asd5a Posted August 10, 2016 Share Posted August 10, 2016 10 minutes ago, Vuli said: Can we get more details on this? Specifically how we can increase the dmg reduction now that power strength doesn't affect # of shadows. 7 Shadows give now 90% damage reduction (atleast that's what the hud tells me). Description on the mod is incorrect though Link to comment Share on other sites More sharing options...
Slayer89 Posted August 10, 2016 Share Posted August 10, 2016 Thank you! Link to comment Share on other sites More sharing options...
DeadKittens Posted August 10, 2016 Share Posted August 10, 2016 this is total crap.6 formas down the shi**hole.....I had 19 minions for 45 seconds at 6% damage reduction each, power sustainable... My melee end game scaling damage Nekros was my favourite build...now hes a wet paper bag at level 30. Link to comment Share on other sites More sharing options...
Dovahheim Posted August 10, 2016 Share Posted August 10, 2016 The despoil changes seem to be a nerf. The drop chance for resources is now lower than before, it costs energy or health for every enemy which means that it could very quickly build up, and since health orbs are now part of the normal drop chance it seems like you purposefully nerfed this ability so that it is harder for players to farm resources. Link to comment Share on other sites More sharing options...
__A_P_A_C_H_E__ Posted August 10, 2016 Share Posted August 10, 2016 (edited) Rework the sword and shield conclave stance DE because its a spin to win stance, it has more damage than the other combo conclave stance and stagering effect on combo which is its too OP, rework it, and no, don't nerf the actual melee or the conclave stances, rework the actuall sword and melee conclave combo, even the "anticipation" mod is not working on conclave Edited August 10, 2016 by -cS-Lionell bad english Link to comment Share on other sites More sharing options...
Raniu Posted August 10, 2016 Share Posted August 10, 2016 12 minutes ago, ArcticMantis said: Not sure that's a typo. The meaning of efficacy actually fits in the context. You're totally right. It surely is not a typo, I rushed too fast with the answer to the quote :( 2 minutes ago, asd5a said: Description on the mod is incorrect though They might've made it so the augment itself is now affected by power strength. Link to comment Share on other sites More sharing options...
Vuli Posted August 10, 2016 Share Posted August 10, 2016 3 minutes ago, asd5a said: 7 Shadows give now 90% damage reduction (atleast that's what the hud tells me). Description on the mod is incorrect though Hm, great news! Thanks for the heads up, I hope that's correct. I assume power strength affects it? Link to comment Share on other sites More sharing options...
Scylax Posted August 10, 2016 Share Posted August 10, 2016 4 minutes ago, iHaarhus said: Useless Nekros now ? Just did a 5 minute test at Ophelia, Uranus. Nekros farming efficiency seems to still be fine: Link to comment Share on other sites More sharing options...
DustyScorpion Posted August 10, 2016 Share Posted August 10, 2016 How or why did changing Paris Prime materials also nerf its crit chance by 20%? Link to comment Share on other sites More sharing options...
matox01 Posted August 10, 2016 Share Posted August 10, 2016 (edited) Thank you so now i can delete the Shields of Shadow Augment beacuse i cant no longer have 15 shadows at a time I take it Back it seems you can get the same ammount of dmg reduction with just 7 shadows the power strenght required remaing the same 215% for 90% DMG reduction Edited August 10, 2016 by matox01 Link to comment Share on other sites More sharing options...
Matt89Connor Posted August 10, 2016 Share Posted August 10, 2016 it is time!!!!!!muhahahahahhaha shadow of dead return!!!!!! Link to comment Share on other sites More sharing options...
CRCGamer Posted August 10, 2016 Share Posted August 10, 2016 14 minutes ago, LABAL said: Well, that sounds promising. Accidental despoil deaths and self-desecration. Also: That sounds like an outright nerf for both health orbs and additional drops. Probably to outright nuke the Tankros build with the Health Conversion mod giving out good armor on a caster frame. Link to comment Share on other sites More sharing options...
JIMMY-ZEPP Posted August 10, 2016 Share Posted August 10, 2016 =) Link to comment Share on other sites More sharing options...
-Tzek4- Posted August 10, 2016 Share Posted August 10, 2016 BURSTON energy color still only blue no matter what you do..... Link to comment Share on other sites More sharing options...
FusionRX Posted August 10, 2016 Share Posted August 10, 2016 28 minutes ago, [DE]Megan said: Fixed "Space-time Distortion" as seen here https://www.youtube.com/watch?v=IPhCAH8yWq0. This could make a brilliant power for a time-themed frame. Link to comment Share on other sites More sharing options...
Levi Posted August 10, 2016 Share Posted August 10, 2016 Why is the paris prime weaker than the normal paris now? Link to comment Share on other sites More sharing options...
LSG501 Posted August 10, 2016 Share Posted August 10, 2016 6 minutes ago, DustyScorpion said: How or why did changing Paris Prime materials also nerf its crit chance by 20%? this... another item silently nerfed Link to comment Share on other sites More sharing options...
-FP-Casper Posted August 10, 2016 Share Posted August 10, 2016 I just watch those guys that not tested Nekros and are saying, "Good job DE" Link to comment Share on other sites More sharing options...
Chroia Posted August 10, 2016 Share Posted August 10, 2016 (edited) 36 minutes ago, [DE]Megan said: Fixed Dark Sector Credit rewards being unintentionally cut in half. Huh. So is that what that was about. Fixed Grineer Napalm and Scorch’s targeting/shooting you through walls. Good start. Does that include axing their infinite punchthrough? Fixed Archwing Impact, Slash, and Puncture Mods giving incorrect bonuses to stats. They were giving flat bonus rather than percentages as intended by the precedent set by all other physical damage mods Paging @H3dsh0t Edited August 10, 2016 by Chroia Link to comment Share on other sites More sharing options...
My_Brain_Trembles Posted August 10, 2016 Share Posted August 10, 2016 31 minutes ago, [DE]Megan said: ChangesFixes Fixed Archwing Impact, Slash, and Puncture Mods giving incorrect bonuses to stats. They were giving flat bonus rather than percentages as intended by the precedent set by all other physical damage mods (Comet Blast, Quasar Drill, Zodiac Shred, Meteor Crash, Nebula Bore, and Astral Slash are all +90%). Well, back to avoiding archwing again. That "bug" was actually something a lot of people enjoyed and even some of your YT partners agreed that it should be part of the base game to make IPS mods viable as a whole. Oh well :/ Link to comment Share on other sites More sharing options...
AM-Bunny Posted August 10, 2016 Share Posted August 10, 2016 I can't keep up with the naming convention of these update names... So this is hotfix 1 of update 2 of part 2 of update 19? Link to comment Share on other sites More sharing options...
Dovahheim Posted August 10, 2016 Share Posted August 10, 2016 Just now, AM-Bunny said: I can't keep up with the naming convention of these update names... So this is hotfix 1 of update 2 of part 2 of update 19? They should really go back to using proper update naming conventions. It's so much easier to follow. Link to comment Share on other sites More sharing options...
--Q--Animan8000 Posted August 10, 2016 Share Posted August 10, 2016 I noticed that the Paris Prime crit chance is now nerfed. From 45% now only 25%. Link to comment Share on other sites More sharing options...
God_is_a_Cat_Girl Posted August 10, 2016 Share Posted August 10, 2016 35 minutes ago, [DE]Megan said: Changes Vaulted Relics will now appear in the Codex (ie: Relics that are not currently in circulation that you may own). This is a good change, however, it would be nice if Vaulted Relics had a visual cue on them, be it the relic image or the name itself, so when I'm picking one to start a mission, I will know which are vaulted and which are not, without having to memorize them all or constantly going to the codex. Also, please fix how Kavats just stand still after attacking the enemy, which makes them die needlessly. Link to comment Share on other sites More sharing options...
[DE]Megan Posted August 10, 2016 Author Share Posted August 10, 2016 Just a heads up that I added some clarification here: Other: Nekros’ Shadows of the Dead Augment - Shield of Shadows - now displays current % damage mitigation as a HUD buff. *Please note that the % scales with power strength. Link to comment Share on other sites More sharing options...
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