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Spoilers, A doll of Ordan Karris


Fylas
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1 minute ago, Inarticulate said:

One spawns in every mission that has an extraction tile. You can use any mod that gives loot radar to make it easier to find. They have a very easy-to-see light blue icon on the mini-map.

I suggest running Exterminate or Capture missions if you are farming for them in particular.

I already found two on Earth. Do you need to scan all of them to lear Ordis' story ? If yes, how many of those fragments are there in total ? Three on every planet or something ?

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2 minutes ago, Enno69 said:

I already found two on Earth. Do you need to scan all of them to lear Ordis' story ? If yes, how many of those fragments are there in total ? Three on every planet or something ?

Each planet has anywhere between 1 and 3 different lore entries (you can see this in the Codex), and each lore entry requires 5 to 9 scans depending on the planet (you can't see this in the Codex). All lore entries for the same planet require the same number of scans. For example, Earth has 3 lore entries and each one requires 5 scans to complete. It doesn't matter which mission you are in when you scan the Fragment, it will count towards the next unfinished lore entry of the planet that you are one. Every time you scan a Fragment, you will see the name of the lore entry you are working on (e.g. "Earth") and a number of filled and unfilled circles indicating your current progress towards that lore entry.

After unlocking a lore entry, view it in the Codex. If you move your mouse around, you can hear an electronic static-like noise in the background. If you move your mouse over the correct spot, which will be near where the sound is loudest, it will trigger a transmission from Ordis where he tells you a portion of his story. The story fragments are in the same order that they appear in the Codex, and each one will be prefixed by a number during the transmission indicating its position in the full story. For example, the first Ordis transmission, which is found in the "Earth" lore entry, is prefixed with "[1]" in Ordis's transmission.

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23 minutes ago, Inarticulate said:

One spawns in every mission that has an extraction tile. You can use any mod that gives loot radar to make it easier to find. They have a very easy-to-see light blue icon on the mini-map.

I suggest running Exterminate or Capture missions if you are farming for them in particular.

if you have a mission that would normaly spawn a fragment but you can't find any anywhere that means one of the hidden easter egg artifacts spawned you cant detect and usually hides in the floor or is attached to ceiling which when scanned reveals a hidden poem line and a furniture piece if you get all of em, the only indicator you are near one is a small pinging sound like when your near a rare container. (the hidden item taking the place of the fragment which allows to use fragment absence as a proof one spawned was revealed in yesterdays prime time stream) 

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1 minute ago, Fylas said:

if you have a mission that would normaly spawn a fragment but you can't find any anywhere that means one of the hidden easter egg artifacts spawned you cant detect and usually hides in the floor or is attached to ceiling which when scanned reveals a hidden poem line and a furniture piece if you get all of em, the only indicator you are near one is a small pinging sound like when your near a rare container. (the hidden item taking the place of the fragment which allows to use fragment absence as a proof one spawned was revealed in yesterdays prime time stream) 

I'm not sure that's true. As far as I can tell, Kuria are a permanent fixture of the tile that they are designated to spawn on. Every time the tile with the Kuria appears during a mission, the Kuria is guaranteed to be found in the same place.

If you can't find the Cephalon Fragment, go back and check every tile, every dead end, and every hidden alcove or loot room.

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9 minutes ago, Inarticulate said:

I'm not sure that's true. As far as I can tell, Kuria are a permanent fixture of the tile that they are designated to spawn on. Every time the tile with the Kuria appears during a mission, the Kuria is guaranteed to be found in the same place.

If you can't find the Cephalon Fragment, go back and check every tile, every dead end, and every hidden alcove or loot room.

well his name was.. steve I think? said that during the prime time thingy yesterday that in a tile with curio the fragment wont spawn :o 

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4 minutes ago, Fylas said:

well his name was.. steve I think? said that during the prime time thingy yesterday that in a tile with curio the fragment wont spawn :o 

I don't think that would prevent the Fragment from spawning unless every tile in the mission contained a Kuria.

And if what he says is true, then... this will make it a lot easier to narrow down my search for Kuria (until I give up and resort to Youtube).

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considering he's one of the dev's I'm pretty sure they did that on purpose XD

7 minutes ago, Inarticulate said:

I don't think that would prevent the Fragment from spawning unless every tile in the mission contained a Kuria.

And if what he says is true, then... this will make it a lot easier to narrow down my search for Kuria (until I give up and resort to Youtube).

 

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On 7/11/2016 at 11:51 PM, (PS4)Silverback73 said:

You do realize that he has explicitly stated he has had the urge to want to kill you?

I don't believe that's quite what he meant.  He meant that he uses that thought to suppress his true self so you don't see it.  It's a behavioral modification mechanism, sort of like how an overweight person might imagine the reading on a scale to prevent themselves from overeating.

40 minutes ago, Fylas said:

well his name was.. steve I think? said that during the prime time thingy yesterday that in a tile with curio the fragment wont spawn :o 

Steve did say that a Kuria could prevent a fragment from spawning, but I have yet to have a mission with an extraction tile not spawn a fragment somewhere, and I have plenty of Kuria left to find (I doubt I've even found a quarter of those because they spawn in static locations only on specific tilesets).  I have also had missions on Jupiter where I have found both a Kuria and a fragment.  What I can't remember is whether or not I've ever found a Kuria and a fragment in the same room on the same mission.

43 minutes ago, Inarticulate said:

And if what he says is true, then... this will make it a lot easier to narrow down my search for Kuria (until I give up and resort to Youtube).

This might be telling you something you already know, but a hint for finding Kuria is to use the Codex Scanner, not the Synthesis Scanner.  If you've scanned most enemies/objects and completed their codex entries, the Codex Scanner only "pings" when there's something new nearby.  The Synthesis Scanner lets you rescan stuff, so it's basically always pinging.  When I'm looking for them, I'll basically clear a room, switch to my Codex Scanner, then move around a little while using it for a few seconds.  If I hear pings, I know there's something nearby and I start searching with the scanner.  If I don't, I move on.

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34 minutes ago, Fylas said:

no comment about the save haven colony idea? :O ... sad ;< 

There are already "safe" colonies, Relays sort of serve as this, plus there are Colonies spread around the Origin System, we just don't go there because we are warriors, not soldiers. Steel Meridian DOES work protecting civilians though.

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3 minutes ago, Nazrethim said:

There are already "safe" colonies, Relays sort of serve as this, plus there are Colonies spread around the Origin System, we just don't go there because we are warriors, not soldiers. Steel Meridian DOES work protecting civilians though.

*makes a mental note to stop pissing off steel meridian >_> *

 

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Just now, Fylas said:

*makes a mental note to stop pissing off steel meridian >_> *

 

That's why they are friends with Red Veil, RV sees corruptions and wants to purge it with fire, but they see the civilians as "innocent" so they don't target or work near them. RV is the sword, Steel Meridian the shield.

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Just now, Nazrethim said:

That's why they are friends with Red Veil, RV sees corruptions and wants to purge it with fire, but they see the civilians as "innocent" so they don't target or work near them. RV is the sword, Steel Meridian the shield.

I get it they see cephalons as evil orokin ghosts etc but knowing the origin of at least some cephalon shows that there could be more to the others once it becomes common knowledge, would be fun if after the war within syndicates get expanded and revamped to more then mere faction reward givers . 

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Just now, Fylas said:

I get it they see cephalons as evil orokin ghosts etc but knowing the origin of at least some cephalon shows that there could be more to the others once it becomes common knowledge, would be fun if after the war within syndicates get expanded and revamped to more then mere faction reward givers . 

Nah, they see the Grineer, Corpus, Hexis, Suda, Infested and anyone who supports any of those as "corruption". Cephalons are common if we pay attention to Darvo "You may get a new ship cephalon when you can afford it, that one seems glitched" regarding Ordis, Cephalons are digital beings, so they don't have tangible bodies, and they just serve their function, if this function involves interacting with living beings then they choose a visual and audio to make it easier for the user. Ordis seems to be different, but considering he shouldn't be working to begin with (acording to Simaris "An antique series 2 cephalon? the ones I found were degraded beyond repair, but you are still functional") that may be justified.

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14 minutes ago, Nazrethim said:

Nah, they see the Grineer, Corpus, Hexis, Suda, Infested and anyone who supports any of those as "corruption". Cephalons are common if we pay attention to Darvo "You may get a new ship cephalon when you can afford it, that one seems glitched" regarding Ordis, Cephalons are digital beings, so they don't have tangible bodies, and they just serve their function, if this function involves interacting with living beings then they choose a visual and audio to make it easier for the user. Ordis seems to be different, but considering he shouldn't be working to begin with (acording to Simaris "An antique series 2 cephalon? the ones I found were degraded beyond repair, but you are still functional") that may be justified.

which in retrospect and ordan's cycle of self discovery and denial hints that all series 2 cephalons were digified human minds who took it even harder then ordis when they found out the truth and did actually either become insane or commit suicide like ordis planned. 

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6 minutes ago, Fylas said:

which in retrospect and ordan's cycle of self discovery and denial hints that all series 2 cephalons were digified human minds who took it even harder then ordis when they found out the truth and did actually either become insane or commit suicide like ordis planned. 

Which also begs the question how new Cephalons like Simaris are made.

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42 minutes ago, Nazrethim said:

Which also begs the question how new Cephalons like Simaris are made.

that's easy, creating a artificial sentient programm like silmaris is a insurmountable task for ai's, but if you have digified human beings, stripped of their memories and any character traits that would make em even just subconsciously reject the idea of creating one would speed this process up unimaginable ways,  considering how common series 2 cephalons were from how silmaris talked about em and the whole ship cephalon replacement they probably connected thousands of the more mindwiped ones to work on a basic template of a completely artificial sentient consciousness, free of those pesky human flaws like undue curiosity, self preservation or the desire to better them self becoming a threat to their creators. once you got the blank slate base its a lot easier to go from there. Note how silmaris only laments that the synthesis target will never know what it's sacrifice means for the preservation of it's species/specimen but not batting even a virtual eye at the whole forced digification which judging from the screams that some of em produce isn't exactly pleasant. 

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2 hours ago, jjpdn said:

Such angst. Such past. 

Next thing we know, we find out he had awakened the Sharingan. 

...anyone? No?

sorry the german translation was atrocious so I never really watched naruto past a few episodes 

 

oh god I just realized.. the screams, the same effect and animation as synthesis.... the lotus lied, I get it cause tenno are children but... remember how capture targets beg for mercy and get converted into a data stream? there's no "escorting of target to extraction point" there's no long  range teleport technology... your digifying the capture target and lotus reads out the secrets from the memory of the digi victim. O-o 

Edited by Fylas
revelation
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12 hours ago, Inarticulate said:

Each planet has anywhere between 1 and 3 different lore entries (you can see this in the Codex), and each lore entry requires 5 to 9 scans depending on the planet (you can't see this in the Codex). All lore entries for the same planet require the same number of scans. For example, Earth has 3 lore entries and each one requires 5 scans to complete. It doesn't matter which mission you are in when you scan the Fragment, it will count towards the next unfinished lore entry of the planet that you are one. Every time you scan a Fragment, you will see the name of the lore entry you are working on (e.g. "Earth") and a number of filled and unfilled circles indicating your current progress towards that lore entry.

After unlocking a lore entry, view it in the Codex. If you move your mouse around, you can hear an electronic static-like noise in the background. If you move your mouse over the correct spot, which will be near where the sound is loudest, it will trigger a transmission from Ordis where he tells you a portion of his story. The story fragments are in the same order that they appear in the Codex, and each one will be prefixed by a number during the transmission indicating its position in the full story. For example, the first Ordis transmission, which is found in the "Earth" lore entry, is prefixed with "[1]" in Ordis's transmission.

Thank you !! :)

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On 7/12/2016 at 1:47 AM, BornWithTeeth said:

Bear in mind that Ordan Karris was Not A Nice Person.

I think its more because of what his occupation demanded of him.

Keep in mind this quote:

"They called us mercenaries... but for us, profit was a consequence, not a goal. We were warriors above all else. It was the bond, the sisters and brothers, the rituals we valued most. It was belonging. And so I conceived of the bone-plugs."

Ordan Karris might have been a rather swell fellow towards those he was close to but with his occupation he couldnt afford to be nice.

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9 hours ago, Fylas said:

oh god I just realized.. the screams, the same effect and animation as synthesis.... the lotus lied, I get it cause tenno are children but... remember how capture targets beg for mercy and get converted into a data stream? there's no "escorting of target to extraction point" there's no long  range teleport technology... your digifying the capture target and lotus reads out the secrets from the memory of the digi victim. O-o 

Didn't we also do that to Maroo, who turned up again afterwards and is currently alive and well?

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6 hours ago, Snowmotion said:

Didn't we also do that to Maroo, who turned up again afterwards and is currently alive and well?

ouch that part I'd need confirmation, I have to admit to my shame even when I was playing years earlier on and off for several months between breaks I actively avoided the challenge events because back then it was extremely hard for my computer to properly let trough the signal so anything besides solo was an exercise in futility even with all the network options in the client. I think on my profile there's maybe 2-3 events where I have a score above zero so the story aspects of em I was never privy to :< 

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8 hours ago, Kaokasalis said:

I think its more because of what his occupation demanded of him.

Keep in mind this quote:

"They called us mercenaries... but for us, profit was a consequence, not a goal. We were warriors above all else. It was the bond, the sisters and brothers, the rituals we valued most. It was belonging. And so I conceived of the bone-plugs."

Ordan Karris might have been a rather swell fellow towards those he was close to but with his occupation he couldnt afford to be nice.

And yet he committed genocide, probably more than one. How many people do you have to kill, in order for the decadent and corrupt Orokin to notice you, let alone offer you immortality? Millions, I presume. And I somehow doubt his victims were limited to military. Granted, it was a "soul-sacrifice", but he himself admits to being a monster, haunted by what he did. That's why his grand scheme ends with a suicide attack, and not riding into the sunset. 

Don't get me wrong, I have some sympathy for the guy, but knowing why he did what he did, it seems kinda disrespectful and patronizing to treat him as a victim.  

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