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Specters of the Rail: U2.1


[DE]Megan
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9 minutes ago, [DE]Megan said:
  • The Shield of Shadows Augment has been reviewed to maintain efficacy with these changes. 

 

9 minutes ago, Raniu said:

Thanks. Oh, and nice typo.

Not sure that's a typo. The meaning of efficacy actually fits in the context.

Edited by ArcticMantis
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9 minutes ago, [DE]Megan said:

Fixed Grineer Napalm and Scorch’s targeting/shooting you through walls

How about Napalm/Bombard projectiles phasing through 10 ft of solid Grineer steel to damage whatever's on the other side?

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Well, that sounds promising. Accidental despoil deaths and self-desecration.
Also:

Health orbs are no longer guaranteed drops from pilfered corpses. They are now tied in with the chance for additional loot drops.

That sounds like an outright nerf for both health orbs and additional drops.

Edited by LABAL
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  • Fixed Dark Sector Credit rewards being unintentionally cut in half.
  • Fixed the Nova Asuri Skin arm effect not matching your Energy color. 
  • Fixed Sortie missions switching to incorrect Factions. 
  • Fixed not being able to scan Derelict Cephalon Fragments.

YES!

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12 minutes ago, [DE]Megan said:

Fixes

  • Fixed only one item per category being successfully traded if the receiving player has that particular category empty on their account.
  • Fixed pet imprints not showing up in inventory immediately upon claiming them.

Thanks, but where are my friend's and I's imprints? rip 100p I'm not buying another set, and a single imprints is near useless since we we had a pretty exact cat that we wanted.

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Desecrate is now a toggle ability, with a higher overall energy/health cost and lowered drop rate for health orbs? What a great rework!

Shadows of the Dead will refresh existing Shadows, some of whom will often still be 2-3 rooms away because they don't follow worth a crap? Great!

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Another nerf ... You're wanting even spoil all the characters in the game? instead of 14 are now only 7 mobs we can catch up with Nekros?
Desecrate now only removes 54% chance of additional item ...
Why do you give nerf in Warframe just before launch its Pirme ???

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Just now, Kastorius said:

Desecrate is now a toggle ability, with a higher overall energy/health cost and lowered drop rate for health orbs? What a great rework!

Shadows of the Dead will refresh existing Shadows, some of whom will often still be 2-3 rooms away because they don't follow worth a crap? Great!

Try it out before you start complaining , shadows teleport now.

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16 minutes ago, [DE]Megan said:
  • Fixed Archwing Impact, Slash, and Puncture Mods giving incorrect bonuses to stats. They were giving flat bonus rather than percentages as intended by the precedent set by all other physical damage mods  (Comet Blast, Quasar Drill, Zodiac Shred, Meteor Crash, Nebula Bore, and Astral Slash are all +90%).

It was fun while it lasted my puncture, slash Velocitus.

Edited by SharkPot
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  • Corpses that enter the Desecrate radius will be eligible for desecration. The first corpse 'heats up' slowly for a couple seconds and then the rest occur in rapid succession (like popcorn).
  • Each enemy desecrated will now cost 10 Energy (or Health if the Despoil Augment is equipped). This is affected by Efficiency Mods. 

 Useless Nekros now ? Taking tons of time to desecrate, with 10 energy for each enemy ? That doesnt seem effective at all. You can no longer horde of enemies as you cannot have 30000 energy and 10 days.

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