(PSN)OptimumEnergy Posted August 13, 2016 Share Posted August 13, 2016 Yo guys I hope I'm not the only one who thought about this but when I first heard about Chroma I imagined a giant European dragon. And then when we got him I thought again. He reminds me of Godzilla. How cool would that be. If Chroma looked more dragony and had the spikes that Godzilla has going down his back and clawed feet , and he breaths fire. Someone do it please. Link to comment Share on other sites More sharing options...
Kracken Posted August 13, 2016 Share Posted August 13, 2016 more dragon - less a sea dragon is a kudo But Godzilla = copyrights Link to comment Share on other sites More sharing options...
OniDax Posted August 13, 2016 Share Posted August 13, 2016 9 hours ago, (PS4)Battelfeild3000 said: Yo guys I hope I'm not the only one who thought about this but when I first heard about Chroma I imagined a giant European dragon. And then when we got him I thought again. He reminds me of Godzilla. How cool would that be. If Chroma looked more dragony and had the spikes that Godzilla has going down his back and clawed feet , and he breaths fire. Someone do it please. We can't make new models for the warframes. We can only do retextures. So you'll NEVER get a Chroma with spikes going down the back or clawed feet. Link to comment Share on other sites More sharing options...
arch111 Posted August 14, 2016 Share Posted August 14, 2016 8 hours ago, AntoineFlemming said: We can't make new models for the warframes. We can only do retextures. So you'll NEVER get a Chroma with spikes going down the back or clawed feet. That's not entirely accurate. We are allowed to add new geometry as added meshes. So technically, spikes and clawes can be added, assuming the riggers will then bind the new models to the old rig to make the animations work. Link to comment Share on other sites More sharing options...
OniDax Posted August 14, 2016 Share Posted August 14, 2016 17 minutes ago, arch111 said: That's not entirely accurate. We are allowed to add new geometry as added meshes. So technically, spikes and clawes can be added, assuming the riggers will then bind the new models to the old rig to make the animations work. Pretty sure we aren't. It's just texture reskins. We're only allowed to change the meshes of the helmets. Where did they say we could add new geometry to the body meshes? Link to comment Share on other sites More sharing options...
raydog Posted August 14, 2016 Share Posted August 14, 2016 As far as the body goes, we're stuck with what's currently there. Helmets can be remeshes, not the body. Link to comment Share on other sites More sharing options...
(PSN)bddacres Posted August 14, 2016 Share Posted August 14, 2016 how about a dragon slayer or Fafnir skin? Link to comment Share on other sites More sharing options...
(PSN)OptimumEnergy Posted August 14, 2016 Author Share Posted August 14, 2016 16 hours ago, arch111 said: That's not entirely accurate. We are allowed to add new geometry as added meshes. So technically, spikes and clawes can be added, assuming the riggers will then bind the new models to the old rig to make the animations work. I understand. If that's not possible than at least have a cool texture light effect on his back to make it look like he's bleeding or something. Link to comment Share on other sites More sharing options...
arch111 Posted August 14, 2016 Share Posted August 14, 2016 Is it the pelt or both you mean by the way? Link to comment Share on other sites More sharing options...
(PSN)OptimumEnergy Posted August 25, 2016 Author Share Posted August 25, 2016 Probably both. But if new texture can't be added to Chromas back then it will have to come in the form of a syadana, It would look similar to the illustration except that it would look like a tail. .... But if anyone is kind enough to start working on something like this it would be great. I love Godzilla and as you may know a new film is coming to U.S soon named Godzilla Resurgence. Link to comment Share on other sites More sharing options...
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