[DE]Megan Posted July 29, 2016 Share Posted July 29, 2016 Specters of the Rail: U1.1 Changes Arid Heavy Gunners will now drop the Gorgon Blueprint! Rebalanced the enemy spec for Belenus; Corrupted Bombards on the first wave was a bit more spicy than intended. Buffed mission rewards for Mot (Level 40-45 Void Survival); it will now yield a richer mix of Axi Era(Tier 4) Relics and large Credit-bundle rewards similar to high-level Dark Sector missions. Tweaked the Xiphos Ifrit Skin to improve flame tint color visibility. Tweaked Kavat behaviors to get them to attack more consistently. Lunaro Fixes Fixed being able to score immediately by jumping into the zone that your team just scored against before the replay in Lunaro. Fixes Fixed the Vectis Tekelus skin not being rewarded on purchase and instead giving another Skin. Fixed default polearms placement either clipping through thighs or hovering away. Fixed script error when fusing multiple Mods in a row. Fixed not being able to adjust numerous alternate holster styles. Better fix for Syndicate missions being listed with the wrong title. Fixed a crash that could occur in the Arsenal when using an "at max energy" Mod (e.g.Searing Leap) with other Mods that increase your max energy. Fixed the Codex locking up when viewing a certain enemy. Link to comment Share on other sites More sharing options...
Tymerc Posted July 29, 2016 Share Posted July 29, 2016 (edited) Quote Fixed default polearms placement either clipping through thighs or hovering away. I love you. I can finally use my scythe again. Edited July 29, 2016 by Tymerc Link to comment Share on other sites More sharing options...
xection9 Posted July 29, 2016 Share Posted July 29, 2016 (edited) Tweaked the Xiphos Ifrit Skin to improve flame tint color visibility. Nice Edited July 29, 2016 by xection9 Link to comment Share on other sites More sharing options...
Blazej_aka_zymla Posted July 29, 2016 Share Posted July 29, 2016 (edited) Thanks for update Edited July 29, 2016 by Blazej_aka_zymla Link to comment Share on other sites More sharing options...
_N_I_N_T_E_N_D_O_ Posted July 29, 2016 Share Posted July 29, 2016 Thanks Link to comment Share on other sites More sharing options...
Kerfufles Posted July 29, 2016 Share Posted July 29, 2016 Thx DE! Link to comment Share on other sites More sharing options...
Kthal Posted July 29, 2016 Share Posted July 29, 2016 (edited) Just now, [DE]Megan said: Arid Heavy Gunners will now drop the Gorgon Blueprint! Genuinely happy to see this is finally a thing. Edited July 29, 2016 by Kthal Link to comment Share on other sites More sharing options...
Raniu Posted July 29, 2016 Share Posted July 29, 2016 (edited) Thanks for the hotfix, keep up the good work <3 But... Still no fix for: - Players in same session getting different arcane rewards: - JV trial crashing for the host soon after they entered the golem for the first nerve. - Esophage in JV's last stage's phase two not consuming the vaporizer if host is not inside the golem. - Orokin Moon puzzles displaying correctly for the host only. - Polearms and scythes holsters being displaced: On 7/29/2016 at 5:45 PM, [DE]Megan said: Fixed default polearms placement either clipping through thighs or hovering away. No, the polearmes ARE NOT fixed (yet). The scythes are though, I rushed mentioning these. Edited July 31, 2016 by Raniu Link to comment Share on other sites More sharing options...
Esther_Prime Posted July 29, 2016 Share Posted July 29, 2016 DE I LOVE U Link to comment Share on other sites More sharing options...
Neah Posted July 29, 2016 Share Posted July 29, 2016 (edited) Still no fix for the magazine size bug? Edited July 29, 2016 by Neah Link to comment Share on other sites More sharing options...
BrokenBullet Posted July 29, 2016 Share Posted July 29, 2016 1 minute ago, [DE]Megan said: Arid Heavy Gunners will now drop the Gorgon Blueprint! Link to comment Share on other sites More sharing options...
Marshall Posted July 29, 2016 Share Posted July 29, 2016 Link to comment Share on other sites More sharing options...
cob_metallica Posted July 29, 2016 Share Posted July 29, 2016 (edited) Still no fix for Right Dendra Shoulder Armor is bugged , the Emblem is stucked into the arm when put on that Armor (This issue is not on the Left Dendra Shoulder armor) Edited July 29, 2016 by cob_metallica Link to comment Share on other sites More sharing options...
Mr_DJ_nagibator1 Posted July 29, 2016 Share Posted July 29, 2016 (edited) Wow hot fix! %) FRWL Edited July 29, 2016 by Mr_DJ_nagibator1 Link to comment Share on other sites More sharing options...
Mauv Posted July 29, 2016 Share Posted July 29, 2016 Thanks! Now we just have to wait for the other 12 hotfixes. :P Link to comment Share on other sites More sharing options...
Esther_Prime Posted July 29, 2016 Share Posted July 29, 2016 1 minute ago, NumberOpZ said: DE I LOVE U Link to comment Share on other sites More sharing options...
xventriloquist Posted July 29, 2016 Share Posted July 29, 2016 Thanks DE Link to comment Share on other sites More sharing options...
chinney Posted July 29, 2016 Share Posted July 29, 2016 did you fix my kavat yet ?? Link to comment Share on other sites More sharing options...
Misgenesis Posted July 29, 2016 Share Posted July 29, 2016 (edited) 23 minutes ago, [DE]Megan said: Fixed default polearms placement either clipping through thighs or hovering away. Fixed not being able to adjust numerous alternate holster styles. Cool. Now does that include the missing sliders on default holsters or are you guys really going to be that way. Edit: It did, thank you. Editedit: Partially, polearms still not fixed and sliders missing. Edited July 29, 2016 by Misgenesis Link to comment Share on other sites More sharing options...
RAZORLIGHT Posted July 29, 2016 Share Posted July 29, 2016 where is the credits fix :( Link to comment Share on other sites More sharing options...
Mayoniez Posted July 29, 2016 Share Posted July 29, 2016 Hmmmmm alright.... Link to comment Share on other sites More sharing options...
WhyNotBro Posted July 29, 2016 Share Posted July 29, 2016 Fixed default polearms placement either clipping through thighs or hovering away. Thaaaanks! Link to comment Share on other sites More sharing options...
Circle_of_Psi Posted July 29, 2016 Share Posted July 29, 2016 1 minute ago, Mauv said: Thanks!Now we just have to wait for the other 12 hotfixes. :P This ^ Link to comment Share on other sites More sharing options...
Vandalow Posted July 29, 2016 Share Posted July 29, 2016 so good. thx DE Link to comment Share on other sites More sharing options...
Haizent Posted July 29, 2016 Share Posted July 29, 2016 "Fixed default polearms placement either clipping through thighs or hovering away." wooohoo, finally. thanks DE! Link to comment Share on other sites More sharing options...
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