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Specters of the Rail: U1.1


[DE]Megan
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Specters of the Rail: U1.1

Changes

  • Arid Heavy Gunners will now drop the Gorgon Blueprint!
  • Rebalanced the enemy spec for Belenus; Corrupted Bombards on the first wave was a bit more spicy than intended.
  • Buffed mission rewards for Mot (Level 40-45 Void Survival); it will now yield a richer mix of Axi Era(Tier 4) Relics and large Credit-bundle rewards similar to high-level Dark Sector missions.
  • Tweaked the Xiphos Ifrit Skin to improve flame tint color visibility. 
  • Tweaked Kavat behaviors to get them to attack more consistently.

Lunaro Fixes

  • Fixed being able to score immediately by jumping into the zone that your team just scored against before the replay in Lunaro.

Fixes

  • Fixed the Vectis Tekelus skin not being rewarded on purchase and instead giving another Skin. 
  • Fixed default polearms placement either clipping through thighs or hovering away.
  • Fixed script error when fusing multiple Mods in a row.
  • Fixed not being able to adjust numerous alternate holster styles.
  • Better fix for Syndicate missions being listed with the wrong title.
  • Fixed a crash that could occur in the Arsenal when using an "at max energy" Mod (e.g.Searing Leap) with other Mods that increase your max energy.
  • Fixed the Codex locking up when viewing a certain enemy.
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Thanks for the hotfix, keep up the good work <3

But...

Still no fix for:

- Players in same session getting different arcane rewards:

 

- JV trial crashing for the host soon after they entered the golem for the first nerve.

- Esophage in JV's last stage's phase two not consuming the vaporizer if host is not inside the golem.

- Orokin Moon puzzles displaying correctly for the host only.

- Polearms and scythes holsters being displaced:

On 7/29/2016 at 5:45 PM, [DE]Megan said:

Fixed default polearms placement either clipping through thighs or hovering away.

No, the polearmes ARE NOT fixed (yet). The scythes are though, I rushed mentioning these.

Edited by Raniu
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23 minutes ago, [DE]Megan said:

 

  • Fixed default polearms placement either clipping through thighs or hovering away.
  • Fixed not being able to adjust numerous alternate holster styles.

Cool.

Now does that include the missing sliders on default holsters or are you guys really going to be that way.

Edit: It did, thank you.

Editedit: Partially, polearms still not fixed and sliders missing.

Edited by Misgenesis
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