Cyborg-Rox Posted July 14, 2016 Share Posted July 14, 2016 Alright guys, I've tested some more. Not only are auto-headshot explosions removed, but explosion headshot damage has been halved. Normal hits deal 1.5x headshot damage and 2x on critical hits. Another reason to wave goodbye to Tonkor. Link to comment Share on other sites More sharing options...
(PSN)forChristsake Posted July 14, 2016 Share Posted July 14, 2016 13 minutes ago, (PS4)A_SimpleName said: Great! Now, I am waiting for the community to make threads about how OP shotguns are because they 1-shot mobs at point blank. I sorta see what you mean, but shotguns are different. There's a reason tac units use them to breach doors. Link to comment Share on other sites More sharing options...
-N7-Leonhart Posted July 14, 2016 Share Posted July 14, 2016 8 minutes ago, Cyborg-Rox said: Alright guys, I've tested some more. Not only are auto-headshot explosions removed, but explosion headshot damage has been halved. Normal hits deal 1.5x headshot damage and 2x on critical hits. Another reason to wave goodbye to Tonkor. That doesn't seem to be true, at least not in general. Tested with Stradivar's semi-auto, 52 damage normal hit. 103 headshot, 413 crit headshot. Link to comment Share on other sites More sharing options...
VinDanger Posted July 14, 2016 Share Posted July 14, 2016 1 hour ago, (XB1)Bortis Badtouch said: yes, lets slap it into the dirt even though people have put alot of effort into the weapon (dont use argon scope on it) yes, lets make it really crappy so it borderline unusable, screw the people who put real money into the weapon. yay too bad, balance that is healthy for the game > your time investment Link to comment Share on other sites More sharing options...
Cyborg-Rox Posted July 14, 2016 Share Posted July 14, 2016 Just now, -BM-Leonhart said: That doesn't seem to be true, at least not in general. Tested with Stradivar's semi-auto, 52 damage normal hit. 103 headshot, 413 crit headshot. You seem to have misread me. Let me quote it to you to make it more clear. 10 minutes ago, Cyborg-Rox said: explosion headshot damage has been halved Link to comment Share on other sites More sharing options...
-N7-Leonhart Posted July 14, 2016 Share Posted July 14, 2016 Just now, Cyborg-Rox said: You seem to have misread me. Let me quote it to you to make it more clear. Extremely good then. Link to comment Share on other sites More sharing options...
TrinityPrime Posted July 14, 2016 Share Posted July 14, 2016 1 minute ago, VinDanger said: too bad, balance that is healthy for the game > your time investment Ya, can't all be ice cream and burgers. Eat your veggies people! Link to comment Share on other sites More sharing options...
(PSN)Azure_King03 Posted July 14, 2016 Share Posted July 14, 2016 I don't remember seeing this in the patch notes, was it in there or is this a stealth nerf? or perhaps another bug. Link to comment Share on other sites More sharing options...
PikeOrShield Posted July 14, 2016 Share Posted July 14, 2016 Correct me if I'm wrong, but that means it's damage is now 1/4th of what it used to be. Headshots have a x2 multiplier. Critical headshots (and good Tonkors almost always crit) get an extra x2. I think it's a good change. Now I can use my other weapons without feeling like I've shot myself in the foot. Link to comment Share on other sites More sharing options...
Clem2-TheClemening Posted July 14, 2016 Share Posted July 14, 2016 2 minutes ago, PikeOrShield said: Correct me if I'm wrong, but that means it's damage is now 1/4th of what it used to be. Headshots have a x2 multiplier. Critical headshots (and good Tonkors almost always crit) get an extra x2. I think it's a good change. Now I can use my other weapons without feeling like I've shot myself in the foot. More like 1/8th. You can't use argon scope to get red crits anymore. Link to comment Share on other sites More sharing options...
TrinityPrime Posted July 14, 2016 Share Posted July 14, 2016 12 minutes ago, Cyborg-Rox said: You seem to have misread me. Let me quote it to you to make it more clear. I'm not seeing any mult reductions with the Penta. 349 normal explosion. 699 headshot explosion. 699 crit explosion. 2795 crit headshot explosion. Link to comment Share on other sites More sharing options...
-N7-Leonhart Posted July 14, 2016 Share Posted July 14, 2016 15 minutes ago, Cyborg-Rox said: You seem to have misread me. Let me quote it to you to make it more clear. Just now, KnotOfMetal said: I'm not seeing any mult reductions with the Penta. 349 normal explosion. 699 headshot explosion. 699 crit explosion. 2795 crit headshot explosion. Yep, tested myself with Penta, 500, 1000, 4000. All normal. Regardless, anyone want a drink? Tonkor and Co. finally got a nerf, that's quite the reason for celebration. Link to comment Share on other sites More sharing options...
(PSN)A_SimpleName Posted July 14, 2016 Share Posted July 14, 2016 18 minutes ago, (PS4)forChristsake said: I sorta see what you mean, but shotguns are different. There's a reason tac units use them to breach doors. I was being sarcastic, Shotguns are not OP. They are suppose to deal huge damage up close, but you know the community about high damage weapons/frames. Link to comment Share on other sites More sharing options...
Cyborg-Rox Posted July 14, 2016 Share Posted July 14, 2016 2 minutes ago, KnotOfMetal said: I'm not seeing any mult reductions with the Penta. 349 normal explosion. 699 headshot explosion. 699 crit explosion. 2795 crit headshot explosion. Ah, right. Double checked and it seemed normal. My bad then I guess. Link to comment Share on other sites More sharing options...
funtimehippie Posted July 14, 2016 Share Posted July 14, 2016 welp glad i never went full tonkor for everything lol Link to comment Share on other sites More sharing options...
Karthunk Posted July 14, 2016 Share Posted July 14, 2016 Uh... yeah. I can still murder crowds of lvl 60-100 npcs. If there was a nerf I didn't even notice. Link to comment Share on other sites More sharing options...
(PSN)forChristsake Posted July 14, 2016 Share Posted July 14, 2016 1 minute ago, (PS4)A_SimpleName said: I was being sarcastic, Shotguns are not OP. They are suppose to deal huge damage up close, but you know the community about high damage weapons/frames. Abuse it until it gets nerfed back to the stone age? Ha ha, couldn't help myself. On a related note, the sobek with acid shells made my mr10 test soooo much easier. Link to comment Share on other sites More sharing options...
theonetastyweasel Posted July 14, 2016 Share Posted July 14, 2016 This is a shame. I enjoyed actually having an end game weapon that is usable, let alone when you have more than 100 ping. Guess I'm not playing late game missions anymore. Link to comment Share on other sites More sharing options...
Soketsu Posted July 14, 2016 Share Posted July 14, 2016 hoping it will still be usable for lvl 60-120,it may be a good a idea to nerf but if it is for this, lol... anyway, i'm glad that i've just put it lvl 30 & never really put much time on it. Link to comment Share on other sites More sharing options...
(XBOX)Bortis Badtouch Posted July 14, 2016 Share Posted July 14, 2016 32 minutes ago, VinDanger said: too bad, balance that is healthy for the game > your time investment healthy? have you seen a mirage and simulor ever once in your play time? Link to comment Share on other sites More sharing options...
Firesomar_ Posted July 14, 2016 Share Posted July 14, 2016 It isn't a total "rip tonkor" situation. You just gotta manually get the shot every 8 seconds. Link to comment Share on other sites More sharing options...
Terror-Of-Death Posted July 14, 2016 Share Posted July 14, 2016 43 minutes ago, KnotOfMetal said: Ya, can't all be ice cream and burgers. Eat your veggies people! I'LL EAT WHATEVER I WANT Link to comment Share on other sites More sharing options...
(PSN)Azure_King03 Posted July 14, 2016 Share Posted July 14, 2016 9 minutes ago, DubstepKrony said: It isn't a total "rip tonkor" situation. You just gotta manually get the shot every 8 seconds. If the weapon isn't destroying then it probably is, most things don't do well after a nerf, any kind of nerf. From the look of this thread, people will probably move to the penta if it's the best now, then that will be nerfed, then they move to the next thing ect, nothing new. Link to comment Share on other sites More sharing options...
Firesomar_ Posted July 15, 2016 Share Posted July 15, 2016 Just now, (PS4)Azure_King03 said: If the weapon isn't destroying then it probably is, most things don't do well after a nerf, any kind of nerf. From the look of this thread, people will probably move to the penta if it's the best now, then that will be nerfed, then they move to the next thing ect, nothing new. The Tonkor is still good, people are just over reacting. Damage wasn't nerfed, crit chance wasn't nerfed. It wasn't a huge nerf, more like a fix. You just gotta get a headshot once every few seconds, which isn't terribly hard. The weapon still destroys. Link to comment Share on other sites More sharing options...
-N7-Leonhart Posted July 15, 2016 Share Posted July 15, 2016 Just now, DubstepKrony said: The Tonkor is still good, people are just over reacting. Damage wasn't nerfed, crit chance wasn't nerfed. It wasn't a huge nerf, more like a fix. You just gotta get a headshot once every few seconds, which isn't terribly hard. The weapon still destroys. So, what you understood was that it was nerfed only from the perspective of Argon Scope? Nope, that is only a side consequence. The important part is that it won't "automatically" score headshots anymore. Any critical weapon does 4x more on crit headshots than on body shots. So Tonkor just lost 3/4 of the damage for most situations. Rest in pieces *prays*. Link to comment Share on other sites More sharing options...
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