Kahelsinova Posted June 19, 2013 Share Posted June 19, 2013 <3!!! Link to comment Share on other sites More sharing options...
Sirsnapsalot Posted June 19, 2013 Share Posted June 19, 2013 Thank you so much for removing the slide cool down XD; Link to comment Share on other sites More sharing options...
Powet Posted June 19, 2013 Share Posted June 19, 2013 Any idea about a "bug" that I suddenly dropped from the mission (tower) until I die and *Revive or Forfeit*? =/ Link to comment Share on other sites More sharing options...
AizatXtreme123 Posted June 19, 2013 Share Posted June 19, 2013 well,there's gonna be a lot more rushers because of the removed slide cooldown. :( Link to comment Share on other sites More sharing options...
HITMAMA Posted June 19, 2013 Share Posted June 19, 2013 Have I told you lately that I... like you a whole lot ? Link to comment Share on other sites More sharing options...
Hayden11121 Posted June 19, 2013 Share Posted June 19, 2013 Now just fix the Torid... Link to comment Share on other sites More sharing options...
trolfinger Posted June 19, 2013 Share Posted June 19, 2013 you forgot to write soundupdate for Braton, it sounds awsome now! p.s. I love my Braton! Link to comment Share on other sites More sharing options...
LORDVANPRIME Posted June 19, 2013 Share Posted June 19, 2013 THX you guys, :D , now i go buy hunter pack :D Link to comment Share on other sites More sharing options...
ncbwilson Posted June 19, 2013 Share Posted June 19, 2013 Cool I can stop using my pinky to hold the CTRL key down and just tape it down with duct tape. Link to comment Share on other sites More sharing options...
Nerokerubina Posted June 19, 2013 Share Posted June 19, 2013 Changes: - Removed Slide Cooldown Link to comment Share on other sites More sharing options...
Calgacus Posted June 19, 2013 Share Posted June 19, 2013 yeeehawww! :D Addendum : But what about Vauban's balls getting stuck on snowglobe or dojo gray screen of death on labs? That's Vauban's own fault. Getting your tongue stuck on an ice lolly is one thing but OUCH >.< Link to comment Share on other sites More sharing options...
LegofanPC Posted June 19, 2013 Share Posted June 19, 2013 the slide pickup,thats a great thing they fixed, ty DE Link to comment Share on other sites More sharing options...
LazerusKI Posted June 19, 2013 Share Posted June 19, 2013 finally a vortex-crash fix ^-^ now the rest and vaubans vortex can finally work Link to comment Share on other sites More sharing options...
XDeathCoreX Posted June 19, 2013 Share Posted June 19, 2013 Enemies spawning after 0 enemies left was good work around for mission breaking bugs. Link to comment Share on other sites More sharing options...
superbot34 Posted June 19, 2013 Share Posted June 19, 2013 Changes: - Removed Slide Cooldown - Updated Sound FX for reloading a Sicarus - Added visual indicator to Ogris and Lanka when they are ready to fire - Added Sound FX for Wyrm Sentinel’s Crowd Control ability - Reworked some of the pit traps in the Loot Rooms found in Orokin Void levels - Updated Visual FX on Ember’s Overheat ability - Updated Visual FX on Trinity’s Link and Energy Vampire abilities - Updated Visual FX on Ash’s Smoke Screen ability - Tuned difficulty for Mastery Challenges for Ranks 4+ to be more balanced for a wider range of weapons - Sentinels will now be revived at the end of a dueling round Fixes: - Fixed an issue causing players to not acquire Pickups when rolling, sliding or using a power through them - Fixed crash that could occur when using Vortex - Fixed shields not replenishing if damaged while using Nyx's Absorb - Fixed missing Charge-up Sound FX on various swords - Fixed dead ends appearing in Dojo at the point where two rooms perfectly connect - Fixed some collision and AI navigation issues in Corpus Defense missions - Fixed an issue causing enemies to continue spawning in an Extermination mission, after the count had reached zero - Fixed an issue with Saryn’s Poison ability, so that the globes now replicate correctly for clients - Fixed Hornet Strike not affecting DOT from the Acrid - Fixed an issue causing some traps in the Orokin Void levels to not take any damage from certain weapons - Fixed an issue causing players to be left in an unresponsive, black screen state when a duel round completes you guys still need to fix an error with Vauban's vortex, even though the enemies are killed by players, when the vortex ends there are often clumps of ragdolled enemies that enemy radar and sentinels pick up and will actively shoot Link to comment Share on other sites More sharing options...
Slurmageddon Posted June 19, 2013 Share Posted June 19, 2013 Yay ! For your next magic trick, can the prime weapons please be the badasses I know they can be ? Starting with its sound of the LatronP, which really makes it feel like its not packing the punch I know it is. It has a very light bang, followed by like, a shrill whine at the end. A little annoying after a while. Unlike the akbolto, which sound so orgasmically meaty, I could be firing literal roast hams at my enemies without a second thought. And the reaperP really just isnt worth trying to get it... The top 3 heavy weapons are probably the Hate, Scindo and Gram. A weapon as difficult to get my hands on as the reaperP should I think, be able to at least match these. TL;DR: Thank you, please buff prime weapons. Link to comment Share on other sites More sharing options...
DSMK2 Posted June 19, 2013 Share Posted June 19, 2013 The new Grineer death sounds are great! "Nooooooooooooo-" Link to comment Share on other sites More sharing options...
UberSkills Posted June 19, 2013 Share Posted June 19, 2013 Bug with the new pad on defense map that was changed, enemy keep getting stuck on there and lots of enemy too. Other than that great fixes :) Link to comment Share on other sites More sharing options...
Foureyes Posted June 19, 2013 Share Posted June 19, 2013 thanks guys! rly nice notes... removed Slide Cooldown *_* Link to comment Share on other sites More sharing options...
-CHriS_84- Posted June 19, 2013 Share Posted June 19, 2013 Fixed in dojo: i'm sorry but it still does not work Link to comment Share on other sites More sharing options...
.Fyr. Posted June 19, 2013 Share Posted June 19, 2013 i love update- Fixed Hornet Strike not affecting DOT from the Acridis this real? Link to comment Share on other sites More sharing options...
Kripnex Posted June 19, 2013 Share Posted June 19, 2013 (edited) "- Fixed Hornet Strike not affecting DOT from the Acrid" Oh my god... THIS IS AWESOME!!! Edit: And it seems I found a bug... http://i945.photobucket.com/albums/ad299/IN73RN4L/2013-06-19_00001.jpg~original Edited June 19, 2013 by Hakitojin Link to comment Share on other sites More sharing options...
FLSH_BNG Posted June 19, 2013 Share Posted June 19, 2013 Does this dojo fix mean we can build next to the clan hall now? Link to comment Share on other sites More sharing options...
Darkstar2610 Posted June 19, 2013 Share Posted June 19, 2013 thanks for the removal of the slide cooldown Link to comment Share on other sites More sharing options...
Luckyfer Posted June 19, 2013 Share Posted June 19, 2013 no slide cd is fun. but very abusable. you can now slide forever without losing stamina. ive just slided through a defense mission (15 waves) without pausing it once :O Link to comment Share on other sites More sharing options...
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