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Specters of the Rail: Hotfix 7


[DE]Drew
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Changes:
 

  • Completing the Vor's Prize quest missions will now mark the nodes they're on as completed, so that you don't have to backtrack and complete the nodes leading up to the Junction a second time before you can enter it. Anyone who is mid-quest after this Hotifx deploys will still have to backtrack.
  • We now allow progress towards Junction tasks during the tutorial, and with this we also fixed Junction tasks  not working during Quests. 
  • Swapped Nanospores for Salvage as a crafting requirement for Chroma Chassis, as players cannot acquire Nanospores until later in the game.
  • Changed the Market 'Blueprint' Purchase option to read 'Purchase Blueprint'. 
  • Tweaked the difficulty of Spy missions. 
  • Rebalanced enemy levels on Pluto to follow the order of the mission nodes. 
  • You can now revisit Junctions, and see their new and improved diegetic menu!
  • Junction battles now have different  passive bonuses for players competing against Specters to make the fights more fair. The passive bonuses are:
    • Refilling ammo on respawn. 
    • Passive energy regeneration.

 
Fixes:
 

  • Fixed an issue that would occur when Transmuting Mods where it appeared no Mods were consumed. This was a UI bug only, consumption was occurring as intended. 
  • Fixed an issue where there was no way to select multiple missions that all were occurring on the same node. 
  • Fixed Saryn Prime Systems Blueprint and Soma Prime Barrel duplicate rewards on Relics. 
  • Fixed the missing Nova Prime Neuroptics Blueprint, and added to a Relic reward table. 
  • Fixed an issue with mission rewards that occurred in groups of 5 (5 x Rare Fusion cores, for example) not rewarding properly. 
  • Fixed Clients not being given bonus Void Trace when other players choose their reward at the mission complete screen. 
  • Fixed the Landing Craft ramp closing on Warframes . 
  • Fixed missing UI information for the Stradavar's different fire modes in the Arsenal. 
  • Fixed an issue where the Void Relic screen was unusable on controllers. 
  • Fixed an issue when changing an audio device to a new device with different channels. 
  • Fixed an issue with Mods received as mission rewards not counting towards the "cCollect X mods" Junction task.
  • Fixed issues with players on controllers being able to access the Pause menu in the Market. 
  • Fixed an issue with the new 30 Day Resource Booster charging and behaving the same as a 7 Day Booster.
  • Fixed misleading information on the Resource Extractor Deployment UI in regions where they cannot be deployed. 
  • Fixed a secret button appearing on the Gear / Emote overlay. 
  • Fixed missing footstep sounds in Junctions. 
  • Fixed an issue with a Grineer Capture mission having a Corpus target. 
  • Fixed an issue with being unable to deploy Resource Extractors to Eris. 

Please note next Hotfix will come soon, and will fix a known issue with Alerts not properly labelling added Fusion Cores in the UI. 
 

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first, thanks DE

- please fix: invasion (corpus) room where you need to travel in a tube to get to corpus map from greineer map is always broken, you just stuck there trapped in the capsule and not doing anything

- also we need 100% dna for kavat per scan (still need to do 10 scans to get a kavat)

- need to be able to deploy extractor on eris (i am mr 22 and i have all the map open before update, but now i cannot deploy extractor to eris)

- need a gameplay option to lock the archwing camera/environment view, too much spinning maps makes archframe feels like a drunken space invader game

Edited by g4yb4ll
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This is hot.

"Tweaked the difficulty of Spy missions." - Tweaked in what way exactly?

"Passive energy regeneration." - This is a thing now? Any details on how much exactly? Edit: Oh nevermind, they made a format error, made it seem like Junction battle passives worked everywhere...

When can we change loadout on Navigation Screen, btw?

Edited by Rekalty
Wait, how did someone suddenly post before me? :P
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sotr-hf-7.PNG

- Got logged out before I could compile the whole thing - sorry

 

Excellent update DE! Clears up most of the major issues.

Edit - Plenty of players complaining of Star Chart freezing immediately after this update. This needs looking into.

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Would it be possible however to implement proper buff icons for Smeeta Kavats using the Charm mod? Currently it is very difficult without consulting the wiki to identify which buff you have on at any one time.


Will Nightmare also be re-implemented at some point in the near future? Currently a lot of very decent mods are hidden away from newer players.

Also for Archwing there needs to be a change either in the FOV or in how the archwing moves, since there is an issue with sliding quite dreadfully. This makes missions like JV very difficult since precise movemenets are required to navigate into Jordas without hitting the walls.

Edited by [DE]Taylor
removed image with profanity (you can reupload if you blur out the word)
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FINALLY

1 hour ago, [DE]Drew said:

Fixed an issue where there was no way to select multiple missions that all were occurring on the same node. 

 

 

Still no fix for:

Edited by Raniu
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Thanks :)

though.. Ctrl + F Archwing 
0 results darn :( 

Could you at least raise the FOV a bit? I don't get motion sick from any other game but Archwing has been giving me headaches. Does the player really have to take up almost half the screen? 
Though I think the auto-correcting camera may be more of a problem, since the player doesn't have control over that. 

Edited by Luneth
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Kudos as always to all at DE.

Any news on the Kubrow bugs in game at the moment? Specifically the bug that is causing Matured kubrows to still look like puppys and changing mature Bulky kubrows into Athletic kubrows with a different pattern etc? From what i see there are many of us suffering with this problem.

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Will you ever fix Celestia syandana's rays not being viewable by others on the relay or was it intended to really work like that?
Because you know... fashion frame?
 
 
Edited by Oranji
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Just now, Ixxolos said:

Kudos as always to all at DE.

Any news on the Kubrow bugs in game at the moment? Specifically the bug that is causing Matured kubrows to still look like puppys and changing mature Bulky kubrows into Athletic kubrows with a different pattern etc? From what i see there are many of us suffering with this problem.

I'd love to have that mature Kubrows looking like puppies to be an actual FEATURE. Those grown puppies look so darn adorable and cutely badass.

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3 minutes ago, [DE]Drew said:

Swapped Nanospores for Salvage as a crafting requirement for Chroma Chassis, as players cannot acquire Nanospores until later in the game.

You wouldn't have to if you changed Phobo's resources to 

  • Nano Spore
  • Neural Sensors
  • Plastids 
  • Alloy Plates
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6 minutes ago, [DE]Drew said:

Changes:
 

  • Completing the Vor's Prize quest missions will now mark the nodes they're on as completed, so that you don't have to backtrack and complete the nodes leading up to the Junction a second time before you can enter it. Anyone who is mid-quest after this Hotifx deploys will still have to backtrack.
  • We now allow progress towards Junction tasks during the tutorial, and with this we also fixed Junction tasks  not working during Quests. 
  • Swapped Nanospores for Salvage as a crafting requirement for Chroma Chassis, as players cannot acquire Nanospores until later in the game.
  • Changed the Market 'Blueprint' Purchase option to read 'Purchase Blueprint'. 
  • Tweaked the difficulty of Spy missions. 
  • Rebalanced enemy levels on Pluto to follow the order of the mission nodes. 
  • You can now revisit Junctions, and see their new and improved diegetic menu!
  • Junction battles now have different  passive bonuses for players competing against Specters to make the fights more fair. The passive bonuses are:
  • Refilling ammo on respawn. 
  • Passive energy regeneration.

 
Fixes:
 

  • Fixed an issue that would occur when Transmuting Mods where it appeared no Mods were consumed. This was a UI bug only, consumption was occurring as intended. 
  • Fixed an issue where there was no way to select multiple missions that all were occurring on the same node. 
  • Fixed Saryn Prime Systems Blueprint and Soma Prime Barrel duplicate rewards on Relics. 
  • Fixed the missing Nova Prime Neuroptics Blueprint, and added to a Relic reward table. 
  • Fixed an issue with mission rewards that occurred in groups of 5 (5 x Rare Fusion cores, for example) not rewarding properly. 
  • Fixed Clients not being given bonus Void Trace when other players choose their reward at the mission complete screen. 
  • Fixed the Landing Craft ramp closing on Warframes . 
  • Fixed missing UI information for the Stradavar's different fire modes in the Arsenal. 
  • Fixed an issue where the Void Relic screen was unusable on controllers. 
  • Fixed an issue when changing an audio device to a new device with different channels. 
  • Fixed an issue with Mods received as mission rewards not counting towards the "cCollect X mods" Junction task.
  • Fixed issues with players on controllers being able to access the Pause menu in the Market. 
  • Fixed an issue with the new 30 Day Resource Booster charging and behaving the same as a 7 Day Booster.
  • Fixed misleading information on the Resource Extractor Deployment UI in regions where they cannot be deployed. 
  • Fixed a secret button appearing on the Gear / Emote overlay. 
  • Fixed missing footstep sounds in Junctions. 
  • Fixed an issue with a Grineer Capture mission having a Corpus target. 
  • Fixed an issue with being unable to deploy Resource Extractors to Eris. 

Please note next Hotfix will come soon, and will fix a known issue with Alerts not properly labelling added Fusion Cores in the UI. 
 

yes nice

 

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