Brachion Posted September 23, 2016 Share Posted September 23, 2016 I would personally suggest basing the tint and materials off of the Oberon Feyarch skin, since it clearly takes inspiration from it anyway. Might as well make it match! Link to comment Share on other sites More sharing options...
Syncrasis Posted September 23, 2016 Share Posted September 23, 2016 On 9/21/2016 at 11:11 AM, MaaYuu said: I'm thinking about making the membranes of the wings transparent like Sari V1... Might look terrible cause it has thickness though It is looking a bit wide, but it'll be in multiple parts so I have room to move stuff around if need be. Here's how it looks like on Mag: Hide contents Ahh ok, I was imagining it as much larger. That size does look good! Link to comment Share on other sites More sharing options...
Kyotra Posted September 24, 2016 Share Posted September 24, 2016 7 hours ago, MaaYuu said: This thing is in dire need of triangles :( Did a quick texture test and it looks like i'm gonna have to make some big changes to stay under the triangle limit cause the geometry isn't looking good. No surprise there. The entire design is full of holes, those are sucking up triangles. Isn't there a way to do empty spaces using the texture rather than the model? Link to comment Share on other sites More sharing options...
(PSN)CL_Poloboyzz93 Posted September 24, 2016 Share Posted September 24, 2016 All very nice. The besouro is dope. The 2nd selection 2nd pic for Sari is definitely the better of them, Are you trying to go for a moth syandana style with the Sari Syandana ? Link to comment Share on other sites More sharing options...
_malaya_ Posted September 24, 2016 Author Share Posted September 24, 2016 (edited) So... I decided to do a Tennogen set for a school project. I'll keep working on the Sari though and I intend to get it done in time for next round; but my main priority right now is getting these concepts fleshed out: Spoiler I started with the idea of highlighting her psychic abilities with something like a neural interface strapped to her head. Other ideas included antennae and satellite dishes. For the body I played around with how to make her look completely different from Excalibur while still working with her default and alt helmets. With #3 I went for straitjacket style with straps that ended at nodes like on the helmet. Still wanting to explore that idea but I'm a bit stumped. #4 is looking pretty good right now and seems like it'll go well with the helmet. . You can probably tell why I went with the name Saikou lol. In Japanese it means: the highest; supreme; maximum. 23 hours ago, Brachion said: I would personally suggest basing the tint and materials off of the Oberon Feyarch skin, since it clearly takes inspiration from it anyway. Might as well make it match! Gotcha! 20 hours ago, Syncrasis said: Ahh ok, I was imagining it as much larger. That size does look good! I gotta admit, it would be even better if it extended down to the calves. I'll keep that in mind as I'm modifying it 16 hours ago, Kyotra said: No surprise there. The entire design is full of holes, those are sucking up triangles. Isn't there a way to do empty spaces using the texture rather than the model? I'm thinking i'd just make the wings without thickness and use an opacity map to make the holes, But just from how the inner wings look, I really don't wanna do that :/ What I'll do is make the side roots smaller, remove some holes and just make the wings float. Hopefully it'll require less geometry and i'll look a bit more like the original Sari. 12 hours ago, (PS4)Poloboyzz93 said: All very nice. The besouro is dope. The 2nd selection 2nd pic for Sari is definitely the better of them, Are you trying to go for a moth syandana style with the Sari Syandana ? My intent was to make a Syandana that went well with Oberon and Titania, and so I used Monarch Butterflies as reference Edited September 24, 2016 by MaaYuu capitalization Link to comment Share on other sites More sharing options...
alexmach1 Posted September 24, 2016 Share Posted September 24, 2016 For the sari, you don't need that much geom for the cloth parts. You can easily remove some if you need to focus on detail elsewhere. You should also really cut down on the faces that face inward towards the frame, as those will almost never be seen. I personally think you should do away with the wood textures, as the 'wood' on the Feyarch skin is for the most part not that noisy. Lastly, invert your normal green channel on Sketchfab. Link to comment Share on other sites More sharing options...
raydog Posted September 24, 2016 Share Posted September 24, 2016 The wood textures would be uncolorable too if only to maintain the wood look. You know how most people frown upon uncolorable areas. Link to comment Share on other sites More sharing options...
_malaya_ Posted September 25, 2016 Author Share Posted September 25, 2016 Welp, it took a while, but I did it.and with plenty of triangles to spare. I'll use most of it to add some glowy bits, but I'l put some towards making the rest of the model not as wobbly. 19 hours ago, alexmach1 said: personally think you should do away with the wood textures, as the 'wood' on the Feyarch skin is for the most part not that noisy. Good point. Plus the wood material kinda destroys the sculpting detail. I'll make it the same material as Oberon's "wood parts" Link to comment Share on other sites More sharing options...
_malaya_ Posted September 26, 2016 Author Share Posted September 26, 2016 almost there... Link to comment Share on other sites More sharing options...
Brachion Posted September 26, 2016 Share Posted September 26, 2016 That looks damn good! Link to comment Share on other sites More sharing options...
_malaya_ Posted September 27, 2016 Author Share Posted September 27, 2016 Gonna add wear and tear to this, and then it's done! The shield thing at the top turned out kinda grineer-ish, but it looks pretty sweet anyway... Preview my progress here: https://skfb.ly/TIW7 Link to comment Share on other sites More sharing options...
Jarlfy Posted September 27, 2016 Share Posted September 27, 2016 CLEM! Link to comment Share on other sites More sharing options...
Lucha Posted October 2, 2016 Share Posted October 2, 2016 I wonder how DE will rig it. Anyways it's a huge progress, I can't imagine what efforts did it take to make such a masterpiece. Link to comment Share on other sites More sharing options...
_malaya_ Posted October 7, 2016 Author Share Posted October 7, 2016 Went ahead and started sketching on the body model for my Nyx Skin. Haven't sorted out the design for the legs and the back, but since i have the chest sorted out I have a good idea of where to go. Would probably be a wiser decision to finish this concept though. On 10/3/2016 at 3:45 AM, Lucha said: I wonder how DE will rig it. Anyways it's a huge progress, I can't imagine what efforts did it take to make such a masterpiece. Hopefully they'll be able to do it this time... Link to comment Share on other sites More sharing options...
_malaya_ Posted October 10, 2016 Author Share Posted October 10, 2016 please let this work lol Link to comment Share on other sites More sharing options...
Syncrasis Posted October 10, 2016 Share Posted October 10, 2016 I love that helmet and the stomach area on the skin, not sure about the clover shaped optics holes. Also: maybe make the middle loop on the helmet taller/thicker just to emphasize it? Link to comment Share on other sites More sharing options...
fredaven Posted October 10, 2016 Share Posted October 10, 2016 Theres a certain elegeance to your concept sketch. obviously it doesnt translate 1:1 but I think you're loosing that in your sculpt atm. The helmet feels a bit..heavy. Link to comment Share on other sites More sharing options...
OniDax Posted October 10, 2016 Share Posted October 10, 2016 I think your helmet is too big, particularly the face. In your sketch, the face part is smaller, and I think the larger face on your sculpt is what makes it feel heavy, as fredaven puts it. Link to comment Share on other sites More sharing options...
_malaya_ Posted October 11, 2016 Author Share Posted October 11, 2016 (edited) Helmet proportions definitely needs work, I'll keep adjusting it till I get it right. I was pretty set on the clover eyes cause it looked pretty good in the concept art, but I guess it doesn't really fit with the body so I'll try and think of a solution Edited October 11, 2016 by MaaYuu Link to comment Share on other sites More sharing options...
_malaya_ Posted October 11, 2016 Author Share Posted October 11, 2016 Modified the upper chest area and started working the shoulders. hoping this thing will scream "premium!" when it's done. Link to comment Share on other sites More sharing options...
fredaven Posted October 11, 2016 Share Posted October 11, 2016 the clover eyes could work I think, the thing that throws me off is the little pointy bits inside of it. The concept eyes work because its 3 intersecting circles. When you sculpt it like a clover it becomes a bit...well.. harsh? Maybe skip sculpting the clover and just have the shape as a tint? Link to comment Share on other sites More sharing options...
alexmach1 Posted October 11, 2016 Share Posted October 11, 2016 my thoughts on the "clover" part Link to comment Share on other sites More sharing options...
fredaven Posted October 11, 2016 Share Posted October 11, 2016 39 minutes ago, alexmach1 said: my thoughts on the "clover" part winner winner chicken dinner. even if you went with your original shape but just heavily reduced it to the size of alex sketch Link to comment Share on other sites More sharing options...
Kyotra Posted October 12, 2016 Share Posted October 12, 2016 The shape of the eyes and the size isn't the same as the concept sketch, that's why it doesn't look right. Link to comment Share on other sites More sharing options...
_malaya_ Posted October 12, 2016 Author Share Posted October 12, 2016 Thanks guys. Changed the shape to be a lot less spiky and reduced the size and depth. Below is a test of the new alpha I made for the eyes. I really wanna retain the circles cause I want it to have a hypnotic feel (like the concentric circles and spirals normally associated with hypnosis) and the honeycomb would be too much like the Vespa helmet. I do like alexmach1's idea of the lines and I'll find a way to incorporate that Spoiler . Link to comment Share on other sites More sharing options...
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