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Heliocor: should be an Arch-Melee


Yaerion
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36 minutes ago, rapt0rman said:

The only physical looking part of it is the handle, who knows what the hell those glowing balls are made out of.

But I do second just making a new cephalon weapon for archwing if one is really needed, this one already has a place in completing the primary/secondary/melee set.

Repulsing force still results in a physical impact effect, especially when moving at high speeds.

31 minutes ago, PoisonHD said:

I am assuming the glowing balls are intense fields of Magnetic Energy, literally being held in place by something.

Magnetic fields deal damage by either realigning magnetic domains or generating electric currents with a changing magnetic field. If I'm literally hitting you with the repulsion from a magnetic field (not sure how that works from a physics standpoint, but we can pretend), that's still impact.

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2 hours ago, Prinny13 said:

Let's see here :

  1. Enemies in this mode die to fast if not easily.
  2. Scanning using a scanner at times can and will glitch up the weapon swap to unarmed so no scanners until you can pull it out of your arse.
  3. Enemies move a lot and fast too which means you have to creep/ sneak at them to scan them, if you succeed great for you, not for me.
  4. Scanning enemies at will point will reward us, so getting it done and move on is something on to so list.
  5. Me = lazy person and scanning AW enemies is pure pain if not boring so anything that make it easy is welcome to me.
  6. More options for players, auto scan or manual scan, your pick :D
  7. Enemies may be weak but the moment they out number you, you will cry :(
  8. Me = casual player :D, so no hardcore stuff for me, ever!

Have a nice day/ night!

 

1: The same can be said for every enemy in the game

2: Rarely ever happens. I use my scanner in practically every mission I play for reputation or when looking for hidden things and I can say this hasn't happened to me for over 6 months, less than 5 times in total since the bug first started.

3: Scanning a non-moving targets is easier, yes, so plan accordingly.

4: We're talking about archwing enemies, which as of now are not in the simulacrum, thus scanning them right now does jack. You do not know at all if DE plans to add them to that system.

5: Then dont scan them, you get nothing from it other than bigger numbers on a list. If you claim to be lazy you are doing a bad job of it.

6: DE has a choice too, its called "Not catering to lazy people"

7: Numbers of enemies mean nothing when they die in 2 hits or less

8: If you are casual, then expect that you will be unable to experience every aspect of a MMO.

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Seems like DE is hammering us with this kind of weapons. But i`m OK with that - MR fodder is always good

P.S: Pun intended

Edited by Yaerion
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Hell I just want a better method of scanning AW enemies I'm only missing a few oddball non AW enemies but AW ones are almost completely unscanned simply due it being too much of a pain to deal with. I'll even accept a mod for this purpose and swap something out on a gun or melee just to make that much easier. 

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4 minutes ago, NeithanDiniem said:

1: The same can be said for every enemy in the game

Not going to deny this until the scaling kicks in and the target you want to scan became god-like AND is killing you XD 

5 minutes ago, NeithanDiniem said:

2: Rarely ever happens. I use my scanner in practically every mission I play for reputation or when looking for hidden things and I can say this hasn't happened to me for over 6 months, less than 5 times in total since the bug first started.

Happens almost every time to me that's why i don't bother with scanning in AW, one time i couldn't fire my weapons at all and needed others to "escort" me, never again.

5 minutes ago, NeithanDiniem said:

3: Scanning a non-moving targets is easier, yes, so plan accordingly.

In AW? good luck since they will always see you and it seems scanning do break invis too (non Loki type invis)

5 minutes ago, NeithanDiniem said:

4: We're talking about archwing enemies, which as of now are not in the simulacrum, thus scanning them right now does jack. You do not know at all if DE plans to add them to that system.

Don't care if they spawn in there or not, need to get them scanned.

5 minutes ago, NeithanDiniem said:

5: Then dont scan them, you get nothing from it other than bigger numbers on a list. If you claim to be lazy you are doing a bad job of it.

Working hard today to ripe the benefit tomorrow is how i roll yo, it just to pain in the arse to do that with how things are right now.

No one knows what DE have in mind for future and being ready for it is not a bad thing at all.

Imagine how it feels if you don't have enough reps in a Syndicate when DE release a new toy in it and imagine you having full reps in a Syndicate and buying the toy immediately because you bothered yourself to farm them before hand?

Yup same thing here, being prepare is something recommended!  

5 minutes ago, NeithanDiniem said:

6: DE has a choice too, its called "Not catering to lazy people"

Umm yes they do, see maturing Kubrows and Kavats for combat, they gave us a choice, i don't see why they can't give us here too. 

5 minutes ago, NeithanDiniem said:

7: Numbers of enemies mean nothing when they die in 2 hits or less

You do know that being over numbered is a bad thing, even if the enemies dies in 2 hits :/

5 minutes ago, NeithanDiniem said:

8: If you are casual, then expect that you will be unable to experience every aspect of a MMO.

Thus Warframe being the only MMO type i play today and tomorrow, i did play FireFall but it died for me after it went gold, not wasting my time with another MMO unless its a quality game or on par with Warframe :) 

 

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2 hours ago, Prinny13 said:

Not going to deny this until the scaling kicks in and the target you want to scan became god-like AND is killing you XD 

Happens almost every time to me that's why i don't bother with scanning in AW, one time i couldn't fire my weapons at all and needed others to "escort" me, never again.

In AW? good luck since they will always see you and it seems scanning do break invis too (non Loki type invis)

Don't care if they spawn in there or not, need to get them scanned.

Working hard today to ripe the benefit tomorrow is how i roll yo, it just to pain in the arse to do that with how things are right now.

No one knows what DE have in mind for future and being ready for it is not a bad thing at all.

Imagine how it feels if you don't have enough reps in a Syndicate when DE release a new toy in it and imagine you having full reps in a Syndicate and buying the toy immediately because you bothered yourself to farm them before hand?

Umm yes they do, see maturing Kubrows and Kavats for combat, they gave us a choice, i don't see why they can't give us here too. 

You do know that being over numbered is a bad thing, even if the enemies dies in 2 hits :/

Well if you are waiting that long in a mission to do scanning, you could more easily just end the mission and get the scans in another mission.

That is why I set my scanner to hotkey 6. pressing it equips and unequips it.

In AW if you are far off from them they come straight for you most of the time. Line yourself up and scan away

If by need you mean want, sure. There is nothing that is making you need to scan them other than your desire to fill the list.

Yes, working hard today does lead to better things later, which is why you should work hard by scanning them. People shouldnt expect it to just be auto-scanned for them because then what is the point? just give the codex info out for free with no effort at all and be done with it.

i know exactly how it feels, because I dont get caught up with "needing" to have a new thing right when it comes out. It is a good thing too because most of the time they do changes to the item that changes how it works and I can avoid all the drama that other people when they get the item right away and then whine because it got changed on them.

Kavat and Kubrow maturation was changed because the old system didn't give you any indication what so ever on how long it would take, and it was based off of server time instead of a hard set length of time. That means that the real time youd have to wait would flux depending on when you started the incubation. It would have worked just as well if they just added a countdown timer and turned off genetic decay during maturation. They chose the easier system for themselves.

Not when you can kill them faster than they can even manage to spawn. Numbers are meaningless when it is like grass to a flame thrower

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1 hour ago, Plushy said:

I don't think so. Its implementation has just been pretty sketchy so far. What really turns me away is all the drifting. I am NOT going to spend 10 minutes running into walls because the Archwings have the maneuverability of an airborne boat.

Same here, last year archwing's update adding momentum pissed me off and they accentuated it with shadow of the rail.

I used to love Archwing's corpus ship tileset but now i kind of hate them and don't aknowledge their very existence :x

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TBH I'm astounded it's a weapon. I expected to see this be a series of mods offered by Simarus eventually.

I wonder if they're retroactively add it to gammacor and simulor, after people have used their gammacors to craft heliocor... That'd be dastardly...

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28 minutes ago, Syln said:

Same here, last year archwing's update adding momentum pissed me off and they accentuated it with shadow of the rail.

I used to love Archwing's corpus ship tileset but now i kind of hate them and don't aknowledge their very existence :x

It makes meleeing even harder than it already was.

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I would have liked that.

Since archwing melee weapons are fairly similar to each other so a new one is mostly just a new skin, why not just add 2 mods for melee and ranged weapons that give you the scans with the kills. As a bonus you could also get some simaris rep for playing archwing what would be a alternative to running the daily or doing stealth scan runs on earth.

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On 7/28/2016 at 3:47 PM, PrVonTuckIII said:

I get that, but I really don't enjoy heavy weapon types. It looks great, but I still want a staff or something, not more heavy weapons (as Galatine Prime is coming soon anyways).

Well, the Galatine Prime is something I wanted (and everyone else as well) when I first use the weapon. But it's your personal preference so, no one is going to correct you in any way. 

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why not both? heliocor available for archwing and normal gameplay mode, first of all this weapon is an excuse to use it for kavats codes, and second, archwing scanning is the most disgusting and tedious process in the game

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18 minutes ago, Vasault said:

why not both? heliocor available for archwing and normal gameplay mode, first of all this weapon is an excuse to use it for kavats codes, and second, archwing scanning is the most disgusting and tedious process in the game

You should still be using a scanner on kavats, since the Simaris scanner has a chance to double your scans (and double your loot).

I want a scan melee for Archwing for sure, and I'd like a melee (or gun) that does Simaris scans as well.  I don't care if they make it have to be channeled and make channeling cost 10-25 energy to get the scan, I'll do it because it'll speed up the process for me significantly.  Make it a dagger or gunblade and I'll be beyond pleased.

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Heliocor needs analogy for Archwing mode a lot. This might be a good decision including the fact we can't equip Helios for it.

You know, it is much more difficult (and boring) to fly missions with scanners searching for required enemy than in casual mode...

Edited by Vol4ica_
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