com/topic/636144-angstrums-last-shot-uses-full-charge-sound/
•    Fixed being unable to select enemies in the Simulacrum when using a controller.
•    Fixed Drekar Hellion’s not using their jetpacks. 
•    Fixed being able to pass through locked doors on Ivara’s Dashwire. 
•    Fixed seeing Client squadmates in different positions when traversing a zipline. 
•    Fixed the Maiming Strike Mod not applying Critical Damage if your slide was cancelled right before you attacked the enemy. 
•    Fixed stopping dead in mid-air when attempting to roll out of an Aim-Glide with your Melee weapon in hand. 
•    Fixed not being able to put attachments on the Dual Split-Sword. 
•    Fixed a crash when fighting Corrupted Captain Vor.
•    Fixed a script crash in the Interception HUD that could occur when leaving the mission.
•    Fixed a script error when exiting the water with a Velocitus equipped.
•    Fixed performance problems in certain levels caused by torrential log-spam due to loading decorations. 
•    Fixed incorrect Channeling FX on Banshee's Soprana skin as per: https://forums.warframe.com/topic/640736-banshee-soprana-skin-channel-effects/
•    Fixed Zephyr’s Turbulence not deflecting bullets from hitscan weapons while in mid-air as per https://www.reddit.com/r/Warframe/comments/4nsj44/bug_turbulence_hitscan_inconsistency_source_found/.
•    Fixed Vauban’s Tesla not being affected by Power Strength Mods as a Client. 
•    Fixed Hydroid’s abilities causing a delay when attempting to melee or cast another power as per: https://forums.warframe.com/topic/655371-anyone-notice-the-hydroid-nerf/
•    Fixed Valkyr’s Hysteria draining twice the amount of Energy as per:  Fixed Valkyr's Hysteria applying efficiency Mods twice as per: https://www.reddit.com/r/Warframe/comments/4nh5fs/fyi_hysteria_energy_drain_mechanics/
•    Fixed Ivaras Infiltrate Augment Mod not protecting you from lasers in the Orokin Moon, Grineer, and Uranus spy mission tilesets.  
•    Fixed some cases where Ash’s Fatal Teleport Augment wouldn't auto finish enemies moving quickly.
•    Fixed Ash’s Fatal Teleport Augment targeting dead bodies.
•    Fixed Ash’s Fatal Teleport Augment failing to activate when moving too quickly (bullet jump, etc.).
•    Fixed the Mutalist Cernos not creating toxin clouds as per: https://forums.warframe.com/topic/654080-no-cloud-mutalist-cernos/  
•    Fixed numerous localization errors.

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Thanks for caring about your community and releasing updates so often. Love you, DE <3

 

JZcSiz9.png

Can't wait to try out Lunaro >:D

 

Also,

Still no fix for J3 Jordas Golem being moveable via Elytron's Warhead and Odonata's Repel on last stage of Jordas Verdict.

Edited by Raniu
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Grats and gl with the new mode  :)

Like the new Rathuum additions. (Also, DUAL HEKS!?! Also also yay, Harkonar gets a laser scope telegraph!)

Hm, reason to hack Bursas. Fancy that.

Quote

Improved matchmaking to be more reliable overall.
•    Drekar Hellions will now spawn on Uranus Survival missions. 
•    Slightly increased the Mod drop chance on Locust Drones. 
•    Other context actions will take priority over picking up Volt’s Electric Shield. This prevents accidentally picking up the Electric Shield that you placed down to protect you while you revive your fellow Tenno. 
•    Improved the ability to teleport on slopes/stairs. 

Fixed stopping dead in mid-air when attempting to roll out of an Aim-Glide with your Melee weapon in hand.
•    Fixed performance problems in certain levels caused by torrential log-spam due to loading decorations. 

 Fixed Zephyr’s Turbulence not deflecting bullets from hitscan weapons while in mid-air

All of these are excellent.

Edited by Chroia
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•   "Fixed being able to pass through locked doors on Ivara’s Dashwire."

 

Aw did you REALLY had to? How are we supposed to put up with players that take three days to arrive at the dual panel doors now?

 

"throws flashbang grenades and can Switch Teleport"

 

FFS, this thing is not gonna be another seizure fuel like Alad V is it?

Edited by lvl999ArchNecromancerIRL
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DE, can you please re-add the Grost shoulder armor that was originally available when the Grost skin was first added to the game? It handled colors in a different way that looked good with other skins and colors obviously. 

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