ReckonStellar Posted July 19, 2016 Share Posted July 19, 2016 (edited) So a while ago, I had an idea for a syandana and did a couple sketches to get it down. It was loosely based off of the Imperator and Uru Syandana in that I wanted to implement a collar. The syandana in my head was pretty elaborate inspired by roman legions and the crown wreaths and I wanted it to sit a little more naturally on the warframe body. With that in mind and the military function behind its design I tried to make the collar as important as the cape to push for a senior commander or ground captain aesthetic. (Note: these ideas weren't intitially generated for the purpose of creation, merely exploring designs and ideas) The ideas here range from the functional neck guards prevalent in the top row to the elborate wings in the bottom right. I was trying to keep the forms close to the neck and subtle as to not encroach to much into the chest area where armor would most likely be present. I was thinking how a tenno officer would want to be portrayed on the battlefield; not so elaborate that they are a walking bull's eye but not so subtle that troops cannot immediately identify them as a ranking soldier. Something that embodied elegance and seniority but was also modest and not ostentatious was what I was aiming for, but before I could think about what would work I felt I needed to design the cape that it would flow into and be a part of. I really wanted to create a low hanging syandana that looked as if it had an excess of cloth that was pinned up by the collar, but I also wanted to make it look and feel like it would be worn by a quick and powerful warframe, so I dropped some designs in favor of a more streamlined look like the last 4 on the bottom line. In the end I took a collar and cape that I felt look streamlined and light but also elaborate enough to make an impact without going to over the top. The previews above are high polygon sculpts of the WIP syandana that I made to practice hardsurface sculpting techniques. I started work on this syandana at first to post in the concepts thread but after enjoying taking it further so much I thought 'what the hell' and decided to see how it would look on the warframe models I had. As I imagined and as you can probably guess Saryn's shoulders overwhelmed the mesh and completely obscured the collar. With the larger frames like atlas (and rhino whom I cannot upload an image of for some reason or other) the collar needed to be scaled to occupy their broad shoulders. Strangely enough it weaves quite nicely through Nekros' neck tendons, but clips through his shoulders. So this conceptual syandana is not very feasible in alot of ways and I designed it with just that in mind. I didn't want to try and make it into an actual item and yet here I am posting in tennogen. So I want to treat this more as a feedback thread and hear people's ideas of work arounds, what they think of it, if its something they'd like to see in game, if it's even possible for it to be in game. TL;DR This syandana was designed badly for in game implementation, but if cool would like to hear feedback and ideas for how to make work ;) So yeah, feedback would great, an idea for fixing the design to work in game would be awesome. I'll mention and update with any ideas of my own and you guys can tell me if they're garbage or not or suggest your own. Thanks! :) Edited July 19, 2016 by ReckonStellar Link to comment Share on other sites More sharing options...
Kuestenjung Posted July 19, 2016 Share Posted July 19, 2016 Has something roman to it with the collar. Link to comment Share on other sites More sharing options...
MagPrime Posted July 19, 2016 Share Posted July 19, 2016 My wallet is crying. Link to comment Share on other sites More sharing options...
Mauv Posted July 20, 2016 Share Posted July 20, 2016 On 19/07/2016 at 10:41 PM, Kuestenjung said: Has something roman to it with the collar. You stole my thought Link to comment Share on other sites More sharing options...
(PSN)WetPollito Posted July 20, 2016 Share Posted July 20, 2016 it is really good!!!!!!... Link to comment Share on other sites More sharing options...
raydog Posted July 21, 2016 Share Posted July 21, 2016 I think you just need to simplify the folds a little bit. Some of the the creasing and folds just don't make sense and you have to account for that circular cut at the bottom to sell the drapery much better. Maybe put a border around the edges so that it could hold that shape. Very nice sketches though, really love the line work. Link to comment Share on other sites More sharing options...
FrellingHazmot Posted July 21, 2016 Share Posted July 21, 2016 (edited) Awesome stuff! DE has already designed something like this in a very early Dev Stream but scratched it. I was going to redesign Teplo like this until I saw this. http://vignette4.wikia.nocookie.net/warframe/images/c/c6/Livestream24_Scarves2.jpg/revision/latest?cb=20140309094603 Edited July 21, 2016 by KWANi Link to comment Share on other sites More sharing options...
ReckonStellar Posted July 21, 2016 Author Share Posted July 21, 2016 3 hours ago, KWANi said: Awesome stuff! DE has already designed something like this in a very early Dev Stream but scratched it. I was going to redesign Teplo like this until I saw this. http://vignette4.wikia.nocookie.net/warframe/images/c/c6/Livestream24_Scarves2.jpg/revision/latest?cb=20140309094603 Woah dayum, thats awesome but I guess they came across the issues way beforehand. Thanks for post! Saved me alot of time and trouble :) Link to comment Share on other sites More sharing options...
(PSN)avatar-heart Posted August 1, 2016 Share Posted August 1, 2016 Wows so creative and neat, tbh it would look perfect will my gersemi valk Link to comment Share on other sites More sharing options...
Shoryuk-EN- Posted August 1, 2016 Share Posted August 1, 2016 (edited) Just a thought, maybe you could make the collar thing a bit similar to Imperator Syandana. Basically having it closer to the neck. Also, maybe reducing the size a bit? Edited August 1, 2016 by Shoryuk-EN- left out a line. Link to comment Share on other sites More sharing options...
Novolunos Posted August 4, 2016 Share Posted August 4, 2016 I love this but I'm curious on how it would move. Like Udyat? Or? That's basically my only question. Link to comment Share on other sites More sharing options...
Little-Cunny Posted August 5, 2016 Share Posted August 5, 2016 I've always wanted a cape that had emphasis on the collar for example, Dracula's collars and Spawn's cape. What I mean is that there are parts jutting out on the shoulders, which I think, will look awesome on Oberon. Link to comment Share on other sites More sharing options...
(PSN)avatar-heart Posted August 8, 2016 Share Posted August 8, 2016 amaze, tbh just so perfect Link to comment Share on other sites More sharing options...
(PSN)avatar-heart Posted August 14, 2016 Share Posted August 14, 2016 more people should see this ._. Link to comment Share on other sites More sharing options...
(PSN)bddacres Posted August 14, 2016 Share Posted August 14, 2016 You are amazing.........I hope they port this over to ps4 asap Link to comment Share on other sites More sharing options...
Geraion Posted August 16, 2016 Share Posted August 16, 2016 Ooooh this is gonna be gooooood...keep up the work, looks awesome so far! Link to comment Share on other sites More sharing options...
CxLL Posted August 20, 2016 Share Posted August 20, 2016 Don't stop there. Create each of the concept variants. These are some really neat and effectively useful ideas that could really fit into the game, and the simplicity of the design will definitely attract a large amount of players. Link to comment Share on other sites More sharing options...
Seb-ZA Posted August 24, 2016 Share Posted August 24, 2016 (edited) First image of cape variations ... definitely want the 4th one. Edited August 24, 2016 by Kenboushou Link to comment Share on other sites More sharing options...
arch111 Posted August 25, 2016 Share Posted August 25, 2016 Looks really good. Clipping is just to be accepted, every cosmetic or weapon has it somewhere. Maby you need to find a good balance from the body; the reason most are so very far in the air is probably to fix those issues. Link to comment Share on other sites More sharing options...
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