StallordD Posted August 20, 2016 Share Posted August 20, 2016 This includes mission progress (ie. exterminate), focus bars, and reload animations. The bar will fill completely far too early, and then stay at that point until the actual conditions are met (focus, reloading, etc.) In the case of reloading, the bar will freeze at 50, then immediately snap to 100%, and remain there until the animation is complete. For others, the bar seems to fill at 50% instead of 100%. Link to comment Share on other sites More sharing options...
Phasedragon Posted August 20, 2016 Share Posted August 20, 2016 Yeah, I'm getting the same thing. Doesn't seem like most other people are. It's extremely annoying. Perhaps there's something we have in common? I have no idea where to start, though. Here's a clip of it: Link to comment Share on other sites More sharing options...
Valthryn Posted August 20, 2016 Share Posted August 20, 2016 (edited) I'm having the same issue, it happens with progress symbol for syndicate procs on weapons too, as well as the UI always showing my energy as full, even when it's counting up or down, or nowhere close to full. Edited August 20, 2016 by Daggerpaw1 Link to comment Share on other sites More sharing options...
Drakenreiter Posted August 20, 2016 Share Posted August 20, 2016 This happens to me as well. From what I can tell, what's happening under the hood is that the code for updating these radial bars / circles was changed, by mistake I presume, to update only at halves instead of continously. Link to comment Share on other sites More sharing options...
Guest Posted August 20, 2016 Share Posted August 20, 2016 This seems to happen to players running the game in Directx9. Switching to DX10 or 11 fixed the problem for me. I also had this bug and on DX9 the lighting is stuck as the Fissure lighting (brighter with more bloom), which decreases performance. Link to comment Share on other sites More sharing options...
Phasedragon Posted August 20, 2016 Share Posted August 20, 2016 7 hours ago, LimePixel said: This seems to happen to players running the game in Directx9. Switching to DX10 or 11 fixed the problem for me. I also had this bug and on DX9 the lighting is stuck as the Fissure lighting (brighter with more bloom), which decreases performance. Hm I'll have to check, but I'm pretty sure I'm on dx11, because I'm running on a pretty beefy rig. Could be wrong, though. Link to comment Share on other sites More sharing options...
Phasedragon Posted August 21, 2016 Share Posted August 21, 2016 15 hours ago, LimePixel said: This seems to happen to players running the game in Directx9. Switching to DX10 or 11 fixed the problem for me. I also had this bug and on DX9 the lighting is stuck as the Fissure lighting (brighter with more bloom), which decreases performance. 8 hours ago, Phasedragon said: Hm I'll have to check, but I'm pretty sure I'm on dx11, because I'm running on a pretty beefy rig. Could be wrong, though. Yup, I was wrong. I was on DX9, and activating DX11 fixed it. Thanks! Link to comment Share on other sites More sharing options...
[DE]Glen Posted August 22, 2016 Share Posted August 22, 2016 Almost certainly the same problem as So if you wanna help follow up there -- thanks! Link to comment Share on other sites More sharing options...
Recommended Posts