tsubasakuroi 1,426 Posted June 19, 2013 - Removed Slide Cooldown Yeah, I'll just sum up my feelings as this. 1 Share this post Link to post Share on other sites
fratous 33 Posted June 19, 2013 (edited) Good update. I'm getting firewall errors now though. Not sure what else you guys did... Same here, kind of confused. Edit: ok fixed it, to fix it i changed the network port setting to something else, then back to the default, and restarted the game. Edited June 19, 2013 by fratous Share this post Link to post Share on other sites
The2ndLink 15 Posted June 19, 2013 Getting a firewall port error after this update. 1 Share this post Link to post Share on other sites
Therealjoe 73 Posted June 19, 2013 Sounds good. Thanks. Share this post Link to post Share on other sites
Stalat 56 Posted June 19, 2013 WOOT! Amazing as always Share this post Link to post Share on other sites
TetsuoYamato 5 Posted June 19, 2013 As always... Thank you for the updates. Share this post Link to post Share on other sites
Aeusyx 45 Posted June 19, 2013 Keep them coming guys. Doing great. Share this post Link to post Share on other sites
Kracken 2,821 Posted June 19, 2013 201 MB ?! huge patch xD 1 Share this post Link to post Share on other sites
Khranitel 1,846 Posted June 19, 2013 Changes: - Removed Slide Cooldown Although I don't think that this is the right decision, I'm glad that you appreciate community feedback. - Added visual indicator to Ogris and Lanka when they are ready to fire - Updated Visual FX on Trinity’s Link and Energy Vampire abilities - Fixed an issue causing players to not acquire Pickups when rolling, sliding or using a power through them - Fixed an issue causing some traps in the Orokin Void levels to not take any damage from certain weapons Oh yeah!!! - Fixed Hornet Strike not affecting DOT from the Acrid Mother of God... This thing was already OP as hell, but now... 2 Share this post Link to post Share on other sites
Psychen 302 Posted June 19, 2013 It's good to congratulate them for the hotfixes, but please try to avoid cool's and woots posts =/. There are still 2 very pending bugs: -the grey screen after trying to exit a dojo lab; and the endless defense messages in different languages (it changes for the host language each time). Share this post Link to post Share on other sites
GBTW 24 Posted June 19, 2013 - Added visual indicator to Ogris and Lanka when they are ready to fire Not visible when Loki invisibility is on. Intended? Share this post Link to post Share on other sites
Prepoznator 136 Posted June 19, 2013 time to test some stuff in void :) Share this post Link to post Share on other sites
arabwarlord 2 Posted June 19, 2013 awesome glad to see they are fixing all the bugs Share this post Link to post Share on other sites
ValentinaPaz 873 Posted June 19, 2013 is it just or the stars on the backlground on the system maps are birghter? o.o 2 Share this post Link to post Share on other sites
Kickboxing_Banana 1,715 Posted June 19, 2013 YES! Thank you so much! Share this post Link to post Share on other sites
ELDoGo 52 Posted June 19, 2013 Another Dojo Fix and it was the major !. Just lovin it. Ty, DE Keep up the good work and all the Hotfix you can dish out. now lets Game ON!!!! Share this post Link to post Share on other sites
Mickey1779 1,084 Posted June 19, 2013 Cool, fixes always welcome. Just need Steve to get the Dojo size/resource feature now so we can have something to do again. 2 Share this post Link to post Share on other sites
dukarriope 553 Posted June 19, 2013 No more slide cooldown?! YAY! Visual effects to Lanka and Ogris!?! YAY! Visual effects for several warframes... none for Nyx' Mind Control?! Sort-of-yay. Mind Control really needs to be more obvious, I have a lot of people killing my controls and then saying "oh I didn't know"... Pickups now acquirable when using mobility techniques? Yay! Hornet Strike applies to the Acrid's DoT?! Yay! More reason for me to finish making mutagen samples! ...bloody control modules. 1 Share this post Link to post Share on other sites
spikeyhare 171 Posted June 19, 2013 Awesome glad to see sliding back and yay for not crashing cause of Vortex! Share this post Link to post Share on other sites
Xerxes2020 2 Posted June 19, 2013 where is the fix for the sentinels crowd dispersion? whats with the outo disconenct after wave 80+ in defense? 1 Share this post Link to post Share on other sites
StarPlatina 2 Posted June 19, 2013 removed sliding cooldown? WRYYYYYYYYYYYYYYYYYY 2 Share this post Link to post Share on other sites
Haldos 5,674 Posted June 19, 2013 Really great work. Thanks for all the fixes and updates. Can't wait to see the new FX on Link and Energy Vampire. I'm still on the fence about the slide cool down because back to back sliding made sprint and stamina mods pretty useless but ah well. 2 Share this post Link to post Share on other sites
Rorschachous 5 Posted June 19, 2013 yeeehawww! :D Addendum : But what about Vauban's balls getting stuck on snowglobe or dojo gray screen of death on labs? ^^^ THIS. And something tells me Vortex still makes some enemies invisible sometime and sends them in infinite journey through level with indicator actually showing them but in the wrong spot. Share this post Link to post Share on other sites
Madotsuki 2,402 Posted June 19, 2013 "Removed slide cooldown" YYYYYYEEEEEEESSSSSSS!!!! Thank you SO much! Also i'm glad the Ogris and Lanka both have visual charge indicators now, and that void traps are now affected by all weapons. It's been a long time since i've had nothing to complain about in an update, great job! :D Share this post Link to post Share on other sites
CrazyCanadian24 2,237 Posted June 19, 2013 No Noisy Cricket skin for the Lex? I am disappoint... Otherwise, good job. Also... - Fixed Hornet Strike not affecting DOT from the Acrid Aaaaand it's OP as hell now. Oh well, it is a mastery rank 7 weapon... Share this post Link to post Share on other sites