Krysyth Posted August 21, 2016 Share Posted August 21, 2016 In The Silver Grove, changes were made that inhibit forcing reloads on weapons with singular magazine size such as the Vectis, (Depleted Reload) Vectis Prime, and the Tigris series. This actively combats a form of skillful play that provides a boost in effectiveness, and is a poor change. Even if reload-cancelling was some kind of bug, it added an extra (even if small) layer of depth to the gameplay of weapons that could use it. The wherewithal to consistently reload-cancel shot after shot while maneuvering, casting powers, and doing various other things was a developed skill, had no negative impact on the game, and rewarded assiduous players with a small performance boost in the form of faster reloads. This change made cancel-eligible weapons much clunkier and took away a significant part of the identities of the Vectis and Tigris series. It should be reverted. Link to comment Share on other sites More sharing options...
DoomFruit Posted August 22, 2016 Share Posted August 22, 2016 Huh. That would explain why my Tigris felt strange earlier today. Link to comment Share on other sites More sharing options...
Aglethe Posted August 22, 2016 Share Posted August 22, 2016 Yeah this is a pretty annoying change. I'm hoping we don't get another sniper only sortie before they can get it fixed. :/ Link to comment Share on other sites More sharing options...
Misgenesis Posted August 22, 2016 Share Posted August 22, 2016 Reload canceling on Tigris? Didnt the reload always end on time with the animation? Now it feels like the animation and reload are longer even though UI tells its the same. Link to comment Share on other sites More sharing options...
Inarticulate Posted August 22, 2016 Share Posted August 22, 2016 2 hours ago, Misgenesis said: Reload canceling on Tigris? Didnt the reload always end on time with the animation? Now it feels like the animation and reload are longer even though UI tells its the same. Canceling the delay before the automatic reload by manually hitting the reload key. It's standard jargon in several video game genres to indicate how you're canceling and not what you're canceling (because it's assumed you're canceling a recovery animation of some sort). 23 hours ago, Krysyth said: In The Silver Grove, changes were made that inhibit forcing reloads on weapons with singular magazine size such as the Vectis, (Depleted Reload) Vectis Prime, and the Tigris series. This actively combats a form of skillful play that provides a boost in effectiveness, and is a poor change. You can still reload cancel on those weapons, but the delay before you are able to is noticeably longer. That said, I'd also really like this change reverted. Link to comment Share on other sites More sharing options...
Krysyth Posted August 22, 2016 Author Share Posted August 22, 2016 3 hours ago, Inarticulate said: Canceling the delay before the automatic reload by manually hitting the reload key. It's standard jargon in several video game genres to indicate how you're canceling and not what you're canceling (because it's assumed you're canceling a recovery animation of some sort). You can still reload cancel on those weapons, but the delay before you are able to is noticeably longer. That said, I'd also really like this change reverted. Indeed, this was the essence of the nerf. It just seems like a dirty way to do it, as well - just inserting a delay and presumably hoping that nobody would notice. Link to comment Share on other sites More sharing options...
Dragazer Posted August 23, 2016 Share Posted August 23, 2016 (edited) I think this must have been an unintended effect from this bugfix: On 19/08/2016 at 1:32 PM, [DE]Megan said: Fixed bug where reload time could accumulate from canceling a reload while there was 0 ammo in clip. Edited August 23, 2016 by Dragazer Link to comment Share on other sites More sharing options...
Mimolette Posted August 23, 2016 Share Posted August 23, 2016 This really affected my gameplay lol. Can't even touch the tigris now, only way to bypass it is to either shoot 1 clip then reload, or wait for the auto-reload...the pain is real ( ͡° ʖ̯ ͡°) Link to comment Share on other sites More sharing options...
Misgenesis Posted August 23, 2016 Share Posted August 23, 2016 (edited) So yeah the reload is actually longer because it doesnt start the moment you press it. Theres a slight delay. Notice how the white bar isnt there yet the reload animation has started. Spoiler Edited August 23, 2016 by Misgenesis Link to comment Share on other sites More sharing options...
AcceptYourDeath Posted August 23, 2016 Share Posted August 23, 2016 Oh that explains why my Vectis felt weird yesterday :o( Link to comment Share on other sites More sharing options...
Twilight053 Posted August 24, 2016 Share Posted August 24, 2016 DE: nope this isnt skillplay its exploit dealwiddit hahahah Link to comment Share on other sites More sharing options...
ligonare Posted August 24, 2016 Share Posted August 24, 2016 The reload delay is tied to fire rate. The higher the fire rate stat, the shorter the auto reload delay. The tigris series effectiveness is not tied to fire rate at all since the duplex auto mechanic fires both shells at rapid pace. When tested with tainted shells mod, the delay for auto reload is horrible, nearly 1 second delay. It can be subverted by forced reloading in the past. Now, forced reload or not, you have to wait out the entire delay + reload in order to fire again. This change is just stupid. These weapons are unique in their reload mechanics which allowed players to squeeze out the maximum dps out of them. The pacing of shots is totally off for the tigris and vectis series. I don't care if it is a PvP balancing act or not, if it ain't broke, don't fix it! No one complained about it, so why go overboard with this 'fix'? Chinese proverb of the day: 画蛇添足 Link to comment Share on other sites More sharing options...
13QZXXTTX Posted August 25, 2016 Share Posted August 25, 2016 Modding your weapon for reload and reloading 1-2 sec is a good thing. Taking 5 sec between life and death to reload is not for everyone. If 1) Tigris can't have that ability to first shot, then release 2nd shot. I would support this. Exploit, what are exploit? How long do you think Exploit will be out. Link to comment Share on other sites More sharing options...
Mimolette Posted August 25, 2016 Share Posted August 25, 2016 Hey all, let's get the word out on this lol. I'm gonna make sure that, for every single hotfix or update, I'll let DE know by linking this topic. Just did it in the recent hotfix 4 (where I was hoping for the reload fix haha). Good to know I'm not the only sufferer here! Link to comment Share on other sites More sharing options...
Ohmage Posted August 26, 2016 Share Posted August 26, 2016 I'm pretty sure this actually affects ALL reloadable weapons, it's just most noticable on those with 1-2 shots per mag since they depend on reload cancelling so heavily. Link to comment Share on other sites More sharing options...
Dragazer Posted August 26, 2016 Share Posted August 26, 2016 18 hours ago, REKTifier_ said: Hey all, let's get the word out on this lol. I'm gonna make sure that, for every single hotfix or update, I'll let DE know by linking this topic. Just did it in the recent hotfix 4 (where I was hoping for the reload fix haha). Good to know I'm not the only sufferer here! Really hope this gets fixed its really lame now, especially when the Tigris Prime has a slower reload than the Sancti Link to comment Share on other sites More sharing options...
ComediNyan Posted August 26, 2016 Share Posted August 26, 2016 (edited) Hmm, I thought this was a bug. Never the less, here is a showcase if anyone needs to see it with your own eyes. Basically, showing what ligonare already said. The curious thing is that if you fire only one shot, the reload animation seems to play properly. Edited August 26, 2016 by ComediNyan Link to comment Share on other sites More sharing options...
K4r4k4s4 Posted August 27, 2016 Share Posted August 27, 2016 Torid also heavily affected by this bug. If you strip firerate mods then horrible reload lag appears. Link to comment Share on other sites More sharing options...
rngd444 Posted August 29, 2016 Share Posted August 29, 2016 Stuff like this and persisting rolling and movement bugs (arisen from supposed 'fixes') really turn this game into Clunkyframe.. Link to comment Share on other sites More sharing options...
Fomiru Posted August 29, 2016 Share Posted August 29, 2016 Can attest that I've experienced this bug as well. Should just have the game immediately reload after expending your ammo. Tigris takes so long because of its kickback animation. Link to comment Share on other sites More sharing options...
LABAL Posted August 30, 2016 Share Posted August 30, 2016 Remember that one thing that kept sniper rifles afloat? Fixed that for you. It was a bug. Link to comment Share on other sites More sharing options...
Y-vern Posted August 30, 2016 Share Posted August 30, 2016 And we're nearly a week into hotfix 5 with no official answers yet.. :( Not that devs aren't working hard but manual reloading Vectis was kind of a life in this game for me and impatience is getting real. Hopefully this is just a side effect of something that will be fixed soon Link to comment Share on other sites More sharing options...
OvisCaedo Posted August 31, 2016 Share Posted August 31, 2016 It seems like this might have also screwed up Vectis use by specters, too. It seemed like a good choice for a specter loadout since it was accurate, good damage, long range, and the AI didn't get confused about reloading it and regularly firing. That last part seems to have disappeared, because now after firing the specter seems to reload the vectis three or four times before actually firing again. Link to comment Share on other sites More sharing options...
Dragazer Posted August 31, 2016 Share Posted August 31, 2016 (edited) Edit: nvm looks like they fixed it this patch, glad it was done quickly Edited August 31, 2016 by Dragazer Link to comment Share on other sites More sharing options...
Jackviator Posted August 31, 2016 Share Posted August 31, 2016 Aayyy looks like they fixed the issue. My Vectis Prime is back to normal! Removed a delay intended to fix frame rate when auto reloading a weapon. This primarily affected the Vectis and Tigris due to frequent reloading. GG devs Link to comment Share on other sites More sharing options...
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