Probably the most satisfying ability in the game when you pull it off multiple times. However, Tailwind's current horizontal attack desperately needs the combo window and scaling.
Multiple casts should allow you to pivot and change direction increasing damage on extra kills.
You can already attempt these highly skilful ludicrous manoeuvres without any extra reward in terms of damage.
I've managed to re-cast tailwind 10 or 15 times (arcane energize) in a row, but because it doesn't
There are a good many re-work threads on Zephyr, so let's keep this to the topic for now.
A really simple way of making Tailwind more scalable to the endgame isn't a buff to damage; it's CC. Lots of people agree, having Tailwind ragdoll enemies that she passes with Tailwind, or at least stagger them if they're in range, would counter one of her biggest weaknesses; crowded corridors. Damage caps out at high level, CC doesn't, and the ability to blow through a crowd of mobs in confined spaces