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[DE]Megan

Hotfix: Lunaro 5

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Lunaro: Hotfix 5

Lunaro & Conclave Fixes and Changes

  • A Public Lunaro match will now only start when 6 people have joined the lobby. This alleviates joining a game in progress that may be very one sided and not enjoying Lunaro to its fullest! 
  • Players will be unable to join a Lunaro match in progress if the score difference is greater than 6 points. 
  • Your reticle will now appear different when in possession of the Lunaro. 
  • Fixed the Lunaro lobby displaying slots for 8 players instead of 6.
  • Fixed shoulder charging sometimes not working in Lunaro.
  • Fixed a rare occurrence where the Arcata would do 2x melee damage in Lunaro.
  • Fixed the reticle changing when activating an Emote in Lunaro.
  • Fixed being able to shoulder charge twice consecutively while sliding in Lunaro. 
  • Fixed losing all Standing gain and Challenge progress when a Host Migration occurs in the Conclave.
  • Fixed a match ending if the Lunaro hits a wall with approximately less than 1 second left. The match should only end on catch or when the Lunaro hits the ground at that time.

Volt Changes

  • Volt’s Electric Shield will now ragdoll enemies when being carried while sprinting, like so: https://gfycat.com/FairFarflungAndeancockoftherock
  • Volt's Speed has been reverted to instantly affect allies in the cast radius, rather than create a pick-up. 
  • Allies can now backflip(aim + directional roll backwards)  to remove Volt’s Speed if they wish to opt-out. 

Changes

  • Hyekka Masters will now join the fight on Ceres Defense missions.
  • Expanded Interception hacking terminals slightly so that bulky enemies like Chargers can get to them without requiring a dialing wand. 
  • Gave a number of enemies advanced instruction in how to hack Interception terminals.
  • Improved the direction in which your Warframe will perform a dodge roll. 

Fixes

  • Fixed hacking beams not showing up for Clients in Archwing Interception missions.
  • Fixed an issue where changes made with the Emote picker would only work the first time around; after exiting and re-entering the Emote picker any changes made would no longer take hold.
  • Fixed incorrect Nyx Prime textures are per: https://forums.warframe.com/topic/656246-nyx-prime-mag-prime-texture-errors/
  • Fixed new players not being given the Arcata, resulting in a functionality loss in the Conclave Arsenal.
  • Fixed colliding/clipping with Orokin Sabotage consoles.
  • Fixed numerous localization issues.

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nwlx8gY.png

Hypu for Volt tweaks <3

Still no fix for J3 Jordas Golem being movable via using Elytron's Warhead or Odonata's Repel.

And darn, still no fox for Mag's Pull missing the awesome magnetic sound it used to have :(

Edited by Raniu

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Why not keep the speed pickup and the radial buff for those who missed the initial cast? D:

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Volt’s Electric Shield will now ragdoll enemies when being carried while sprinting, like so:

Me when I'm using Volt:

get-the-fuck-out-of-my-way_o_542074.gif

Edited by BrokenBullet

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3 hours ago, [DE]Megan said:
  • Expanded Interception hacking terminals slightly so that bulky enemies like Chargers can get to them without requiring a dialing wand. 
  • Gave a number of enemies advanced instruction in how to hack Interception terminals.

 

:I

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Will you still consider using the action key or something to deactivate the buff instead of backflip? It feels kind of flow-breaking to stop and to that just to debuff.

Also whatever changes you make please also add them to Limbo's Banish, it's way to easy to accidentally get out of it when you do need it.

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Keep up with buffing Volt. We all know he isn't at his max potential but these changes are a good start.

latest?cb=20100805221238

Edited by TwelfthAngel

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people are gonna be impatient and leave before it's full. the games will never start at this point!

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5 minutes ago, [DE]Megan said:

Lunaro: Hotfix 5

  • Volt's Speed has been reverted to instantly affect allies in the cast radius, rather than create a pick-up.

Finally, thanks

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the player list in the lobby still displays 4 slots on each side

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Any plans on buffing Volt's discharge? The damage cap really prevents me from wanting to use it much, especially with its long-ish cast time.

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Before you post a "Still no fix for ___ ", stop. Think about the amount of stress the devs are under right now with this major update right around the corner. Chances are they know about the bug you're going to post about and they are working on it. They don't need you being inconsiderate about their hard work.

Edited by XtheMATTx

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Ah, backflip to opt out of Speed, that's what I suggested while discussing the upcoming reversion with my clan on Discord.

Well done, DE! Great fix.

Edited by Kastorius

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