At TennoCon D.E mention status chance over 100% and what they should do with it, do you guys have any idea that you might want to implement in the game ?
I think it should deal special proc base on which element you are using. For example: electricity should bounce to nearby target, ice can freeze enemy solid, etc ....
Delete Critical Strikes. Remove Critical Hit Damage. Reason explained at Point 2.
Merge Critical Strike and Status. Welcome Critical Status. Thematically, landing a critical strike should be a fortunate blow causing more devastating consequences on the structure of the enemy.There's no difference into hitting a critical spot causing more damage or hitting a vessel causing a bleedout. It's technically the same.
Make Critical Status only apply on hitting a Weak Point. Head,