Gyanko- Posted June 16, 2016 Share Posted June 16, 2016 Welcome to Figther Lunaro !! =) Thanks [DE] Link to comment Share on other sites More sharing options...
Enterocystoplasty Posted June 16, 2016 Share Posted June 16, 2016 2 minutes ago, -JT-_-R3W1ND said: 23.25 E/s wew Link to comment Share on other sites More sharing options...
ZiGWORD Posted June 16, 2016 Share Posted June 16, 2016 Lunaro... OMG how is it boring and uninteresting ): Link to comment Share on other sites More sharing options...
--DSP-- Posted June 16, 2016 Share Posted June 16, 2016 37 minutes ago, Ghogiel said: Don't think there is a PvE version of Lunaro. That guy was talking about how imbalance PVP is. Which is out of topic. I'm telling him it's not his "PVP" Link to comment Share on other sites More sharing options...
Sickofyou Posted June 16, 2016 Share Posted June 16, 2016 Just now, ZiGWORD said: Lunaro... OMG how is it boring and uninteresting ): your comment is boring and uninteresting Link to comment Share on other sites More sharing options...
Gorood Posted June 16, 2016 Share Posted June 16, 2016 6 minutes ago, Tarkmelhion said: The problem im encoutering is not being able to throw the ball at all, i can do everything else but that. Same here, LMB or RMB does nothing at all. Link to comment Share on other sites More sharing options...
SynDyne Posted June 16, 2016 Share Posted June 16, 2016 I have another question in regards to the parkour speed fix.... So I just tested it and now the only way to go fast is to roll around like Sonic the Hedgehog? I'm extremely good at breaking games and doing stuff that game mechanics shouldn't allow... But there is almost no way to go super fast now other than combat rolling forwards.... Bullet jumping is now just to get over stuff... Link to comment Share on other sites More sharing options...
Enterocystoplasty Posted June 16, 2016 Share Posted June 16, 2016 1 minute ago, Uklanos said: I have another question in regards to the parkour speed fix.... So I just tested it and now the only way to go fast is to roll around like Sonic the Hedgehog? I'm extremely good at breaking games and doing stuff that game mechanics shouldn't allow... But there is almost no way to go super fast now other than combat rolling forwards.... Bullet jumping is now just to get over stuff... this saddens me to an extent that cannot be described in words Link to comment Share on other sites More sharing options...
Rankii Posted June 16, 2016 Share Posted June 16, 2016 Can we wear the lunaro gear in the actual game? Link to comment Share on other sites More sharing options...
AprilMoon Posted June 16, 2016 Share Posted June 16, 2016 ugghhh the parkour speed 'fix' is so painful to deal with. i have no reason to be so damn slow as volt Link to comment Share on other sites More sharing options...
SynDyne Posted June 16, 2016 Share Posted June 16, 2016 (edited) 2 minutes ago, N33DL3F15H said: this saddens me to an extent that cannot be described in words Yes my brother.. In our greed to go fast... the devs have noticed it and smited us :/ Maxed out rush on a Loki Prime you can only achieve around 27 seconds in the Dojo Obstacle Course. Edited June 16, 2016 by Uklanos extra info Link to comment Share on other sites More sharing options...
Enterocystoplasty Posted June 16, 2016 Share Posted June 16, 2016 1 minute ago, Rankii said: Can we wear the lunaro gear in the actual game? yeah it's just an armor set. it actually looks pretty good too. Link to comment Share on other sites More sharing options...
franklinwilson2 Posted June 16, 2016 Share Posted June 16, 2016 Lunaro WOULD be fun if a few changes were made to how it works. 1. There should be a limit to how many people can be on a team, the only really viable option is 3v3 or 4v4 because after that you can't throw the ball into the goal without 14 people running up holding down right mouse button trying to get it and then people constantly hitting you again and again till the ball goes unstable out of the goal box. 2. The unintentional passing where a teammate runs in front of you after you throw it and them immediately taking the ball. 3. And you being able to create your own teams instead of it being divided up automatically.. Other than that the game is very fun with 2-3 friends screaming at each other in teamspeak/skype trying to steal the ball from each other! Link to comment Share on other sites More sharing options...
DeezNutzHD Posted June 16, 2016 Share Posted June 16, 2016 Just now, franklinwilson2 said: Lunaro WOULD be fun if a few changes were made to how it works. 1. There should be a limit to how many people can be on a team, the only really viable option is 3v3 or 4v4 because after that you can't throw the ball into the goal without 14 people running up holding down right mouse button trying to get it and then people constantly hitting you again and again till the ball goes unstable out of the goal box. 2. The unintentional passing where a teammate runs in front of you after you throw it and them immediately taking the ball. 3. And you being able to create your own teams instead of it being divided up automatically.. Other than that the game is very fun with 2-3 friends screaming at each other in teamspeak/skype trying to steal the ball from each other! +rep I most definitely agree with everything said here. Very fun, just needs some improvements. Link to comment Share on other sites More sharing options...
MokutoBunshi Posted June 16, 2016 Share Posted June 16, 2016 WHOOOO BOY! Just got back from my first game. I was kicking ball! We won too :D! But I tell you what my hands, HUUUURT! XD GG devs, gg. ]\'[ Link to comment Share on other sites More sharing options...
KingTaro Posted June 16, 2016 Share Posted June 16, 2016 1 hour ago, [DE]Megan said: • Fixed the Maiming Strike Mod not applying Critical Damage if your slide was cancelled right before you attacked the enemy. Yes! I thought this would never get fixed, thank you! Link to comment Share on other sites More sharing options...
Rhekemi Posted June 16, 2016 Share Posted June 16, 2016 53 minutes ago, SanguineRose23 said: Needs to be a thing now. Yes. I need to see how this executioner reloads them, though. Link to comment Share on other sites More sharing options...
Kaiser_Suoh Posted June 16, 2016 Share Posted June 16, 2016 Why not a championship event each month? Link to comment Share on other sites More sharing options...
PAX_NL Posted June 16, 2016 Share Posted June 16, 2016 2 hours ago, [DE]Megan said: • Fixed stopping dead in mid-air when attempting to roll out of an Aim-Glide with your Melee weapon in hand. Thanks for the fix on the melee aim glide, this has been bugging me for a while. Also, great update. I'm excited about lunaro and it seems like a lot of bugfixes shipped with it too. Link to comment Share on other sites More sharing options...
AprilMoon Posted June 16, 2016 Share Posted June 16, 2016 dunno if this was intended but you can now change direction while rolling, if you hold right click while rolling. that's cool atleast?????? Link to comment Share on other sites More sharing options...
MarshallBanana0815 Posted June 16, 2016 Share Posted June 16, 2016 new bug: interception breaks! regularly (but randomly) interception rounds (prime example: draco) break down: no more enemies spawn, no progress on timer/percentage, no nothing.. only fix: host has to abort to force a host migration... Link to comment Share on other sites More sharing options...
Enterocystoplasty Posted June 16, 2016 Share Posted June 16, 2016 12 minutes ago, GracefulMoon said: dunno if this was intended but you can now change direction while rolling, if you hold right click while rolling. that's cool atleast?????? it will never make up for what we lost in midair slides. Link to comment Share on other sites More sharing options...
Evan-0-matic Posted June 16, 2016 Share Posted June 16, 2016 Hello, The new changes to the mod 'Maiming Strike' have had some (hopefully) unintended consequences when used in conjunction with Atlas's melee weapon of choice. Prior to this update, holding crouch while preforming his Landslide attack(s) Maiming Strike would activate, causing Crit Landslides. I know this seems like a bug that needed fixing to some, but I'm begging you DE, please return this feature! It made Atlas viable on the damage front, all the way up to Sortie level 3. It was not OP at all compared to many, many other Warframe powers, and not OP in the least considering weapon damage potential. Again, please return the feature. Thanks. Link to comment Share on other sites More sharing options...
SynDyne Posted June 16, 2016 Share Posted June 16, 2016 I get the forward momentum thing was a bug and needed to be removed but now it feels almost as if the Double jump and Bullet jump in the parkour system only hurts you in terms of speed resulting in getting shot waaaaayyy more frequently... Easy way to avoid this is still to spin attack on the ground but that hurts your hand after 20 minutes... Bullet jumping and Double jumping are now only to cross far distances really slowly and to get to high places.. And in most areas in the game.. this is almost completely useless or keeps you from losing 2-4 seconds running around an object. Maxed rush and the speed aura with Loki Prime 24.56s in the Dojo obstacle course Link to comment Share on other sites More sharing options...
Gyula86 Posted June 16, 2016 Share Posted June 16, 2016 Nice! :) Link to comment Share on other sites More sharing options...
Recommended Posts