-NG-STK Posted July 10, 2016 Share Posted July 10, 2016 At TennoCon D.E mention status chance over 100% and what they should do with it, do you guys have any idea that you might want to implement in the game ? I think it should deal special proc base on which element you are using. For example: electricity should bounce to nearby target, ice can freeze enemy solid, etc .... Link to comment Share on other sites More sharing options...
Madway7 Posted July 10, 2016 Share Posted July 10, 2016 My Lacera is ready. Link to comment Share on other sites More sharing options...
VoidNomade Posted July 10, 2016 Share Posted July 10, 2016 Next level powercreep. Link to comment Share on other sites More sharing options...
DrBorris Posted July 10, 2016 Share Posted July 10, 2016 2 minutes ago, VoidNomade said: Next level powercreep. More like giving status weapons more of a competitive edge. Link to comment Share on other sites More sharing options...
-NG-STK Posted July 10, 2016 Author Share Posted July 10, 2016 6 minutes ago, VoidNomade said: Next level powercreep. I just feel like status is not as good as crits, also it give player more choices in weapons and warframes so they dont have to get a crit weapon for end game. Link to comment Share on other sites More sharing options...
VoidNomade Posted July 10, 2016 Share Posted July 10, 2016 6 minutes ago, DrBorris said: More like giving status weapons more of a competitive edge. Time will tell, when they are better than crit weapons it´s powercreep. Link to comment Share on other sites More sharing options...
Madway7 Posted July 10, 2016 Share Posted July 10, 2016 1 minute ago, STK112 said: I just feel like status is not as good as crits, also it give player more choices in weapons and warframes so they dont have to get a crit weapon for end game. So far I hear crits are more viable in the beginning, but status offers way more utility end game, mainly the combo elements like corrosive, viral and magnetic. Link to comment Share on other sites More sharing options...
-NG-STK Posted July 10, 2016 Author Share Posted July 10, 2016 And fire could make enemy panic and shoot randomly everywhere, toxic could make enemy dizzy and miss there shot. Maybe something else for blast, viral, gas, corrosive, radiation .... Link to comment Share on other sites More sharing options...
PrivateRiem Posted July 10, 2016 Share Posted July 10, 2016 Status chance above 100% = Chance to proc every single form of proc possible on the weapon at the same time. If the weapon has regular physical damage, impact, puncture, slash procs. If for example the weapon has viral damage on top, Viral proc + Toxic proc + cold proc, but the procs are made more powerful somehow. Link to comment Share on other sites More sharing options...
AEP8FlyBoy Posted July 10, 2016 Share Posted July 10, 2016 (edited) I have a big old thread about ideas for status procs that occur at over 100% status chances. I forgot where it was though, probably in the fan concepts somewhere. Edited July 10, 2016 by AEP8FlyBoy Link to comment Share on other sites More sharing options...
-NG-STK Posted July 10, 2016 Author Share Posted July 10, 2016 4 minutes ago, Madway7 said: So far I hear crits are more viable in the beginning, but status offers way more utility end game, mainly the combo elements like corrosive, viral and magnetic. You are not wrong, but i still like status to have a more damage focus if you want it to. Link to comment Share on other sites More sharing options...
Kaokasalis Posted July 10, 2016 Share Posted July 10, 2016 Should it be like Crit in that having over 100% gives you another chance of triggering more than one status? Link to comment Share on other sites More sharing options...
-NG-STK Posted July 10, 2016 Author Share Posted July 10, 2016 8 minutes ago, VoidNomade said: Time will tell, when they are better than crit weapons it´s powercreep. As long as D.E dont over do it Link to comment Share on other sites More sharing options...
-NG-STK Posted July 10, 2016 Author Share Posted July 10, 2016 If this happen, more viable build might pop up and maybe Chroma will be better. Link to comment Share on other sites More sharing options...
Phyrak Posted July 10, 2016 Share Posted July 10, 2016 Just missing a status damage mod - much like how there is a crit damage mod As for non damage status effects Corrosive - removes x% more armour Puncture - reduces damage by an additional x% Etc Link to comment Share on other sites More sharing options...
Dawn11715 Posted July 10, 2016 Share Posted July 10, 2016 31 minutes ago, STK112 said: At TennoCon D.E mention status chance over 100% and what they should do with it, do you guys have any idea that you might want to implement in the game ? I think it should deal special proc base on which element you are using. For example: electricity should bounce to nearby target, ice can freeze enemy solid, etc .... I thought of just giving it a chance to add a second proc, like its with crits already... But your Idea is better. Link to comment Share on other sites More sharing options...
-NG-STK Posted July 10, 2016 Author Share Posted July 10, 2016 3 minutes ago, Phyrak said: Just missing a status damage mod - much like how there is a crit damage mod As for non damage status effects Corrosive - removes x% more armour Puncture - reduces damage by an additional x% Etc Hey, that is pretty good. Link to comment Share on other sites More sharing options...
Mastikator2 Posted July 10, 2016 Share Posted July 10, 2016 Impact - knock back Puncture - attack counts as +1 meter punch through Slash - bleed that deals damage based on max hp of target Cold - complete freeze Electricity - radial knockdown Fire - spread fire to nearby enemies Toxin - explodes with toxic AOE damage on death based on max HP Blast - +1 meter AOE damage Corrosive - lose health % Gas - Corrosive AOE Magnetic - take more damage from magnetic Radiation - target gains radiation damage buff against friendlies Viral - spread viral to nearby enemies Link to comment Share on other sites More sharing options...
Phyrak Posted July 10, 2016 Share Posted July 10, 2016 Just now, STK112 said: Hey, that is pretty good. Lemme find the topic I wrote about this exact thing and link it Link to comment Share on other sites More sharing options...
-NG-STK Posted July 10, 2016 Author Share Posted July 10, 2016 3 minutes ago, Dawn11715 said: I thought of just giving it a chance to add a second proc, like its with crits already... But your Idea is better. It can be viable if my idea is overpowered Link to comment Share on other sites More sharing options...
Phyrak Posted July 10, 2016 Share Posted July 10, 2016 3 minutes ago, STK112 said: Hey, that is pretty good. Addresses status damage specifically The above tweaks of corrosive and puncture can then be applied using the same logic of percentile reduction or the way the status effect interacted with the npc's Link to comment Share on other sites More sharing options...
-NG-STK Posted July 10, 2016 Author Share Posted July 10, 2016 2 minutes ago, Mastikator2 said: Impact - knock back Puncture - attack counts as +1 meter punch through Slash - bleed that deals damage based on max hp of target Cold - complete freeze Electricity - radial knockdown Fire - spread fire to nearby enemies Toxin - explodes with toxic AOE damage on death based on max HP Blast - +1 meter AOE damage Corrosive - lose health % Gas - Corrosive AOE Magnetic - take more damage from magnetic Radiation - target gains radiation damage buff against friendlies Viral - spread viral to nearby enemies - Radiation should have an aura if enemy stand near it they will be damaged - Electricity can have an AOE stuN rather then knockdown - Magnetic can slowly pull enemy toward the target with the proc Other than those above I like the rest of your idea. Link to comment Share on other sites More sharing options...
(XBOX)Twinna25 Posted July 10, 2016 Share Posted July 10, 2016 (edited) Have them proc another status as well, but not the one which you proc'ed. So for example, if you have 150% status chance on something, you would have a 100% chance to proc one thing and 50% chance to proc another status. Edited July 10, 2016 by (XB1)Twinna25 Link to comment Share on other sites More sharing options...
-NG-STK Posted July 10, 2016 Author Share Posted July 10, 2016 2 minutes ago, (XB1)Twinna25 said: Have them proc another status as well, but not the one which you proc'ed. So for example, if you have 150% status chance on something, you would have a 100% chance to proc one thing and 50% chance to proc another weapon I think that should be a mod Link to comment Share on other sites More sharing options...
Deatherage_ Posted July 10, 2016 Share Posted July 10, 2016 if they do something to give a bonus for status over 100% here are some thoughts of what i would love to see will put an x where a number should be because it would be up to debate what they could be and could change an opinion depending on damage 3.0 impact - stagger and a x second stun puncture - double its current effect slash - the DOT is longer and deals more damage and while the DOT is on a target that target takes increased damage cold - a complete freeze electric - stunned for an adddtion x seconds and are open to melee finishers fire - leaves a fire patch on the ground that reapplies an enhanced fire proc that deals more damage and has a increased chance to cause panic blast - adds a x meter AOE stagger to enemies near the hit target corrosive - removes all armor Gas - leaves a gas cloud that makes enemies cough (stun basicly) while in the cloud that lasts for x seconds Magnetic - the magnetation causes the weapons of the enemies to cling together for a few seconds as a result jamming their weapons for a brief period, also armoured units get drawn to each other radiation - now they do not attack tenno as long as the have the enhanced radiation proc viral - cuts an enemies health by a greater precentage Link to comment Share on other sites More sharing options...
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