[DE]Drew Posted July 14, 2016 Share Posted July 14, 2016 Changes: Completing the Vor's Prize quest missions will now mark the nodes they're on as completed, so that you don't have to backtrack and complete the nodes leading up to the Junction a second time before you can enter it. Anyone who is mid-quest after this Hotifx deploys will still have to backtrack. We now allow progress towards Junction tasks during the tutorial, and with this we also fixed Junction tasks not working during Quests. Swapped Nanospores for Salvage as a crafting requirement for Chroma Chassis, as players cannot acquire Nanospores until later in the game. Changed the Market 'Blueprint' Purchase option to read 'Purchase Blueprint'. Tweaked the difficulty of Spy missions. Rebalanced enemy levels on Pluto to follow the order of the mission nodes. You can now revisit Junctions, and see their new and improved diegetic menu! Junction battles now have different passive bonuses for players competing against Specters to make the fights more fair. The passive bonuses are: Refilling ammo on respawn. Passive energy regeneration. Fixes: Fixed an issue that would occur when Transmuting Mods where it appeared no Mods were consumed. This was a UI bug only, consumption was occurring as intended. Fixed an issue where there was no way to select multiple missions that all were occurring on the same node. Fixed Saryn Prime Systems Blueprint and Soma Prime Barrel duplicate rewards on Relics. Fixed the missing Nova Prime Neuroptics Blueprint, and added to a Relic reward table. Fixed an issue with mission rewards that occurred in groups of 5 (5 x Rare Fusion cores, for example) not rewarding properly. Fixed Clients not being given bonus Void Trace when other players choose their reward at the mission complete screen. Fixed the Landing Craft ramp closing on Warframes . Fixed missing UI information for the Stradavar's different fire modes in the Arsenal. Fixed an issue where the Void Relic screen was unusable on controllers. Fixed an issue when changing an audio device to a new device with different channels. Fixed an issue with Mods received as mission rewards not counting towards the "cCollect X mods" Junction task. Fixed issues with players on controllers being able to access the Pause menu in the Market. Fixed an issue with the new 30 Day Resource Booster charging and behaving the same as a 7 Day Booster. Fixed misleading information on the Resource Extractor Deployment UI in regions where they cannot be deployed. Fixed a secret button appearing on the Gear / Emote overlay. Fixed missing footstep sounds in Junctions. Fixed an issue with a Grineer Capture mission having a Corpus target. Fixed an issue with being unable to deploy Resource Extractors to Eris. Please note next Hotfix will come soon, and will fix a known issue with Alerts not properly labelling added Fusion Cores in the UI. Link to comment Share on other sites More sharing options...
i.chit.you.not Posted July 14, 2016 Share Posted July 14, 2016 (edited) first, thanks DE - please fix: invasion (corpus) room where you need to travel in a tube to get to corpus map from greineer map is always broken, you just stuck there trapped in the capsule and not doing anything - also we need 100% dna for kavat per scan (still need to do 10 scans to get a kavat) - need to be able to deploy extractor on eris (i am mr 22 and i have all the map open before update, but now i cannot deploy extractor to eris) - need a gameplay option to lock the archwing camera/environment view, too much spinning maps makes archframe feels like a drunken space invader game Edited July 14, 2016 by g4yb4ll Link to comment Share on other sites More sharing options...
Rekalty Posted July 14, 2016 Share Posted July 14, 2016 (edited) This is hot. "Tweaked the difficulty of Spy missions." - Tweaked in what way exactly? "Passive energy regeneration." - This is a thing now? Any details on how much exactly? Edit: Oh nevermind, they made a format error, made it seem like Junction battle passives worked everywhere... When can we change loadout on Navigation Screen, btw? Edited July 14, 2016 by Rekalty Wait, how did someone suddenly post before me? :P Link to comment Share on other sites More sharing options...
Buldozers Posted July 14, 2016 Share Posted July 14, 2016 (edited) Good. How about fixing Grineer space pod launcher in Invasion missions? Tired of Alt+F4 already. Now I can't get past mission end screen. Waiting on hotfix for hotfix. Edited July 14, 2016 by Buldozers Link to comment Share on other sites More sharing options...
Orthelius Posted July 14, 2016 Share Posted July 14, 2016 (edited) - Got logged out before I could compile the whole thing - sorry Excellent update DE! Clears up most of the major issues. Edit - Plenty of players complaining of Star Chart freezing immediately after this update. This needs looking into. Would it be possible however to implement proper buff icons for Smeeta Kavats using the Charm mod? Currently it is very difficult without consulting the wiki to identify which buff you have on at any one time. Will Nightmare also be re-implemented at some point in the near future? Currently a lot of very decent mods are hidden away from newer players. Also for Archwing there needs to be a change either in the FOV or in how the archwing moves, since there is an issue with sliding quite dreadfully. This makes missions like JV very difficult since precise movemenets are required to navigate into Jordas without hitting the walls. Edited July 14, 2016 by [DE]Taylor removed image with profanity (you can reupload if you blur out the word) Link to comment Share on other sites More sharing options...
Raniu Posted July 14, 2016 Share Posted July 14, 2016 (edited) FINALLY 1 hour ago, [DE]Drew said: Fixed an issue where there was no way to select multiple missions that all were occurring on the same node. Still no fix for: Edited July 14, 2016 by Raniu Link to comment Share on other sites More sharing options...
Luneth Posted July 14, 2016 Share Posted July 14, 2016 (edited) Thanks :) though.. Ctrl + F Archwing 0 results darn :( Could you at least raise the FOV a bit? I don't get motion sick from any other game but Archwing has been giving me headaches. Does the player really have to take up almost half the screen? Though I think the auto-correcting camera may be more of a problem, since the player doesn't have control over that. Edited July 14, 2016 by Luneth Link to comment Share on other sites More sharing options...
Fabpsi Posted July 14, 2016 Share Posted July 14, 2016 (edited) Thank you <3 the hamsters right now: http://img-9gag-fun.9cache.com/photo/aDGG1jw_460sv.mp4 Edited July 14, 2016 by Fabpsi redtext is love, redtext is life. Link to comment Share on other sites More sharing options...
BrokenBullet Posted July 14, 2016 Share Posted July 14, 2016 Yay! Link to comment Share on other sites More sharing options...
DoodleBeb Posted July 14, 2016 Share Posted July 14, 2016 I literally just got on and get hit by redtext D: Link to comment Share on other sites More sharing options...
Flade Posted July 14, 2016 Share Posted July 14, 2016 Finally 1 minute ago, [DE]Drew said: Fixed missing footstep sounds in Junctions. Link to comment Share on other sites More sharing options...
Ixxolos Posted July 14, 2016 Share Posted July 14, 2016 Kudos as always to all at DE. Any news on the Kubrow bugs in game at the moment? Specifically the bug that is causing Matured kubrows to still look like puppys and changing mature Bulky kubrows into Athletic kubrows with a different pattern etc? From what i see there are many of us suffering with this problem. Link to comment Share on other sites More sharing options...
Cudung Posted July 14, 2016 Share Posted July 14, 2016 Quote Refilling ammo on respawn. Passive energy regeneration Oh man, time for some extreme casting Link to comment Share on other sites More sharing options...
Oranji Posted July 14, 2016 Share Posted July 14, 2016 (edited) Will you ever fix Celestia syandana's rays not being viewable by others on the relay or was it intended to really work like that? Because you know... fashion frame? Edited July 14, 2016 by Oranji Link to comment Share on other sites More sharing options...
BroPyp Posted July 14, 2016 Share Posted July 14, 2016 Yay, sort of knew they would eventually fix 5 packs. Nice hotfix guys. Faith in core farming restored. Link to comment Share on other sites More sharing options...
Icebreccer Posted July 14, 2016 Share Posted July 14, 2016 Just now, Ixxolos said: Kudos as always to all at DE. Any news on the Kubrow bugs in game at the moment? Specifically the bug that is causing Matured kubrows to still look like puppys and changing mature Bulky kubrows into Athletic kubrows with a different pattern etc? From what i see there are many of us suffering with this problem. I'd love to have that mature Kubrows looking like puppies to be an actual FEATURE. Those grown puppies look so darn adorable and cutely badass. Link to comment Share on other sites More sharing options...
Micael332 Posted July 14, 2016 Share Posted July 14, 2016 Thanks. Link to comment Share on other sites More sharing options...
notlamprey Posted July 14, 2016 Share Posted July 14, 2016 Bugsmashing! Go, DE go! Link to comment Share on other sites More sharing options...
Brasten Posted July 14, 2016 Share Posted July 14, 2016 3 minutes ago, [DE]Drew said: Swapped Nanospores for Salvage as a crafting requirement for Chroma Chassis, as players cannot acquire Nanospores until later in the game. You wouldn't have to if you changed Phobo's resources to Nano Spore Neural Sensors Plastids Alloy Plates Link to comment Share on other sites More sharing options...
-_Highlander_- Posted July 14, 2016 Share Posted July 14, 2016 Thanks alloty >.< Link to comment Share on other sites More sharing options...
PARTY_BENSON Posted July 14, 2016 Share Posted July 14, 2016 6 minutes ago, [DE]Drew said: Changes: Completing the Vor's Prize quest missions will now mark the nodes they're on as completed, so that you don't have to backtrack and complete the nodes leading up to the Junction a second time before you can enter it. Anyone who is mid-quest after this Hotifx deploys will still have to backtrack. We now allow progress towards Junction tasks during the tutorial, and with this we also fixed Junction tasks not working during Quests. Swapped Nanospores for Salvage as a crafting requirement for Chroma Chassis, as players cannot acquire Nanospores until later in the game. Changed the Market 'Blueprint' Purchase option to read 'Purchase Blueprint'. Tweaked the difficulty of Spy missions. Rebalanced enemy levels on Pluto to follow the order of the mission nodes. You can now revisit Junctions, and see their new and improved diegetic menu! Junction battles now have different passive bonuses for players competing against Specters to make the fights more fair. The passive bonuses are: Refilling ammo on respawn. Passive energy regeneration. Fixes: Fixed an issue that would occur when Transmuting Mods where it appeared no Mods were consumed. This was a UI bug only, consumption was occurring as intended. Fixed an issue where there was no way to select multiple missions that all were occurring on the same node. Fixed Saryn Prime Systems Blueprint and Soma Prime Barrel duplicate rewards on Relics. Fixed the missing Nova Prime Neuroptics Blueprint, and added to a Relic reward table. Fixed an issue with mission rewards that occurred in groups of 5 (5 x Rare Fusion cores, for example) not rewarding properly. Fixed Clients not being given bonus Void Trace when other players choose their reward at the mission complete screen. Fixed the Landing Craft ramp closing on Warframes . Fixed missing UI information for the Stradavar's different fire modes in the Arsenal. Fixed an issue where the Void Relic screen was unusable on controllers. Fixed an issue when changing an audio device to a new device with different channels. Fixed an issue with Mods received as mission rewards not counting towards the "cCollect X mods" Junction task. Fixed issues with players on controllers being able to access the Pause menu in the Market. Fixed an issue with the new 30 Day Resource Booster charging and behaving the same as a 7 Day Booster. Fixed misleading information on the Resource Extractor Deployment UI in regions where they cannot be deployed. Fixed a secret button appearing on the Gear / Emote overlay. Fixed missing footstep sounds in Junctions. Fixed an issue with a Grineer Capture mission having a Corpus target. Fixed an issue with being unable to deploy Resource Extractors to Eris. Please note next Hotfix will come soon, and will fix a known issue with Alerts not properly labelling added Fusion Cores in the UI. yes nice Link to comment Share on other sites More sharing options...
Megakruemel Posted July 14, 2016 Share Posted July 14, 2016 (edited) Is the melee-movement speed fixed? EDIT: Apparently, yes. Edited July 14, 2016 by Megakruemel Link to comment Share on other sites More sharing options...
-CM-BulletSlinger Posted July 14, 2016 Share Posted July 14, 2016 As always,thanks for being on top of these issues. Link to comment Share on other sites More sharing options...
Fire_in_the_house Posted July 14, 2016 Share Posted July 14, 2016 Need fix on cred and xp boosters, dont work.. Link to comment Share on other sites More sharing options...
Wiintre Posted July 14, 2016 Share Posted July 14, 2016 Thanks for hard work DE Link to comment Share on other sites More sharing options...
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