FrellingHazmot Posted June 25, 2016 Share Posted June 25, 2016 (edited) Corpra Mag v 2.0!! Corpra Mag is here! Damas Wisp helmet is here! Corpra Mesa on the Steam Workshop! Corpra Ash WIP (ON HOLD UNTIL FURTHER NOTICE). Accepted in-game items: Corpra Nova Corpra Excalibur Covenant Syandana Arcturus Syandana Teplo Syandana Zephyr Migisi Helmet Edited May 9, 2020 by FrellingHazmot 13 Link to comment Share on other sites More sharing options...
Me.KayOh Posted June 25, 2016 Share Posted June 25, 2016 currently watching Link to comment Share on other sites More sharing options...
FrellingHazmot Posted July 18, 2016 Author Share Posted July 18, 2016 (edited) Teplo is up go check it out! :D http://steamcommunity.com/sharedfiles/filedetails/?id=727041133 Edited July 18, 2016 by KWANi Link to comment Share on other sites More sharing options...
Eldnacpeek Posted July 19, 2016 Share Posted July 19, 2016 Sincerely hoping for approval, slick work and buy from me. Link to comment Share on other sites More sharing options...
Yrveth Posted July 19, 2016 Share Posted July 19, 2016 Glad to see Teplo is back! Both skins are on my list of faves, hope to be able to buy them soon:) Link to comment Share on other sites More sharing options...
Nohmad Posted July 20, 2016 Share Posted July 20, 2016 (edited) I really want that Teplo syandana. Hoping it makes it into the game. Edit: Congratulations, I look forward to using this on my frames! Edited July 23, 2016 by Nohmad Link to comment Share on other sites More sharing options...
Mauv Posted July 20, 2016 Share Posted July 20, 2016 That syndana is something else. Nice Job! Link to comment Share on other sites More sharing options...
alexmach1 Posted July 20, 2016 Share Posted July 20, 2016 (edited) You might want to redistribute your polygons on the Teplo, as you're using a lot of horizontal topology that doesn't affect the silhouette(blue circle) while you have some vertical topology that's incredibly sparce(green circle). You also have a lot of internal geometry that won't ever be seen by the player, but since it's under the polygon limit that's more food for thought. Edited July 20, 2016 by alexmach1 Link to comment Share on other sites More sharing options...
(PSN)AnaLoGMunKy Posted July 21, 2016 Share Posted July 21, 2016 But we dont get these on PS4 do we? :( That syandana is amazing, Im not keen on most of DE's syandanas on the PS4 I really hope they release a bunch of Workshop content to the consoles someday. Link to comment Share on other sites More sharing options...
FrellingHazmot Posted July 21, 2016 Author Share Posted July 21, 2016 (edited) 16 hours ago, alexmach1 said: You might want to redistribute your polygons on the Teplo, as you're using a lot of horizontal topology that doesn't affect the silhouette(blue circle) while you have some vertical topology that's incredibly sparce(green circle). You also have a lot of internal geometry that won't ever be seen by the player, but since it's under the polygon limit that's more food for thought. Thanks for the advice. The blue area you pointed is fine since most of the normal map is taking care of it from the back. I've already added some more Geo to the green area before the deadline (its on the steam notes if you would've looked) just haven't updated the images, which I'll probably do in a bit. Unfortunately, I can't update the Sketchfab model, unless I remake the post. Hopefuly, DE looks at the actual files when deciding and not based on whats solely on Steam. Thanks! Cool Jetpack btw :D Edited July 21, 2016 by KWANi Link to comment Share on other sites More sharing options...
FrellingHazmot Posted July 21, 2016 Author Share Posted July 21, 2016 1 hour ago, (PS4)AnaLoGMunKy said: But we dont get these on PS4 do we? :( That syandana is amazing, Im not keen on most of DE's syandanas on the PS4 I really hope they release a bunch of Workshop content to the consoles someday. Thanks! Not at the moment. They'll eventually port everything from tennogen to consoles. Link to comment Share on other sites More sharing options...
(PSN)AnaLoGMunKy Posted July 21, 2016 Share Posted July 21, 2016 18 minutes ago, KWANi said: Thanks! Not at the moment. They'll eventually port everything from tennogen to consoles. I sure hope so, as I look forward to wearing your work :D (that sounds a bit freaky) Link to comment Share on other sites More sharing options...
FrellingHazmot Posted July 21, 2016 Author Share Posted July 21, 2016 27 minutes ago, (PS4)AnaLoGMunKy said: I sure hope so, as I look forward to wearing your work :D (that sounds a bit freaky) Freaky is my middle name ;D Link to comment Share on other sites More sharing options...
Yrveth Posted July 22, 2016 Share Posted July 22, 2016 Congrats KWANi :D I'm getting my wallet ready for your beautiful skins! Link to comment Share on other sites More sharing options...
novabjorn Posted July 22, 2016 Share Posted July 22, 2016 Congrats. Link to comment Share on other sites More sharing options...
HitsuSan Posted July 22, 2016 Share Posted July 22, 2016 Finally some scarf action :D good job Link to comment Share on other sites More sharing options...
FrellingHazmot Posted July 23, 2016 Author Share Posted July 23, 2016 Thanks guys! :D Link to comment Share on other sites More sharing options...
(PSN)Akuma_Asura_ Posted July 25, 2016 Share Posted July 25, 2016 On July 20, 2016 at 7:30 PM, alexmach1 said: You might want to redistribute your polygons on the Teplo, as you're using a lot of horizontal topology that doesn't affect the silhouette(blue circle) while you have some vertical topology that's incredibly sparce(green circle). You also have a lot of internal geometry that won't ever be seen by the player, but since it's under the polygon limit that's more food for thought. Hey hey , where's that Chroma helmet you were working on ?! >:/ Link to comment Share on other sites More sharing options...
FrellingHazmot Posted July 25, 2016 Author Share Posted July 25, 2016 6 hours ago, (PS4)Akuma_Asura_ said: Hey hey , where's that Chroma helmet you were working on ?! >:/ I was never working on Chroma lol Link to comment Share on other sites More sharing options...
Cleesus Posted July 26, 2016 Share Posted July 26, 2016 On July 21, 2016 at 9:20 AM, KWANi said: Thanks! Not at the moment. They'll eventually port everything from tennogen to consoles. They never said everything just a select amount of Tennogen items. Also very nice syandana Link to comment Share on other sites More sharing options...
FrellingHazmot Posted July 26, 2016 Author Share Posted July 26, 2016 43 minutes ago, theclinton said: They never said everything just a select amount of Tennogen items. Also very nice syandana Right, in batches. It's safe to say that everything will be on consoles one way or the other. I bet it'll be the first wave of Tennogen stuff then the rest should be added at a later time. Thanks a lot! I'm glad you like it! Link to comment Share on other sites More sharing options...
FrellingHazmot Posted July 29, 2016 Author Share Posted July 29, 2016 Streaming. Link to comment Share on other sites More sharing options...
FrellingHazmot Posted July 29, 2016 Author Share Posted July 29, 2016 (edited) Yeah idk about these haha Heres Trin so far : Another Mesa hat... Edited July 29, 2016 by KWANi Link to comment Share on other sites More sharing options...
Novolunos Posted August 4, 2016 Share Posted August 4, 2016 (edited) On 7/29/2016 at 3:12 PM, KWANi said: Yeah idk about these haha Heres Trin so far : Another Mesa hat... Hahaha! I love these! Especially Mesa, she looks a Gunslingin Robin Hood. Or perhaps a pirate. I could also see something like this on Saryn. Edited August 4, 2016 by Espelonia Link to comment Share on other sites More sharing options...
FrellingHazmot Posted September 19, 2016 Author Share Posted September 19, 2016 (edited) Updated Teplo Textures! Yay! No ETA yet on implementation. Thanks for your patience guys! Edited September 19, 2016 by KWANi Link to comment Share on other sites More sharing options...
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