Expletive Posted January 24, 2013 Share Posted January 24, 2013 I think these switches should always be facing the direction the player will enter the room from. Surely it's not that hard to do. The rooms seem fairly symetrical, so I'd imagine it'd be possible to always have the room oriented that way. Link to comment Share on other sites More sharing options...
Valmar Posted January 24, 2013 Share Posted January 24, 2013 Who's to say we enter the ship at the most convenient entrance? We kinda do just shove ourselves in through vent shafts. The ships aren't completely uniform. They do vary from each one. Link to comment Share on other sites More sharing options...
Ced23Ric Posted January 24, 2013 Share Posted January 24, 2013 That'd kinda simplify the tiny room, wouldn't it? Now, you come in, and if you're in bad luck, two Shockwave MOAs and three regulars are just waiting for you. You can't just hit the button and run, you need to get around and/or over there to raise the things. Same with the reactor. With the button facing away from you, it forces you to fight for some breathing room first. I hear your opinion, don't get me wrong. But I don't think it is a bad thing. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now