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Specters of the Rail: Hotfix 11


[DE]Megan
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20 minutes ago, KurtOn99 said:

All these people saying thanx for fixes..My game has 20fps now after update..Restarted 2 times..YOu messed everything up, i cant play it now..My whole clan is also complaining..Everything is in slowmotion, i wont even bother to read whay u "fixed" when the list of what u broke is even bigger..

That's because your PC is too weak for playing Warframe.

36 minutes ago, [DE]Megan said:

Improved system performance while optimizing the cache on systems with less than 12GB of RAM;

See now how powerfull should it be to get an attention of support about having low fps.

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Was hoping this would be fixed, as people are saying it was reported following the previous hotfix:

In Void Fissure missions, players are getting different Award choices, not the same four. So players are able to select awards not available to other players. Then the awards they select are being reported erroneously to the other three players.

A couple of people have said this is no bug and causes no issues. I disagree. We were told we could choose the same award that another player did; it says as much in the awards menu. But we cannot, because each player is getting awards unavailable to the other three.

This also means that refining a Relic will never benefit all four players, if it even benefits the one did the refining. There's no way of knowing.

There's no way to trust the system right now. As far as I can tell, it's only good for farming Void Traces, with the slight chance you may get something rare. But until everyone sees the same awards being offered, who can say if it is working?

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Smells like DE will have to downgrade all the Specters of the Rail update because of hotfixes adding more bugs than there was before.
Warframe becomes too unplayable to be a test zone of this raw update.

Edited by Vol4ica_
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Very nice hotfix. Looks like lots of bugs have been fixed. I know that invasion escape pod bug was getting pretty annoying the other day. I should have only had to do the mission 3 times, but ended up doing it like 7 or 8 times because the pod kept getting stuck.

Oh, btw, I noticed that at some point DE snuck in separate key bindings for Lunaro. They're all the way at the bottom of the key bindings screen, but they're there and the work! I now have "Use" mapped to "E" again! It was so annoying having to remap it just to dash, and having dash mapped to "E" without any way to change it was just horrendous. I can now play Lunaro properly now and I'm happy :)

One thing I would like to mention though. I was playing a couple archwing missions the other day and I'm really not liking the new flight model. It could work with some tweaks, but as it is, it's ridiculously hard to control. There's no good way to stop anymore as pressing "S" causes the archwing to move forward and start to make a turn. It's like in many third person games where you press the opposite direction and instead of your character turning in place and then moving that direction, they instead move in a semi-circle until they are finally facing that direction. This wouldn't be so bad except that the new momentum causes you to then start drifting in weird directions. Basically, your only option for stopping is to just stop accelerating and hope that you come to a stop in the right place. This becomes very troublesome when it comes time to extract as the extraction area is so small, it's very difficult to actually stop in the right area. Also, the momentum itself is pretty annoying, especially when moving through tight places. I felt like a pinball with the old flight model, constantly bouncing off things, but at least I got through. Now I feel like a bowling ball. I still constantly run into things, but now it's incredibly difficult and slow to correct and move on. As I said to my squad, this new "six degrees of freedom" doesn't really feel like freedom, and it doesn't, it feels slow, unresponsive, unwieldy, and clunky. Oh, and I didn't even mention shooting in the new system...it's bad, I mean REALLY bad. Why are my bullets shooting out of the barrel at a 90 degree angle? It doesn't make sense, and they seem to not always shoot in the direction I'm pointing either. I personally liked the jetpack style movement of the original system where we actually had the ability to strafe around while still pointing in one direction. The new system is just too difficult to control. And no, it's not that I'm "just not used to it", it's just clunky and doesn't work for the type of levels archwing has. This movement system was not designed for use it tight environments or fast paced combat. I like where you guys were going with it, but I think we need strafing back. I don't think it would be difficult to do either. Just make it so if we point forward (W) we use the "six degrees of freedom" model, but if we press left (A), right (D), and especially back (S) then we can strafe around. Even if you just allowed strafing when we are aiming (RMB), that would be a step in the right direction, though that wouldn't fix how terrible it looks when we shoot when flying around (seriously, did you guys test that? My gun is almost never pointing in the direction the bullets are going). Please have another look at this. Archwing really needs some help as it's not a very popular mode. It's fun when it works, but it needs some love.

Edited by PhoeniixFiire
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It's unbelievable! Fixing bugs causes more bugs....

1. More Server delays....

2. Several login problems....

3. NO XP from Conclave....

It's already Hotfix 11 and we still have so many bugs. It's really nice, that you fix problems that fast, but it's pointless, if it causes more problems.

Edited by C_Phoenix
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2 minutes ago, ThaDrakRay said:

It's been 2 hotfixes now and my cat's head still missiong due to a maturation bug 

Hey, look on the bright side...at least you don't have to look at an ugly pug-faced Kavat. I WISH my Kavat didn't have a head, lol.

Speaking of which, DE, please remove the ugly pug-faced head! No one likes it, I repeat, NO ONE LIKES IT! It's ugly, terrifying, and seems to be the only bloody head that Smeeta Kavats every get! If you changed it a little to look something like a cougar head, with the nose being a little longer and the ears pointing up instead of down, then it would be fine, but as it stands, it's just plain hideous! (no offense to the artist that made it, you truly are a master of making ugly faces ;) ) Please DE, I beg of you! I just want a normal looking Smeeta with long ears and a long snout! I've already incubated 5 Kavats (well, one is in the cooker now) and the 3 Smeetas I've gotten have all been pug-faced!

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Still no fix for the following:

- Approach cinematics bug: https://forums.warframe.com/topic/674253-approach-cinematics-still-bugged

- Baro Ki'teer doesn't open his lips when he speaks, even though his jaw moves. This is much more clear in the video message he sends for the Inaros quest, but it is there as well in the message he sends when he in the Relays.

- Kavat getting stuck in the environment after revive

- Dendra Shoulder Guard moves the Badge from its usual location on the shoulder to somewhere on the wrist, clipping through the arm

Z7iRWwU.jpg

- Sugatras on Lacera attach not on the hilt (like on Mios and other swords) but somewhere on the blade, as you can see in the picture below. And even if it was meant to attach there (makes no sense, it would prevent the sword from cutting things) there is an empty space between Sugatra and the blade itself.

io1yVhM.jpg

- Cephalon Simaris and Suda transparency bug: https://forums.warframe.com/topic/676541-loss-transparency-in-cephalons-simaris-and-suda/

 

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2 minutes ago, Biter. said:

Still can't alt-tab in fullscreen mode. 

Oh yeah, I was having that issue as well. Quite frustrating. I had to Ctl+Alt+Del instead, and even then it was really fighting me. I've had this issue with MANY games in the past, but for Warframe it's pretty much always worked, so it's more startling when all of a sudden it stops working.

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Just now, PhoeniixFiire said:

Oh yeah, I was having that issue as well. Quite frustrating. I had to Ctl+Alt+Del instead, and even then it was really fighting me. I've had this issue with MANY games in the past, but for Warframe it's pretty much always worked, so it's more startling when all of a sudden it stops working.

Yup, it worked great before but then SoTR broke something. 

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