tomrair Posted July 14, 2016 Share Posted July 14, 2016 Now that's some rapid-fire bug fixing. Thanks DE! Link to comment Share on other sites More sharing options...
Spangled Posted July 14, 2016 Share Posted July 14, 2016 Didn't see it mentioned here, but reaper prime is visually bugged as well. When not in use, it is usually floating off to the side of my warframes, sometimes it switches it up and is impaled right through them. Something to look into. Link to comment Share on other sites More sharing options...
Must4arGamer Posted July 14, 2016 Share Posted July 14, 2016 plz plz plz fix hidden message i cant get third part of mirage idid the charypids on sedna 100 times and i still dont get third part quest is active and it says solve riddle wiki said third part on charypids sedna plz fix that bug Link to comment Share on other sites More sharing options...
Zekeon Posted July 14, 2016 Share Posted July 14, 2016 I want to put this out there in case it's not intended, but Helios does NOT scan kavats for you once you've completed the codex entry, which sucks, because I bought it partly for that reason. A bug I observed but did not experience (admittedly this was a day or two ago now) was junction tasks not updating while in a group, specifically for the earth to mars junction. Also, Kavats seem a trice buggy still. Occasionally my Adarzka will get stuck in corners (mainly on corpus tilesets. Once, he hid in one as a horde of tasty infested ran by and did nothing) and the space between their attacks seems rather long at times. Link to comment Share on other sites More sharing options...
DR.fishy Posted July 14, 2016 Share Posted July 14, 2016 Hydroid still has the bug with staff weapons. hope that's fixed soon so I can enjoy using them Link to comment Share on other sites More sharing options...
ceponatia Posted July 14, 2016 Share Posted July 14, 2016 Thank you for fixing the cinematic freeze. Was making the game unplayable. Link to comment Share on other sites More sharing options...
blackgu4rd Posted July 14, 2016 Share Posted July 14, 2016 The following issue that was fixed in hotfix 4 is back. Fixed an issue where fusing a Mod that was equipped would unequip it or equip an unranked version instead of keeping the proper Mod installed. Link to comment Share on other sites More sharing options...
Ixxolos Posted July 14, 2016 Share Posted July 14, 2016 Any news on the Kubrow bug causing then to show as large puppy's when mature and change size and patterns e.g. Bulky to Athletic and Lotus or Merle patterns to Striped etc? I think we can all deal with abominations (Kubrats) people have running around for a while till it's inevitably fixed but to be loosing traits like that hurts long time in game breeders and puts off new players from continuing with said system after getting bugged out results and no word on when or even if it will be rectified/fixed. Considering one of the main focus points in the update "Specters of the Rail" was more companion breeding the recent bugs just hurts the current companion system you have in place. Now i know these things take time and i accept that you are doing all you can to alleviate said problems but any word on if it is being addressed would be greatly appreciated DE thank you. To add to this i would love a ui sorting/listings option so Kavats and Kubrows are shown in separate sections both for Imprints and those in stasis as the endless scrolling if you have many gets rather tedious after a while. Link to comment Share on other sites More sharing options...
ColdSkittles Posted July 14, 2016 Share Posted July 14, 2016 55 minutes ago, Orthelius said: Please consider rebalancing archwing. Currently the sliding is a bit too much to be able to fly very precisely, which is, unfortunately, extremely vital for the Jordas Verdict. The compulsory spin as well is very disorienting. Also, in order to bring all sentinels back into the limelight I think all should be given an innate passive of sucking up all resources an extra 2 metres away from the player (including Kubrows and Kavats). This will help their usability in farming and will still mean Carrier is useful for extending that range, for even more effective farming. but if they do that then there would be no use for carrier/prime Link to comment Share on other sites More sharing options...
PhoeniixFiire Posted July 14, 2016 Share Posted July 14, 2016 (edited) I posted this in the hotfix 7 thread, but here it is again: One thing I've been thinking about lately is that in both the main game and Archwing, it's quite common for the warframe model to get in the way and makes it difficult to see what you're aiming at. I understand it's a third-person game, but when my reticle is literally pointing at my warframe, which is obscuring my vision, there's a problem, especially in conclave where split-second reactions are a must. I would suggest having some sort of culling in place or maybe make the warframe mostly invisible when aiming. This would be visual only, of course, but I think it would mostly fix the problem. Also, was it intended for some Kavats to have, for all intents and purposes, no ears? I just finishing incubating my first Kavat last night and oh my gosh was it ugly. The color scheme was pretty bad, but even with custom colors, it was ugly as sin. It basically looked like a mix between a hairless siamese cat with a pug's face. I know some people like those kinds of cats but holy crap, it's ugly! I mean come on, the picture has huge, glorious ears! Where are my huge, amazing, spectacularly huge ears? I mean, it doesn't even make sense. The Kavat had decent sized ears as a kitten, so how did they shrink when it became an adult? It makes no sense. Anyway, it would be nice if that version were removed as it seems most people do not like it, though perhaps doing a poll wouldn't be a bad idea. Edit: Oh yes, and please fix the Lunaro controls. I currently cannot dash if I have ANYTHING bound to the "E" key, because dash is apparently mapped to "E" rather than to a predetermined action, like melee channeling as it used to be, so if anything else is bound to "E", dash no longer works. For over a year and a half I've had "Use" bound to "E", and with the Specters of the Rail update, I've been forced to change it just so I can play Lunaro. Please, just add in separate key bindings for Lunaro...that would fix the entire problem. You already have some separate key bindings for Archwing, although the Archwing key binding section links to the exact same key bindings as the main game, but I don't see why you can't put a couple more entries into the main bindings just for Lunaro actions. Lunaro has been out for over a month...how has this not been added to the game yet? Please DE, "E" is not a good key for dash and I think we should be able to remap it to our liking. Edited July 14, 2016 by PhoeniixFiire Added stuff about Lunaro key mappings Link to comment Share on other sites More sharing options...
Shockwave- Posted July 14, 2016 Share Posted July 14, 2016 Can we please get a fix to the Syndicate missions bug? They are not displaying at the proper rank. That seems like an easy one, and people are loosing syndicate status every day the bug is in place. That's almost a week without proper syndicate rewards.... Link to comment Share on other sites More sharing options...
Baez90X Posted July 14, 2016 Share Posted July 14, 2016 Still waiting relic conversion fix :/ Link to comment Share on other sites More sharing options...
Shockwave- Posted July 14, 2016 Share Posted July 14, 2016 21 minutes ago, Zekeon said: I want to put this out there in case it's not intended, but Helios does NOT scan kavats for you once you've completed the codex entry, which sucks, because I bought it partly for that reason. A bug I observed but did not experience (admittedly this was a day or two ago now) was junction tasks not updating while in a group, specifically for the earth to mars junction. Also, Kavats seem a trice buggy still. Occasionally my Adarzka will get stuck in corners (mainly on corpus tilesets. Once, he hid in one as a horde of tasty infested ran by and did nothing) and the space between their attacks seems rather long at times. Quote Helios doesn't scan things that are completed. That's normal behavior. If you want to scan anything once completed even for Silmaris standing (target or not) you have to do it manually. Making Helios scan Kavats would trivialize the effort to get them. Link to comment Share on other sites More sharing options...
STARL1GHT Posted July 14, 2016 Share Posted July 14, 2016 I know you DE fix it soon :) Spoiler Link to comment Share on other sites More sharing options...
Faranrowhani Posted July 14, 2016 Share Posted July 14, 2016 I have an issue:Junction on Mars to Phobos is bugged,when i kill Mag,i can't activate thingy to unlock Phobos. Link to comment Share on other sites More sharing options...
Retequizzle Posted July 14, 2016 Share Posted July 14, 2016 Still no fix for Sortie Reward menu not expanding to show the reward table and/or season rotation: Not to mention the fact that we've been on Season 7 for close to two months now? Leggo, guys. Link to comment Share on other sites More sharing options...
Validtility Posted July 14, 2016 Share Posted July 14, 2016 Please, please, PLEASE! Hotfix away or change the Invasion task of Phobos junction from Mars! Me and several players have been stuck there for days, it's impossible to progress! Link to comment Share on other sites More sharing options...
CuteFoxyFox Posted July 14, 2016 Share Posted July 14, 2016 Titania please : 3 Link to comment Share on other sites More sharing options...
jragonsoul Posted July 14, 2016 Share Posted July 14, 2016 Are we ever going to see people who ran Sorties while they weren't giving credits reimbursed? That's 100's of thousands of credits lost. Link to comment Share on other sites More sharing options...
MendTheMaim Posted July 14, 2016 Share Posted July 14, 2016 Please, fix the Ether Reaper. It's bugged in the warframe arm. Link to comment Share on other sites More sharing options...
TARINunit9 Posted July 14, 2016 Share Posted July 14, 2016 Go to bed, hotfix 6 Wake up, hotfix 9 Sweet Jesus... Link to comment Share on other sites More sharing options...
Ramlethal_SigN Posted July 14, 2016 Share Posted July 14, 2016 This is the best fix u've ever done..!! Thanx DE!!!! Link to comment Share on other sites More sharing options...
WarriorSoundwave Posted July 14, 2016 Share Posted July 14, 2016 Good job with the bug fixes but there are still more that I am noticing. Like one with the starchart is very irritating where u can't select the mission u want to do if it is a syndicate or quest mission. Link to comment Share on other sites More sharing options...
MyDoomWin32 Posted July 14, 2016 Share Posted July 14, 2016 Thanks for coldfix. Link to comment Share on other sites More sharing options...
Jenjix Posted July 14, 2016 Share Posted July 14, 2016 Nice, keep them fixes coming. And pls fix the Scorches that flame anything within a hundred mile radius Link to comment Share on other sites More sharing options...
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