zooke90909 Posted June 29, 2016 Share Posted June 29, 2016 (edited) So I have been using my Dread for quite some time now, it takes up ~45% of my playtime. I have been using the same mods on it from the start, so I never really change anything with it. Today, I clicked on upgrades to view the mods again, and I saw this: Spoiler I can still use the weapon, and I have no idea how long it has been like this. All I know is that I am not touching a single mod on this. Edit: Went looking through some of my old weapons I haven't used in a long time. More images in bound. Spoiler Second Edit: I went to a warframe build... builder, and put in all of these mods again (for the dread). This is what it should look like: Spoiler Edited June 30, 2016 by zooke90909 Link to comment Share on other sites More sharing options...
DeMonkey Posted June 29, 2016 Share Posted June 29, 2016 Cryo rounds used to cost 9 points. Link to comment Share on other sites More sharing options...
Magicfingers Posted June 29, 2016 Share Posted June 29, 2016 2 minutes ago, DeMonkey said: Cryo rounds used to cost 9 points. what he said. when DE changed cryo rounds to cost more points, it left a lot of players that had it equipped with a negative cumulative balance on things that were maxed out but had it equipped. just don't change anything on it and it'll always stay that way. Link to comment Share on other sites More sharing options...
Cray Posted June 29, 2016 Share Posted June 29, 2016 3 minutes ago, DeMonkey said: Cryo rounds used to cost 9 points. This. Still think Cold should be a - if it's going to match the %increase and cost... Link to comment Share on other sites More sharing options...
taiiat Posted June 29, 2016 Share Posted June 29, 2016 in addition to the noted that Cryo Rounds went up in cost a long ways back - you could just switch High Voltage and one of the Crit Mods and be positive in points again, since it would have lower total cost. then you could Equip Vile Acceleration instead of Speed Trigger because it's a direct upgrade with no downsides. Link to comment Share on other sites More sharing options...
XtheMATTx Posted June 29, 2016 Share Posted June 29, 2016 Just letting you know, when a weapon/warframe has negative mod points, it chooses a mod and makes it not active. You're not getting the most out of your dread Link to comment Share on other sites More sharing options...
Raniu Posted June 30, 2016 Share Posted June 30, 2016 5 minutes ago, XtheMATTx said: Just letting you know, when a weapon/warframe has negative mod points, it chooses a mod and makes it not active. You're not getting the most out of your dread Well, there's only one cold mod combining with the electricity mod to a magnetic damage. If OP can confirm that their Dread deals magnetic damage (just proc the status) then the mod does work actually :P Link to comment Share on other sites More sharing options...
Cray Posted June 30, 2016 Share Posted June 30, 2016 10 minutes ago, XtheMATTx said: Just letting you know, when a weapon/warframe has negative mod points, it chooses a mod and makes it not active. You're not getting the most out of your dread I've never heard of this. Where is it stated? Link to comment Share on other sites More sharing options...
Roboplus Posted June 30, 2016 Share Posted June 30, 2016 Seeing as you have a sub-max Serration and regular instead of Primed Fast Hands, you should probably do something eventually. This isn't exactly a badge of honor or an exploit. One forma and you'd be fine. Link to comment Share on other sites More sharing options...
XtheMATTx Posted June 30, 2016 Share Posted June 30, 2016 2 minutes ago, DeltaPhantom said: I've never heard of this. Where is it stated? Its not stated anywhere, but its definitely a thing. Since not many people would have an issue of negative mod points its not common knowledge. Link to comment Share on other sites More sharing options...
zooke90909 Posted June 30, 2016 Author Share Posted June 30, 2016 (edited) 12 minutes ago, Raniu said: Well, there's only one cold mod combining with the electricity mod to a magnetic damage. If OP can confirm that their Dread deals magnetic damage (just proc the status) then the mod does work actually :P Its not stated anywhere, but its definitely a thing. Since not many people would have an issue of negative mod points its not common knowledge. I am testing it now. I do deal magnetic damage still, still shooting fast, and still grabbing a new arrow fast. Still doing a lot of damage, and I never fail to get a crit. Seems like all my mods are working. Edited June 30, 2016 by zooke90909 Link to comment Share on other sites More sharing options...
XtheMATTx Posted June 30, 2016 Share Posted June 30, 2016 1 minute ago, zooke90909 said: I am testing it now. I do deal magnetic damage still, still shooting fast, and still grabbing a new arrow fast. Still doing a lot of damage, and I never fail to get a crit. Seems like all my mods are working. Weird, cause when it happened to my Frost recently. A few of my mods were not working. Link to comment Share on other sites More sharing options...
Magicfingers Posted June 30, 2016 Share Posted June 30, 2016 1 minute ago, XtheMATTx said: Weird, cause when it happened to my Frost recently. A few of my mods were not working. if it happened recently, it wasn't what the OP is talking about because what he's talking about happened a while back when the cold mod went from 9 to 11. it has to be something else. when i wound up with a negative number, the things i had it equipped on continued working as always with no drop in anything. Link to comment Share on other sites More sharing options...
Vyrn Posted June 30, 2016 Share Posted June 30, 2016 3 minutes ago, zooke90909 said: I am testing it now. I do deal magnetic damage still, still shooting fast, and still grabbing a new arrow fast. Still doing a lot of damage, and I never fail to get a crit. Seems like all my mods are working. Having too much mod drain like this doesn't remove a mod. It just lowers total damage. Your total damage is not as high as it should be. For a Serration of that rank, you should have 500 base damage before even considering multishot. You have 380. Remove a mod or put in a mod with 1 less drain. Link to comment Share on other sites More sharing options...
zooke90909 Posted June 30, 2016 Author Share Posted June 30, 2016 10 minutes ago, Vyrndragon said: Having too much mod drain like this doesn't remove a mod. It just lowers total damage. Your total damage is not as high as it should be. For a Serration of that rank, you should have 500 base damage before even considering multishot. You have 380. Remove a mod or put in a mod with 1 less drain. Just went to a warframe builder website, and you are correct. I edited the post with the image from that website... Looks like I have some modding to do. Link to comment Share on other sites More sharing options...
Klarbauter Posted June 30, 2016 Share Posted June 30, 2016 (edited) Swap the polarity position from High Voltag or Point Strike with Speed Trigger?! Or am i wrong?! Edited June 30, 2016 by Klarbauter Link to comment Share on other sites More sharing options...
zooke90909 Posted June 30, 2016 Author Share Posted June 30, 2016 1 minute ago, Klarbauter said: Swap the polarity position from High Voltag with Speed Trigger?! Or am i wrong?! Just did that XD Don't know why I didn't do that in the first place. Link to comment Share on other sites More sharing options...
Klarbauter Posted June 30, 2016 Share Posted June 30, 2016 Just now, zooke90909 said: Just did that XD Don't know why I didn't do that in the first place. Happens from time to time ;) Link to comment Share on other sites More sharing options...
Magicfingers Posted June 30, 2016 Share Posted June 30, 2016 2 minutes ago, zooke90909 said: Just went to a warframe builder website, and you are correct. I edited the post with the image from that website... Looks like I have some modding to do. you really can't go by that since it takes place after the mod point increase. we're talking about it being on before the increase and whether it affected the damage output or not. and like i said in a previous post on here, i wound up with a negative number with no effect to my damage output whatsoever when DE increased the cost as long as it was already installed. Link to comment Share on other sites More sharing options...
zooke90909 Posted June 30, 2016 Author Share Posted June 30, 2016 2 minutes ago, Magicfingers said: you really can't go by that since it takes place after the mod point increase. we're talking about it being on before the increase and whether it affected the damage output or not. and like i said in a previous post on here, i wound up with a negative number with no effect to my damage output whatsoever when DE increased the cost as long as it was already installed. I re-modded my Dread, and it does more damage now than it did before. It is all the same mods, just switched two around. Spoiler Not nearly as much as that website states, but still more. Link to comment Share on other sites More sharing options...
XtheMATTx Posted June 30, 2016 Share Posted June 30, 2016 4 minutes ago, zooke90909 said: I re-modded my Dread, and it does more damage now than it did before. It is all the same mods, just switched two around. Hide contents Not nearly as much as that website states, but still more. Yeah, I knew your stats were way off. Glad you got it fixed. Link to comment Share on other sites More sharing options...
Magicfingers Posted June 30, 2016 Share Posted June 30, 2016 9 minutes ago, zooke90909 said: I re-modded my Dread, and it does more damage now than it did before. It is all the same mods, just switched two around. Hide contents Not nearly as much as that website states, but still more. since the order mods are used goes from top left to bottom right, maybe the simple act of changing the order in which you have them is what affected your damage output Link to comment Share on other sites More sharing options...
Magneu Posted June 30, 2016 Share Posted June 30, 2016 Only fighting Corpus or something? Toxin would work better than magnetic. I will never understand why people use Fast Hands on bows. You can maybe a tiny fraction of a second reduction between shots; just use that time for aiming, and slot a crit or damage mod in there and your weapon will scale much better. Modding your weapon to your preference is important, yes, but sometimes the bonus you get is so negligible that it's a non-choice. Link to comment Share on other sites More sharing options...
XtheMATTx Posted June 30, 2016 Share Posted June 30, 2016 (edited) 1 hour ago, Magicfingers said: since the order mods are used goes from top left to bottom right, maybe the simple act of changing the order in which you have them is what affected your damage output I'm 99% sure that's not how modding works in warframe. Regardless of the order (besides status effect mods) it shouldn't matter. Edited June 30, 2016 by XtheMATTx Link to comment Share on other sites More sharing options...
Miser_able Posted June 30, 2016 Share Posted June 30, 2016 2 hours ago, Magicfingers said: since the order mods are used goes from top left to bottom right, maybe the simple act of changing the order in which you have them is what affected your damage output I think you are confused with companion precepts last time I checked they were the only mods that do that. Link to comment Share on other sites More sharing options...
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