BloodForTheBloodGods Posted June 24, 2016 Share Posted June 24, 2016 (edited) 46 minutes ago, Zdeadfallout said: Seriously Though, what do Warframe breathe XD They breathe through their butt, that's how they can breathe in space in Archwing. The Archwing has an oxygen generator. Edited June 24, 2016 by BloodForTheBloodGods One word for butt is worse than the other. Link to comment Share on other sites More sharing options...
(PSN)abbacephas Posted June 24, 2016 Share Posted June 24, 2016 Sooooo...basically you want a version of Horde mode from Gears of War? Link to comment Share on other sites More sharing options...
Railgun_Alter Posted June 24, 2016 Share Posted June 24, 2016 I recall seeing a thread like this a month ago, I guess? People were actually positive towards the idea of Survival changing. Here, it's just people shooting down the guy because he wasn't able to complete a rotation / go through the special Lotus gift easily. (Which I think evades the question, somewhat.) If anyone can find that thread, well, thanks. I don't really think Survival is in need of a change too badly, but a change wouldn't be that bad Link to comment Share on other sites More sharing options...
Godzilla853 Posted June 24, 2016 Share Posted June 24, 2016 I've noticed that some people get so distracted in killing they forget life support so when I am in the squad I keep an eye on it. Link to comment Share on other sites More sharing options...
GLTHX Posted June 24, 2016 Share Posted June 24, 2016 Maybe let's not remove life support as a whole, but slightly change the way you can aquire it. I sometimes notice when doing a solo survival run that I have only like 20% life support even though I have beed slaughtering countless enemies for the past 5 minutes without stopping, and sometimes I am capped at 100% but killed maybe half the amount of enemies as before. I would just remove the RNG from the drops and just add some life support whenever a player kills an enemy, so that survival is still mostly the same, but it doesn't screw you over just because you've had a bit of bad luck. So, if every enemy has a 20% chance of dropping a capsule, which replenishes 5% life support, then maybe just make all enemies give 1% life support when killed? Just a little idea of mine, while reading this thread, and ideal values may differ from the ones I posted above. Link to comment Share on other sites More sharing options...
MacabreHaze Posted June 24, 2016 Share Posted June 24, 2016 If you have a level 90 bombard in front of you and life support a few rooms away with 25% life support, Why don't you run to the life support then? The level 90 bombard won't be able to chase you down all that easily, cause they move slow, except for the horror movie walk. Link to comment Share on other sites More sharing options...
(PSN)B0XMAN517 Posted June 24, 2016 Share Posted June 24, 2016 Life support exists for a reason. Without it you could just stay invisible and hack at the enemies until they're dead, without any worries of failing the mission. Your survival would be insanely easy. That said, never think for a second that you speak for anyone other than yourself. Titles like "Cmon DE you know we all literally want it", just makes you look silly and almost invalidates your whole post before it's even read. Link to comment Share on other sites More sharing options...
NinjaKitsune56 Posted June 24, 2016 Share Posted June 24, 2016 1 hour ago, Dornez said: Odd. My soma had no issues, My partners Rakkata Cernos, Synapse, and Merlok had no troubles either. Are higher lvl mobs more blast resistant? My Ignis had no issues either... but then, it was modded for Radiation and Viral. :3 Link to comment Share on other sites More sharing options...
PoisonHD Posted June 24, 2016 Share Posted June 24, 2016 (edited) 1 hour ago, Zdeadfallout said: Seriously Though, what do Warframe breathe XD I mean, they technically don't need air. They go out into open space with Archwings, and don't do anything different. Anyway, the only time I activate capsules is in the first 5-15 mins, when the enemies aren't pouring in yet. Edited June 24, 2016 by PoisonHD Link to comment Share on other sites More sharing options...
Bizzaro21 Posted June 24, 2016 Share Posted June 24, 2016 1 hour ago, Zdeadfallout said: 3.An Idea for survival 2.0 (if it ever happened) remove the life support thing and make it like some kind of onslaught (Like you are stuck and you have to survive enemy forces and you'll have some objectives to do (like stealing artifacts which will be the prime parts unless the devs already have an idea in there minds) then the lotus will give you the option to extract this is all I want and the reason I +1`ed this Link to comment Share on other sites More sharing options...
NightElve Posted June 24, 2016 Share Posted June 24, 2016 1 hour ago, PUR3K1LL3R said: It just seems that you aren't skilled enough to keep your O2 levels in check (Or you were solo, because enemy spawns change with player count), because I've gone past an hour without problems. here comes the OP players :D Link to comment Share on other sites More sharing options...
(PSN)Agent_CHAR Posted June 24, 2016 Share Posted June 24, 2016 1 hour ago, Zdeadfallout said: 2.Give survival more logic (So we are protecting a monkey who steals stuff, while we eradicate hundreds of OP troops) 3.An Idea for survival 2.0 (if it ever happened) remove the life support thing and make it like some kind of onslaught (Like you are stuck and you have to survive enemy forces and you'll have some objectives to do (like stealing artifacts which will be the prime parts unless the devs already have an idea in there minds) then the lotus will give you the option to extract I think survival is fun and fine the way it is, but I can understand you having a different opinion. With that said, I just want to point out that these two changes that you suggest merely change survival into defense and/or mobile defense missions that we already have. To keep survival relevant in the game it can't just be a re-skinned defense. Link to comment Share on other sites More sharing options...
Drufo Posted June 24, 2016 Share Posted June 24, 2016 Survival could be worked on to make it a bit more enjoyable (I find it one of the most boring mission type) but as it is currently works fine. Paradoxally I have more "problems" with very low levels, since the low enemy count makes support managing a bit more difficult :) Link to comment Share on other sites More sharing options...
o.0- Posted June 24, 2016 Share Posted June 24, 2016 Too bad there is so much un-constructive commentary. For me, the basic function of Survival is fine, having Modules and Capsules that extend the timer works for a game mode. What bugs me is the Life Support Condition, I think instead, sustaining a jamming signal of some sort to aide the unseen operative works better. So no functional changes to the base mechanics, when actively sustaining the timer, more changes with dialogue and what might happen, if the timer runs out. Link to comment Share on other sites More sharing options...
EyeLaikCheez Posted June 24, 2016 Share Posted June 24, 2016 (edited) The reason why we have the Life Support system is so that players don't just afk in survival missions. With a little bit of effort you can glitch outside the map and boom, you can solo T4 for as long as you want because the enemies can't get to you. Life Support forces the players to actually play the game, if you afk your life support runs out and the mission ends. Edited June 24, 2016 by EyeLaikCheez Link to comment Share on other sites More sharing options...
Bizzaro21 Posted June 24, 2016 Share Posted June 24, 2016 though, I think we should stop removing game modes, leave survival there, and make the onslaught thing a brand new mode Link to comment Share on other sites More sharing options...
QuiQuQa Posted June 24, 2016 Share Posted June 24, 2016 I think its good as it is, honestly its really rare that i run out of LS, even in solo also: Spoiler Link to comment Share on other sites More sharing options...
Inarticulate Posted June 24, 2016 Share Posted June 24, 2016 (edited) The point of Survival is that there needs to be some means of telling the player, "You're done, get out." Many Warframes have means of surviving indefinitely, so there needs to be another limiting factor. Life support is simply a measure of how quickly you are able to continue to kill enemies such that it becomes harder and harder to maintain life support as your kill rate decreases. 2 hours ago, Zdeadfallout said: Seriously Though, what do Warframe breathe XD Oxygen. Warframes are biomechanical and the biological portion requires aerobic respiration. 1 hour ago, PoisonHD said: I mean, they technically don't need air. They go out into open space with Archwings, and don't do anything different. Archwings create a field of breathable air around them in space (and presumably underwater). This is clear from the text of Mag Prime's codex entry (you can read it in the wiki if you don't have it in-game). 19 minutes ago, QuiQuQa said: -image snip- There's this thing called hyperbole. Edited June 24, 2016 by Inarticulate Link to comment Share on other sites More sharing options...
thekurama13 Posted June 24, 2016 Share Posted June 24, 2016 1 minute ago, Inarticulate said: The point of Survival is that there needs to be some means of telling the player, "You're done, get out." Many Warframes have means of surviving indefinitely, so there needs to be another limiting factor. Life support is simply a measure of how quickly you are able to continue to kill enemies such that it becomes harder and harder to maintain life support as your kill rate decreases. Oxygen. Warframes are biomechanical and the biological portion requires aerobic respiration. Archwings create a field of breathable air around them in space (and presumably underwater). This is clear from the text of Mag Prime's codex entry (you can read it in the wiki if you don't have it in-game). i have more fun doing long lasting survivals than doing any other mission Link to comment Share on other sites More sharing options...
Inarticulate Posted June 24, 2016 Share Posted June 24, 2016 Just now, thekurama13 said: i have more fun doing long lasting survivals than doing any other mission Your point? That just means you haven't hit your limit yet. Link to comment Share on other sites More sharing options...
Chipputer Posted June 24, 2016 Share Posted June 24, 2016 2 hours ago, Zdeadfallout said: 1.Remove the life support system (or at least make us re-use it if we are out of time) 2.Give survival more logic (So we are protecting a monkey who steals stuff, while we eradicate hundreds of OP troops) So now instead of running out of life support we end up losing the mission because of some AoE attack that kills the operative? Alright cool. That certainly solved anything. Also your other idea sounds like Mobile Defense but with actual rewards. I would rather have that be the Mobile Defense mode, not Survival. Link to comment Share on other sites More sharing options...
ObsidianG Posted June 24, 2016 Share Posted June 24, 2016 I just want a mission type where I can stay and fight infinite waves of enemies until I get bored without other objectives. Link to comment Share on other sites More sharing options...
thekurama13 Posted June 24, 2016 Share Posted June 24, 2016 44 minutes ago, Inarticulate said: Your point? That just means you haven't hit your limit yet. what do you mean limit Link to comment Share on other sites More sharing options...
Bizzaro21 Posted June 24, 2016 Share Posted June 24, 2016 4 hours ago, Inarticulate said: The point of Survival is that there needs to be some means of telling the player, "You're done, get out." maybe the operator goes "screw it" and leaves? or maybe they got to him and he bailed out, and no point staying more, my point is, limit the amount of rotations available, not keep it open and have air get us out, and it even makes zero sense, that u have 1% air left, ur good, 0% the ship is suddenly all out of air, and regardless, cant the operator hold their breath 10 seconds or so while we get a frikking capsule? where do they go? they just melt once the air hits 0% in conclusion, besides air being a meh idea, it has too many logic issues Link to comment Share on other sites More sharing options...
Inarticulate Posted June 24, 2016 Share Posted June 24, 2016 5 minutes ago, Bizzaro21 said: maybe the operator goes "screw it" and leaves? or maybe they got to him and he bailed out, and no point staying more, my point is, limit the amount of rotations available, not keep it open and have air get us out, and it even makes zero sense, that u have 1% air left, ur good, 0% the ship is suddenly all out of air, and regardless, cant the operator hold their breath 10 seconds or so while we get a frikking capsule? where do they go? they just melt once the air hits 0% in conclusion, besides air being a meh idea, it has too many logic issues "Zero percent" is probably the point at which your Warframe's functions begin to degrade from low oxygen supply. It doesn't have to specifically mean zero air, it's just the critical point where you start to lose function. Holding your breath doesn't really get more oxygen into your system (especially when the air is already that thin). It just prevents other things (like water) from getting in while your body continues to run out of air. Maybe the Lotus teleports all of her remaining life support capsules back out because it's-time-to-go-so-get-your-butt-moving. Link to comment Share on other sites More sharing options...
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